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TrixxieTriss's Avatar

11.23.2019 , 05:23 PM | #60
Quote: Originally Posted by Void_Singer View Post
While I sympathize on the changes to guild CQ scaling, and am very annoyed with the removal of several objectives. The bolded "suggestions" are just as much BS as the changes that have hurt smaller guilds. Not every Large guild is a top 5 zerg spam conquest guild, and certainly not every guild that goes for large yield. Those have been hurt by the changes too, just not as much. those "extra buffs" are like spitting in the ocean for guild goals.

I belong to a fairly large guild... we cater to newbies / returning players, and crafters... we are large because we allow active alts, and are very patient with people. We do large yields because it supports all those players (both crafters in getting mats, and others in selling them off). we're even large enough that sometimes we even manage to get on the leader board (we once got 9th place... for all of 5 minutes), but never at anywhere near the number of the top 5 (which are usualy1-2 orders of magnitude higher). The changes have made getting CQ as a guild harder, because ALL guild goals were scaled much higher than personal goals. We'll never conquer a planet... but THAT isn't our goal.... our goal is to support our members best we can.

Your suggestions do nothing to address the problem of zerg guilds, and in fact would guarantee that ONLY zerg guilds could complete those goals.... The only real fix for that is to average character activity across the whole guild and use that as the reference.... which BW will never do because it's both much harder to calculate well, and because it would actually penalize large guilds.

Don't seek to punish others just because you were hurt more.
Well they could add another bracket to make the “Zerg” (mega) guilds play in too and keep the current large guild bracket for large guilds (not mega guilds)

I’m not sure what rewards you could give them and it wouldn’t surprise me if large guilds started to die as people moved to mega guilds if the rewards were too good.

I don’t know what the solution is to address those guilds, I’m only coming from the small and to a lesser extent, the medium guild perspectives.

I still think scaling is the way to go as you go from low yield to high yield. If they just lowered the small and medium brackets, the current large guild players would not be affected at all if their personal cap remained at 50k. But it would certainly help the smaller guild players enjoy or even play conquest again.

I should also put in a disclaimer so I’m not a hypocrite. My small guild has actually made conquest this week because of the activities we could participate in. This is the first time conquest has been more “friendly” to us since 6,0 launched. Plus we only made it this week because my sister took over playing some of my Alts while she stayed a few day and I had real life stuff to do. I’m not sure we would have made it if she didn’t stay.

I still say it’s no where near as “friendly” as it was prior to 6.0. And they should certainly put back in all the activities they removed, aka, galactic rampage.
There needs to be more of a mix of activities in every conquest to allow everyone to participate, not just cater to large guilds every week.
Ie, last week was all about getting the Master Mode “extra” bosses every day to maximise your points. This is something not available for people who hate pugging or don’t have enough people on at the same time to form a group.

I think one of the most important things to point out about this week is it had more planets and more planetary rampages (with out these, we certainly would not have made it). This should happen every week because it spreads out the guilds and you don’t have 1 guild who dominates every planet across 3 sister guilds.
Of course that hasn’t stopped the same 3 sister guilds from dominating 3 planets again, but it’s also obvious this weeks active’s aren’t geared as much to them because their totals are only a 5th of what they were last week.