Ginzuu Posted January 4, 2012 Share Posted January 4, 2012 So here we are, sitting on Nightmare mode third boss, but the wheels keeps locking up. I'll give a brief summery of whats going on: We get around 8 clicks on the machine(s) and then the wheels lock up. We have figured out the order of the icons and we have done the encounter as fast as we could by clicking them in order. We have tried syncing the clicks between groups to get to the same wheel.We have tried staggering one group to make sure we dont get through to the next wheel at the same timeWe have tried killing each mob-wave before clicking the buttons. We have had around 10 resets of the instance and tried these things. The order of the icons does not change, only the starting position - so it seems its random 8-11 clicks to solve the puzzle regardless of what you do, it seems it only changes order when you reset the instance, once you "failed" the encounter or the encounter locks up the encounter just wont reset and you have to reset the instance and clear the trash again and hope for a faster solved puzzle by looking at the icons... Also to note we get this message: Wheel 3 of both pylons has been solved! Advancing to wheel 4... Then directly under it, it says: Wheel 3 of the Northern pylon has been solved! Waiting for the Southern pylon.... So our conclusion is that somehow the patch manage break the encounter or we are simply missing something - it feels like we tried everything tho.. Anyone else experienced this after the patch or pre-patch even? Any tips would be most welcome. Link to comment Share on other sites More sharing options...
Bloodymoon Posted January 4, 2012 Share Posted January 4, 2012 Welcome to the club Link to comment Share on other sites More sharing options...
-Arcane- Posted January 4, 2012 Share Posted January 4, 2012 The annoying thing is we killed this boss last reset with no problems at all on Hardmode and now we spend 3h facepalming and trying new and random strats trying to solve the bug. Only way I can see this being possible is if you get a puzzle solveable in 8 click only on both pylons. Hello RNG! /pray Some official response would be great as this realy is gamebreaking. Link to comment Share on other sites More sharing options...
Teacosy Posted January 4, 2012 Share Posted January 4, 2012 we got this problem aswell, out of 5 tries we got one where both groups hit stage 4, and only ones wheels would turn when clicked. absolute joke really. and is all to do with scripting. Link to comment Share on other sites More sharing options...
gruenes_schaf Posted January 4, 2012 Share Posted January 4, 2012 (edited) We tried it yesterday (pre patch) and today for a total of about 15 tries / resets until it finally worked. Oberservations: When doing it as one big group (ie running between the pylons), the last row isn't doable.When doing it with two groups (one per pylon), it's the third. Methods used:Least turnsMost turnsSynced Least / MostJust one person clicking Conclusion:Most likely just bugged but I can't say that for sure as we wanted to try one final thing:Least turns while alternating left / right (when the color is in the middle of right/left) ie: Row 1 2x right Row 2 2x left etc. EDIT:Someone mentioned it worked with only 8 turns, I can confirm this, it took 8 turns for us when it finally worked Edited January 4, 2012 by gruenes_schaf Link to comment Share on other sites More sharing options...
Ginzuu Posted January 4, 2012 Author Share Posted January 4, 2012 Yeah so basicly, you have to reset the instance until both sides has a puzzle solvable by 8 clicks.... Fun? ......... Link to comment Share on other sites More sharing options...
Sheridyn Posted January 5, 2012 Share Posted January 5, 2012 (edited) When we cleared it last week on hard mode, we were just clicking the right console repeatedly, didn't even look for the most efficient solution. Tonight, even accounting for all the variables posted by the OP, we couldn't get onto solving the 4th wheel before all the consoles locked up. This is a joke and needs to be fixed ASAP. It doesn't matter how quickly you activate consoles, how many adds you kill, or how efficiently you solve the puzzle - it still locks up before completion, either after the 2nd or 3rd wheel have been completed. Furthermore, if the encounter is designed such that you only have a certain number of console activations available for completion, this is a HUGE flaw. We observed fluctuations between 7 and 11 turns required to complete each side; in theory this can range from 4 to 12. It always seemed to hard lock for us after 8 turns (at which point both groups got onto the final wheel). After resetting the encounter numerous times, one group always faced a puzzle requiring more than 8 moves to complete. Please fix this encounter, or provide some sort of feedback that explains *** kind of magic we have to do to collect our loot. Edited January 5, 2012 by Sheridyn Link to comment Share on other sites More sharing options...
