Wizardtwo Posted April 11, 2013 Share Posted April 11, 2013 drop? I can't find them. They aren't on illum anymore. Link to comment Share on other sites More sharing options...
Broja-Lew Posted April 11, 2013 Share Posted April 11, 2013 Fairly sure I have seen them on the equivalent vendor on Makeb, if not there then on the vendor on fleet next to the craft supplies vendor perhaps. Link to comment Share on other sites More sharing options...
Brissellio Posted April 11, 2013 Share Posted April 11, 2013 There is also the vendor in the black hole who sells the schematics for them. Link to comment Share on other sites More sharing options...
Wizardtwo Posted April 11, 2013 Author Share Posted April 11, 2013 Fairly sure I have seen them on the equivalent vendor on Makeb, if not there then on the vendor on fleet next to the craft supplies vendor perhaps. Thats kinda screwed up if they are not makeeb and not anywhere else. I picked up biochem just to make these and they are gone. -_- Link to comment Share on other sites More sharing options...
Wizardtwo Posted April 11, 2013 Author Share Posted April 11, 2013 There is also the vendor in the black hole who sells the schematics for them. Not anymore. Everything but the cunning, wisdom, str, endur, aim ones. Link to comment Share on other sites More sharing options...
Khevar Posted April 11, 2013 Share Posted April 11, 2013 I guess the Exotech stims were removed, to be replaced by the new >400 stims. If you don't have early access to 2.0, you should be able to learn these in a few days once it's live for everyone. Link to comment Share on other sites More sharing options...
Moonheart_S Posted April 12, 2013 Share Posted April 12, 2013 (edited) Fairly sure I have seen them on the equivalent vendor on Makeb, if not there then on the vendor on fleet next to the craft supplies vendor perhaps. Checked both, and black hole commendation sellers as well. Not there. Black hole commendation sellers sells schematics for dopants, but not stims. I guess the Exotech stims were removed, to be replaced by the new >400 stims. Nope, they are not of an equivalent level. And I still can craft the exotech with my crafters that had the plans before Edited April 12, 2013 by Moonheart_S Link to comment Share on other sites More sharing options...
Wizardtwo Posted April 13, 2013 Author Share Posted April 13, 2013 why wasn't this in the patch notes? I've never felt so disregarded as i do as a bioware customer. Link to comment Share on other sites More sharing options...
Moonheart_S Posted April 15, 2013 Share Posted April 15, 2013 why wasn't this in the patch notes? I've never felt so disregarded as i do as a bioware customer. Are you sure you are not over-reacting just a little bit? Yes, this is a problem for me too. I do think they just forgot to move the schematics when they changed the black-hole gear vendors... I made a ticket. You should do one too. Then be patient. Link to comment Share on other sites More sharing options...
DarkCyanide Posted May 14, 2013 Share Posted May 14, 2013 Thought I was crazy. I been asking on fleet for weeks, and looking through here. NO, they are gone. The classic vendors only have Exotech medpacs and Adrenals, not stimms. They appear to be out of the game. Kinda bummed, as I was saving to complete the set. Guess Radioactive Paste is now a trash mat also? Link to comment Share on other sites More sharing options...
Moonheart_S Posted May 14, 2013 Share Posted May 14, 2013 Yes, it is. Basically, the new "hype" is the nano-infused stims. You need level 9 mats do build them. Link to comment Share on other sites More sharing options...
Bastila-chan Posted May 14, 2013 Share Posted May 14, 2013 Yeah, I am fairly sure prototype nano-infused are better than exotech. Link to comment Share on other sites More sharing options...
Moonheart_S Posted May 14, 2013 Share Posted May 14, 2013 They are. By far. That's more annoying for people who have stocked a lot of rank 6 mats and can't even craft exotech with them a bit of money back. Link to comment Share on other sites More sharing options...
SomeJagoff Posted June 3, 2013 Share Posted June 3, 2013 I got a schematic for an Exotech Might Stim last night in EV HM. Dropped off of random trash before Gharj. I've run EV HM/Nightmare about 15 times since 2.0 and this was the first time I saw a schem drop, so must be a rare drop. I recall the adrenals/medpac schems dropping randomly before 2.0 as well, so dunno if they added the stim schems as a random drop post 2.0 or if they've always been there, but especially rare. Either way, schems Are there, but most likely going to be a grind to get all of them unfortunately. Link to comment Share on other sites More sharing options...
Ancaglon Posted June 3, 2013 Share Posted June 3, 2013 I bought up the ones I didn't already know when I read they were going away on Dulfy's site, so I can still craft them for my level 50-52's, but that is indeed a small window. Essentially, the progression was a new set of stims every 8 levels, except that it went from the level 48 stims, to the exotech ones at 50, and now "instead" there are the nano-infused -- a bit of a reduction in the power of level 50s but most people will level up from 50 to 52, within a week or 2 at most. Link to comment Share on other sites More sharing options...
Soul_of_Flames Posted June 6, 2013 Share Posted June 6, 2013 I bought up the ones I didn't already know when I read they were going away on Dulfy's site, so I can still craft them for my level 50-52's, but that is indeed a small window. Essentially, the progression was a new set of stims every 8 levels, except that it went from the level 48 stims, to the exotech ones at 50, and now "instead" there are the nano-infused -- a bit of a reduction in the power of level 50s but most people will level up from 50 to 52, within a week or 2 at most. But that's not the point. The point is that the mats required to make them are quite hard to come by. Also, when you craft them, you also get 3 stims at a time. My biochem only has the strength and aim stim. I was saving up for the other stims but didn't get enough before 2.0 hit. Now I have a bunch of mats (that were hard enough to get) sitting in my bay and I have nothing of use to use them on. Granted Nano stims are better, but it isn't practical to run around with high end stims doing normal day to day things like dailies or flashpoints. That's where lower tier stims come in. And since you can effectively mass produce exotechs once you get the mats, they are the perfect solution for stimming up without wasting a good one you could have used on an ops run. Link to comment Share on other sites More sharing options...
MahneWarrior Posted June 9, 2013 Share Posted June 9, 2013 But that's not the point. The point is that the mats required to make them are quite hard to come by. Also, when you craft them, you also get 3 stims at a time. My biochem only has the strength and aim stim. I was saving up for the other stims but didn't get enough before 2.0 hit. Now I have a bunch of mats (that were hard enough to get) sitting in my bay and I have nothing of use to use them on. Granted Nano stims are better, but it isn't practical to run around with high end stims doing normal day to day things like dailies or flashpoints. That's where lower tier stims come in. And since you can effectively mass produce exotechs once you get the mats, they are the perfect solution for stimming up without wasting a good one you could have used on an ops run. I am a newb, but why not just use the reusable ones if you are biochem, is that not really the point to going biochem for the reusable stims and packs? Link to comment Share on other sites More sharing options...
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