Mynden Posted January 25, 2012 Share Posted January 25, 2012 (edited) It's been mentioned as an aside in many threads, but I'd like the chance to call attention to the issue here, and hopefully we can get a comment on the matter. As far as I know it hasn't been said what their goal is regarding the 2 sizes. Is the difficulty of 16 man intended compared to 8? (not that it's too hard mind you). For 8 mans to have the same rewards with such a drastic reduction in challenge is a little silly. Everything from boss ability damage to enrage timers to trash is far more difficult in 16. It's frustrating seeing the speed run titles when you can roffle the trash mobs in 8, but in 16 if you dont have kick rotations on 4 different mobs in a 6 mob pull you have a high chance of wiping. Again, just wondering if this is intended. If it is, you need to seriously up the reward for taking the trouble to run 16, or the majority of the raiders aren't even going to mess with it (this is already the case) If it's not, then can we expect massive nerfs to 16? I'd rather them buff 8 if I had my druthers, but I'd take a little smoothing of the differences even if it meant a nerf to 16. Edited January 25, 2012 by Mynden Link to comment Share on other sites More sharing options...
FallenFaux Posted January 25, 2012 Share Posted January 25, 2012 Just cleared our first 16M EV Normal today and downed the first two bosses in KP. The trash was slightly harder, but still easy as long as your raiders know what they're doing. The only fight that was harder in 16m than 8m was Pylons, and even that only took a couple attempts. Over all, we felt it's not nearly as overtuned as people make it out to be, at least on normal. Link to comment Share on other sites More sharing options...
Mynden Posted January 25, 2012 Author Share Posted January 25, 2012 Just cleared our first 16M EV Normal today and downed the first two bosses in KP. The trash was slightly harder, but still easy as long as your raiders know what they're doing. The only fight that was harder in 16m than 8m was Pylons, and even that only took a couple attempts. Over all, we felt it's not nearly as overtuned as people make it out to be, at least on normal. Normal isn't a big deal. Aside from the trash being starkly different the rest feels about the same. In Hard it starts to feel very, very different imo. Again, aside from a few stand out issues (we dont get double health in 16 bw) I don't feel hard mode 16 is TOO hard, just much, much harder than 8 for the same stuff. Link to comment Share on other sites More sharing options...
flowqz Posted January 25, 2012 Share Posted January 25, 2012 Normal isn't a big deal. Aside from the trash being starkly different the rest feels about the same. In Hard it starts to feel very, very different imo. Again, aside from a few stand out issues (we dont get double health in 16 bw) I don't feel hard mode 16 is TOO hard, just much, much harder than 8 for the same stuff. hwy should u have just double health? in 8man u got 1tank 2healers 5dealer in 16man u got 1tank 4healers 11 dealer Link to comment Share on other sites More sharing options...
Lostpenguins Posted January 25, 2012 Share Posted January 25, 2012 16-man normal mode in EV is way overtuned compared to HM EV 8-man, with worse rewards and the lack of ability to do master loot. 16-man normal mode Karagga, on the other hand, isn't bad at all. Link to comment Share on other sites More sharing options...
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