ChiaraT Posted January 5, 2012 Share Posted January 5, 2012 We've had it lock with less than 8 turns, so I'm thinking it's just plainly bugged. Link to comment Share on other sites More sharing options...
Vylee Posted January 5, 2012 Share Posted January 5, 2012 We did Hard mode Ancient Pylons for the first time tonight and hit the same issues everyone else does. We tried taking the most efficient path, ending on the last one together, etc and nothing worked. Always got bugged out. On our 6th attempt or so, we ended up getting it. We honestly have no idea what the correct strategy is but this is what we did: - Both side always clicked the left control panel at the same time (coordinated timing by counting down on Vent)- Both sides always waited for the adds to come before clicking again.- Alternated between two people on each side (because of the debuff that prevents clicking again right away). I have no idea if any of those things really even matter, it's just the conditions we successfully completed it under. Link to comment Share on other sites More sharing options...
Tristanian Posted January 5, 2012 Share Posted January 5, 2012 (edited) This is our experience of the puzzle. Yesterday, no matter what we tried, synching, not synching, waiting for the mob spawns then clicking, only using one person etc, it would either lock on the 3rd or 4th row with an unlickable console. To add insult to injury, after a few attempts we couldnt even reset the instance (we tried reset all phases while being out, relogging, disbanding the ops, reforming the ops, different leaders, dropping quests, you name it). We went again in today. 1st attempt using the least (correct and synched) turns : Console locked after 3rd symbol.2nd attempt using the same method as before : Console locked after the 3rd symbol.In our 3rd attempt we decided to use just one person per console again, one of the clickers accidentally misclicked which prolonged the encounter. Then the southern pylon grouped failed at the elite, we got 2 elites ourselves (northern pylon), killed them, killed the semi dead elite of the other group, solved our pylon and ran to the southern pylon and solved the puzzle there as well, with no other mobs spawns. This finally resulted in an unlocked chest and the ability to progress to the rest of the instance. In conclusion, we have absolutely NO IDEA how Bioware intended this to work. Clearly the logical answer would be to sync the clicks and use the least amount of rotations (at the very least that's what we THINK is intended). As it turns out, this isn't always the case. Edited January 5, 2012 by Tristanian Link to comment Share on other sites More sharing options...
-Arcane- Posted January 5, 2012 Share Posted January 5, 2012 Usless heap of **** encounter. Link to comment Share on other sites More sharing options...
Loytal Posted January 6, 2012 Share Posted January 6, 2012 Had this same issue tonight.... we did it three times then decided RNG raid encounters weren't for us. Link to comment Share on other sites More sharing options...
-Arcane- Posted January 6, 2012 Share Posted January 6, 2012 We tried it again multiple times last night, even when we got an 8/8 spawn (the puzzle is solvable in 8 clicks on each pylon) we then got a NEW bug where one plyon finished and the other required only 1 click more to finish, the console was blue (clickable) and when you clicked it it gave you the debuff but the wheel didnt turn and the encounter didnt finish. How this made it past beta I dont know. Link to comment Share on other sites More sharing options...
xSOVRINx Posted January 6, 2012 Share Posted January 6, 2012 (edited) We tried it again multiple times last night, even when we got an 8/8 spawn (the puzzle is solvable in 8 clicks on each pylon) we then got a NEW bug where one plyon finished and the other required only 1 click more to finish, the console was blue (clickable) and when you clicked it it gave you the debuff but the wheel didnt turn and the encounter didnt finish. How this made it past beta I dont know. The mechanic has absolutely nothing to do with 8 clicks. Last night we had 9/11, solved it with no issues on Nightmare mode. It is indeed a mechanic and not a bug, its a puzzle there is a solution, you just have to work it out. Edited January 6, 2012 by xSOVRINx Link to comment Share on other sites More sharing options...
