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8 characters what skills?


Marmerus

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If you have 8 characters (1 of each class).

 

How would you spread the trade skills?

Copy paste this and type down your suggestions.

 

1. Mercenary -> Skill 1 | Skill 2 | Skill 3

2. Power Tech -> Skill 1 | Skill 2 | Skill 3

3. Juggernaut -> Skill 1 | Skill 2 | Skill 3

4. Marauder -> Skill 1 | Skill 2 | Skill 3

5. Operative -> Skill 1 | Skill 2 | Skill 3

6. Sniper -> Skill 1 | Skill 2 | Skill 3

7. Assassin -> Skill 1 | Skill 2 | Skill 3

8. Sorcerer -> Skill 1 | Skill 2 | Skill 3

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If you have 8 characters (1 of each class).

 

How would you spread the trade skills?

Copy paste this and type down your suggestions.

 

1. Mercenary -> Skill 1 | Skill 2 | Skill 3

2. Power Tech -> Skill 1 | Skill 2 | Skill 3

3. Juggernaut -> Skill 1 | Skill 2 | Skill 3

4. Marauder -> Skill 1 | Skill 2 | Skill 3

5. Operative -> Skill 1 | Skill 2 | Skill 3

6. Sniper -> Skill 1 | Skill 2 | Skill 3

7. Assassin -> Skill 1 | Skill 2 | Skill 3

8. Sorcerer -> Skill 1 | Skill 2 | Skill 3

 

Should I get one of them wrong so the teacher doesn't catch on? The link the last poster provided is your best source.

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Firstly, you don't have all 8 classes listed. You have only the 4 red-side classes. Each advanced class pair will have identical crew skill bonuses from their companions.

 

If you're stuck with only redside alts then this is his summary. Feel free to match your alts to their strengths:

 

Best at crew skill combos:

 

Artifice: Sith Inquisitor (7)

Synthweaving: Sith Inquisitor (7)

Armstech: Sith Warrior & Imperial Agent (6)

Armormech: Bounty Hunter (7)

Biochem: Imperial Agent (7)

Cybertech: Imperial Agent & Bounty Hunter (6)

Profit: Sith Inquisitor, Imperial Agent, & Bounty Hunter (7)

 

Best at Crew Skills:

 

Artifice: Sith Inquisitor (+15 eff) (only option)

Synthweaving: Sith Warrior (+5 crit)

Armstech: Sith Warrior (+10 eff) & Imperial Agent (+10 eff)

Armormech: Bounty Hunter (+15 eff)

Cybertech: Sith Warrior (+10 eff) and Imperial Agent (+10 eff)

Biochem: Imperial Agent (+15 eff)

Archeology: Sith Inquisitor (+5 crit)

Scavenging: Sith Warrior (+10 eff), Sith Inquisitor (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff)

Bioanalysis: Sith Warrior (+2 crit), Sith Inqusitor (+10 eff), & Bounty Hunter (+2 crit)

Slicing: Bounty Hunter (+15 eff)

Treasure Hunting: Sith Warrior (+5 crit)

Underworld Trading: Sith Inquisitor (+2 crit), Imperial Agent (+2 crit), & Bounty Hunter (+10 eff)

Investigation: Sith Warrior (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff)

Diplomacy: Imperial Agent (+5 crit)

 

Critical Crew Skills:

 

Artifice: None.

Synthweaving: Sith Warrior (+5)

Armstech: Bounty Hunter (+1)

Armormech: Imperial Agent (+2)

Cybertech: None.

Biochem: Bounty Hunter (+2)

 

Archeology: Sith Inquisitor (+5)

Scavenging: Sith Inquisitor (+2)

Bioanalysis: Sith Warrior & Bounty Hunter (+2)

Treasure Hunting: Sith Warrior (+5)

Investigation: Sith Warrior (+2)

Underworld Trading: Sith Inquisitor & Imperial Agent (+2)

Diplomacy: Imperial Agent (+5)

Slicing: Sith Inquisitor & Imperial Agent (+2)

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So by going by that list this is the best I can come up with. So now everyone can make stuff for everyone else but mainly for themselves while leveling up. Some selections is not optimal but required to cover the most skills and to get skills that benefit the character while leveling.

 

1. Mercenary -> Cybertech

2. Power Tech -> Armormech

3. Juggernaut -> Synthweaving

4. Marauder -> Slicing

5. Operative -> Biochem

6. Sniper -> Armstech

7. Assassin -> Artifice

8. Sorcerer -> Synthweaving

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I would actually argue, that at least at one point, that you should go with armor or synth, at least temporarily on the appropriate style character to get the rakata belt, bracer that is available at 400. Then flip to whichever would then be the most useful.

 

as stated Biochem for raiding and Cybertech for PvP.

 

This isn't as much of an issue as it once was... but I find the quick rakata upgrade helpful. (Less so now than earlier in the games release.)

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