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RaanJassa
04.19.2019 , 03:07 PM | #10
In the Star Wars movies, force users have the ability to deflect blaster shots and potentially redirect them at a target, This is a game of course, so all the shots can not be deflected/redirected, but it does feel like it should be more common.

I personally feel all the force user classes should have some ability to do this, with melee being able to do it more often than rdps /healers, and the tanks more often than melee. However, I have to post this someplace, and it makes more sense to post this in the tanking section than anywhere else, so....

I also realize the Guard/Juggs/Shadws/Sins have an ability that can be used over a short time which deflects 100%. I'm not proposing anything that will minimize nor negate those abilities,

I propose 2/4/6 bonuses that do the following:
- 2 set bonus that has an increase X% chance to deflect white damage and a smaller y% increase to redirect back to the target,
- 4 set bonus that has an increase X% chance to deflect special damage and a smaller y% increase to redirect back to the target,
- 6 set bonus that has an increase X% chance to deflect AoE damage and a smaller y% increase to redirect back to the target,