Woodynz Posted June 16, 2014 Share Posted June 16, 2014 As per the title, NIM mechanics are Currently Bleeding though to SM + HM Dread Palace. This is nothing new as it has been a problem every time an Operation as gained NIM difficulty. Just though I would post this up as I currently haven't seen it listed anywhere. Link to comment Share on other sites More sharing options...
SnickerJew Posted June 16, 2014 Share Posted June 16, 2014 Curiosity, what in particular is happening in SM that were not present previously? I haven't tried them in SM since 2.8 dropped. Link to comment Share on other sites More sharing options...
Kryand Posted June 16, 2014 Share Posted June 16, 2014 Blew through DP HM just last night. There were no NiM mechanics present on any fight. No idea about SM. What specifically is the problem? Link to comment Share on other sites More sharing options...
bluecheesebandit Posted June 16, 2014 Share Posted June 16, 2014 (edited) Blew through DP HM just last night. There were no NiM mechanics present on any fight. No idea about SM. What specifically is the problem? I have noticed in two separate runs of DP HM that in Calphayus in the first future phase, where the add needs to be killed before getting his 20 second mass affliction cast off that the future Calphayus in that phase deals a lot more damage than it did before 2.8. I don't have a parse or video to back this up, but I assure you that he is dealing more damage. This does not however break the operation, just the healer and tank in that phase need to drink a little more coffee before going in there now. My raid group (a raid group not quite yet ready for NiM DF/DP) still had no issues with it, but a newer group will definitely need to send their better tank, healer, and dps "right left right" on this fight. This change, thankfully, is somewhat trivial. Edited June 16, 2014 by bluecheesebandit Link to comment Share on other sites More sharing options...
Saenth Posted June 16, 2014 Share Posted June 16, 2014 I don't really understand this since that phase has next to no healing in NiM either. Link to comment Share on other sites More sharing options...
Levram Posted June 16, 2014 Share Posted June 16, 2014 Calphayus has always hit like a truck in hard mode whenever he's in the present and in the first Orange (future) phase. It's nothing that can't be reasonably tanked and healed, but if your team isn't ready for it, it's pretty easy to get caught off guard. Link to comment Share on other sites More sharing options...
Terro_Fett Posted June 16, 2014 Share Posted June 16, 2014 (edited) Calphayus in that phase deals a lot more damage than it did before 2.8. I don't have a parse or video to back this up, but I assure you that he is dealing more damage. And Onyxia now deep breaths more often! No, DP is unchanged, at least in HM. Did a clear Friday to gear up some new raiders and it was same old, same old. Edited June 16, 2014 by Terro_Fett Link to comment Share on other sites More sharing options...
Michka Posted June 16, 2014 Share Posted June 16, 2014 I did it in story mode yesterday and it's the same as it always is, no nightmare mechanics there. Link to comment Share on other sites More sharing options...
Woodynz Posted June 16, 2014 Author Share Posted June 16, 2014 (edited) One of the Mechanic changes we saw bleeding through is Brontes soft enrages @~30% growing in size and then starts firing off consecutive knockbacks, if second tank does not taunt, double knock backs will send you to your death, even then you have to get back quick to re-taunt. This wasn't a solid bleed through as sometimes Brontes works as intended, but it certainly will make you pay attention. Overcharged Beam or Consecutive Knock Backs. We did Identify a few other changes bleeding through, but discovery is all the fun. Hopefully folks will see the light hearted fun to be had and not turn this into a QQ fest; my intention is to merely notify or provide a simple friendly heads up. Edited June 16, 2014 by Woodynz Link to comment Share on other sites More sharing options...
Jerba Posted June 16, 2014 Share Posted June 16, 2014 One of the Mechanic changes we saw bleeding through is Brontes soft enrages @~30% growing in size and then starts firing off consecutive knockbacks, if second tank does not taunt, double knock backs will send you to your death, even then you have to get back quick to re-taunt. This wasn't a solid bleed through as sometimes Brontes works as intended, but it certainly will make you pay attention. Overcharged Beam or Consecutive Knock Backs. Pretty sure you forgot to pick up Brontes' crystal from his throne before pushing him below 30%. If you do that, he won't enrage. It has been this way since DP came out. Link to comment Share on other sites More sharing options...
JouerTue Posted June 16, 2014 Share Posted June 16, 2014 One of the Mechanic changes we saw bleeding through is Brontes soft enrages @~30% growing in size and then starts firing off consecutive knockbacks, if second tank does not taunt, double knock backs will send you to your death, even then you have to get back quick to re-taunt. This wasn't a solid bleed through as sometimes Brontes works as intended, but it certainly will make you pay attention. Overcharged Beam or Consecutive Knock Backs. We did Identify a few other changes bleeding through, but discovery is all the fun. Hopefully folks will see the light hearted fun to be had and not turn this into a QQ fest; my intention is to merely notify or provide a simple friendly heads up. this is a fail in taking her crystal. about calphayus, the only thing i can see as non scaled for SM is the damage he does to a dps eventually aggroing him (tank sleeping/with slow pc) when you take the portals..but did it last week and all the op was fine.. Link to comment Share on other sites More sharing options...
Woodynz Posted June 16, 2014 Author Share Posted June 16, 2014 Pretty sure you forgot to pick up Brontes' crystal from his throne before pushing him below 30%. If you do that, he won't enrage. It has been this way since DP came out. Had the crystal every time, sometimes you get the buff others you wont, it will just teleport you back to the main floor Link to comment Share on other sites More sharing options...
Loki_ Posted June 17, 2014 Share Posted June 17, 2014 Next the the sm derps will claim to be shocked when Styrak pulled a chained manifestation in the middle on SM and then Brontes started spawning reaches @35% Link to comment Share on other sites More sharing options...
fushnchips Posted June 17, 2014 Share Posted June 17, 2014 Well the Story Mode heroes need to get some type of NiM fun it really is NiM when you get a bunch of Heroes in the group lol. Here is one of the many heroes I have come across in this game and the big phrase he said was " I hit like a truck " Mr Truck Link to comment Share on other sites More sharing options...
DuEldrvarya Posted June 17, 2014 Share Posted June 17, 2014 Hey that's not even that bad. I've had a jug tank with alacrity and even crit augments (and an aim healer ear piece), but the worst time was when I did this sm 16m df (not as long ago as I would wish) and three players from the same guild were in it, they all had a smorgasbord of crit/fortitude/alactirty/surge/accuracy augments ( no main stat / mit augments) and when I actually mentioned it in raid other people started to defend them saying that there wasn't one right way to gear a toon, and that I was being an elitist pig. Well I might have been, but that was the stupidest guild I have ever seen. Link to comment Share on other sites More sharing options...
Dras_Keto Posted June 17, 2014 Share Posted June 17, 2014 Bad players always love bandwagoning to the defense of other bad players. Either that, or I just consistently fail to respect the depths of stupidity to which the human race is capable of sinking. Link to comment Share on other sites More sharing options...
ArchangelLBC Posted June 17, 2014 Share Posted June 17, 2014 Haven't been there in over a week, but last time I checked, CZ adds still had boss immunity (they used to not have that) in HM. Dunno if that's been fixed. Additionally, it's been fixed, but when NiM DP first dropped on the PTS, on Tyrans live you got the debuff that requires you to drop down to the lower floor and click on the holocron or be one-shotted. These happen ever so often without any real understandable reason. Link to comment Share on other sites More sharing options...
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