IMABUNNEH Posted January 6, 2012 Share Posted January 6, 2012 The mechanic has absolutely nothing to do with 8 clicks. Last night we had 9/11, solved it with no issues on Nightmare mode. It is indeed a mechanic and not a bug, its a puzzle there is a solution, you just have to work it out. Whenever we put through a combination where each group's total number of clicks were more than 1 apart, it would lock us out. If we did it within 1 or the same clicks as each other, we could clear no problem. Were we just lucky on whatever the other mechanic is? Link to comment Share on other sites More sharing options...
xSOVRINx Posted January 6, 2012 Share Posted January 6, 2012 Whenever we put through a combination where each group's total number of clicks were more than 1 apart, it would lock us out. If we did it within 1 or the same clicks as each other, we could clear no problem. Were we just lucky on whatever the other mechanic is? I would say yes, as 9/11 worked for us with no issues. Link to comment Share on other sites More sharing options...
Ginzuu Posted January 6, 2012 Author Share Posted January 6, 2012 Are you for real? Obviously you got lucky from the get-go. The puzzle is not hard to understand, there are 6 colors and by figuring out wich is fastest by turning right or left at each wheel you then get the fastest way through the puzzle to complete it. So thats kids play, easy pie. It still bugs tho, no way to get around it since it randomly locks you out between second to third row. Thanks Bioware. Link to comment Share on other sites More sharing options...
HansoSoloo Posted January 6, 2012 Share Posted January 6, 2012 welcome to the BUGGY endgame -_- Link to comment Share on other sites More sharing options...
xSOVRINx Posted January 6, 2012 Share Posted January 6, 2012 Are you for real? Obviously you got lucky from the get-go. The puzzle is not hard to understand, there are 6 colors and by figuring out wich is fastest by turning right or left at each wheel you then get the fastest way through the puzzle to complete it. So thats kids play, easy pie. It still bugs tho, no way to get around it since it randomly locks you out between second to third row. Thanks Bioware. Again... you are missing a key piece of the puzzle. It is NOT a bug, it is the mechanic. There is absolutely a solution. Link to comment Share on other sites More sharing options...
WakeXT Posted January 6, 2012 Share Posted January 6, 2012 (edited) http://h8.abload.de/img/ev0j02b.jpg Other pylon solved, consoles clickable and people get the debuff but the last wheel doesn't move. Surely we must have missed something! This was 8/8 btw. Edited January 6, 2012 by WakeXT Link to comment Share on other sites More sharing options...
Jedi_Fredo Posted January 6, 2012 Share Posted January 6, 2012 tons of end game buggy junk that didn't get tested in beta because of limited access to Ops ... us endgamers need some love Link to comment Share on other sites More sharing options...
spadetite Posted January 6, 2012 Share Posted January 6, 2012 The pylons are not bugged there is a trick to them. Once you figure it out you will understand. Link to comment Share on other sites More sharing options...
Darksunz Posted January 6, 2012 Share Posted January 6, 2012 I agree with the majority of the posters in this topic. If there is some trick mechanic to this boss fight, please do tell. Otherwise I believe you are full of it and it truely is RNG. We attempted this boss about 10 times last night and did every combination possible. Mostly it glitched on the last tier. We even sent an Operative to get us 8/8 for the pylons to make sure it wasn't that bug. Would love to complete hardmode or at least attempt to work on bosses that challenge our skill and not our luck. Thank you. Darksunz Link to comment Share on other sites More sharing options...
Ginzuu Posted January 6, 2012 Author Share Posted January 6, 2012 Well, even a hint would be good. if its true that you actually got past the encounter in its current form. Link to comment Share on other sites More sharing options...
StraightG Posted January 6, 2012 Share Posted January 6, 2012 Didnt read the second page, but to confirm it is not bugged, open your eyes and think bit while trying to do this encounter. Link to comment Share on other sites More sharing options...
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