DegreesOfFreedom Posted September 17, 2012 Share Posted September 17, 2012 Awesome, thanks. Link to comment Share on other sites More sharing options...
GratuaCuun Posted September 17, 2012 Share Posted September 17, 2012 Although the shadows are indeed pretty on the PTS, I can sadly tell that the promised optimization for SLI setups is NOT working. I'm getting 60+ FPS whatever the settings on live servers. On the PTS, whenever I put the shadows on high, it drops to 28-30... Even with today's patch (it even got a little worse?) Dual GTX 570 with latest NVidia drivers. They probably haven't fully optimized it for the test serve, though. If nothing else at least the shadows will LOOK better Link to comment Share on other sites More sharing options...
JonathanCP Posted September 17, 2012 Share Posted September 17, 2012 "Players with high-end AMD CrossFire or Nvidia SLI machines should notice a large improvement when running the game with the new shadow system." Best news in a long time! Can't wait to test it out. Please DO test it!! As I said, with SLI GTX570 x2 I'm NOT getting optimized, and the new shadow system is ruining my performance. (from 60+ to 28-35) Link to comment Share on other sites More sharing options...
Glzmo Posted September 17, 2012 Share Posted September 17, 2012 (edited) In addition to these functional changes, there have been numerous optimizations made to the underlying core technology to reduce the load on the player’s computer. In most cases, players should notice an improvement to framerate compared to the previous system. Players with high-end AMD CrossFire or Nvidia SLI machines should notice a large improvement when running the game with the new shadow system.Unfortunately, the performance gain for Nvidia SLI powered systems doesn't appear to hold true, at least on my computer. To the contrary, my dual GTX 580 3GB Nvidia SLI powered PC (which I think is rather high-end - see the bottom of this post for detailed system specs), I am experiencing a massive performance loss with the new shadows on Public Test 1.4 compared to 1.3 on live and also compared to 1.4 with SLI disabled. Two areas are all of Alderaan where there is lots of grass as well as the Jedi Knight's Defender' starship's big room with the big holocom in it (just examples, most areas of the game are affected by this performance hit). Framerate is halved from live (from around ~50 down to ~20 FPS on Alderaan, from 110FPS down to 43 FPS on the defender). The game also runs a lot more choppy with framerate (noticeable microstutter, even with Vsync disabled) being far less inconsistent in 1.4. 1.4 with new shadows is nigh-unplayable on my machine with the same settings as 1.3 with the old shadows. GPU usage for both GPUs in SLI is also way down in 1.4 from 1.3. Where in 1.3 both of my GPUs were used between 94% - 98%, which is proper SLI scaling, both GPUs are only utilized around 30% - 40% each in 1.4 on the Public test Server in the same, problematic areas. SLI scaling basically isn't working properly at all. How are you rendering the new shadows? Using the CPU instead of the GPUs? Both 1.3 and 1.4 run on the "Very High" Graphics Quality Preset, at 1920x1080@60Hz, Full Screen (Windowed), same with proper Full Screen mode. I'm using 4x Multisampling FSAA + 2x SGSAA Transparency Anti-Aliasing. I'm using Nvidia's latest WHQL GeForce driver, 306.23. Which video cards did your testers test with and which driver versions did they use? Perhaps you have tested with unreleased beta drivers with a new Nvidia SLI Profile for TOR? Or much older drivers than the current ones? Or maybe it's just an issue with the current build on the Public test server and has already been fixed on the build you have internally? With that in mind, I think it would be a good idea to leave the old shadows in as an option. Perhaps you leave the old, blocky, more static shadows for the High Shadow setting and then use the new, dynamic shadows/Ambient Occlusion as new, Very High shadow setting. If you can't keep the old, more performant shadows as an additional option, it may be a good idea to leave the new shadows out until you have implemented DirectX 11 support (for increased performance) and a native x64 client. On a side note, the old bug from beta that cripples performance (FPS and GPU utilization) after leaving the Galaxy map (including entering space combat) on ships like the Jedi Knights's Defender on multi-GPU setups until one reloads the graphics is back in Game Update 1.4 as well. Here are my system specs: Cooler Master HAF X Case Corsair Professional Series™ Gold AX1200 80 PLUS® Gold Certified Fully-Modular 1200 Watt Power Supply Corsair Hydro Series H100 Extreme Performance Liquid CPU Cooler with four Corsair Fans in Push/Pull configuration Gigabyte Killer Gaming G1.Assassin2 Mainboard Intel Core i7 3930K @ 4.5GHz 32GB DDR3-1600 Quad Channel RAM (4x8GB Corsair Vengeance CMZ32GX3M4A1600C9 Quad Channel Kit) 2x Gainward Phantom³ GeForce GTX 580 3GB SLi (GeForce 306.23 WHQL drivers) LG E2750-PV 27" Full-HD LED Monitor @ 1920x1080 @ 60Hz Creative Sound Blaster X-Fi CA20k2 16MB X-RAM onboard Logitech X-530 5.1 Surround Speakers Bigfoot Networks Killer E2100 onboard Gaming NIC 1x 120GB OCZ Vertex 2 SATAII Solid State Disk 1x 512GB Crucial M4 SATAIII Solid State Disk 1x 2TB Seagate Barracuda XT 7200.12 SATAIII HDD 1x 2TB Western Digital Caviar Black SATAIII HDD LG BH10LS SATA BlueRay Writer Logitech G19 Gaming Keyboard Logitech G700 Wireless Laser Gaming Mouse Microsoft Sidewinder Force Feedback 2 USB Joystick Microsoft Sidewinder Precision 2 USB Joystick 4x Microsoft Xbox 360 Wireless Controller for Windows 2x Wii Remote Plus & Nunchuck Logitech MOMO® Racing Force Feedback Wheel Microsoft Windows 7 Ultimate 64 bit (Service Pack 1, fully updated Windows Performance Index: 7.9) I tried to post my Dxdiag.txt as well, but unfortunately, the post would exceed the maximum character limit for posts as I have so many devices installed, sorry. Edited September 19, 2012 by Glzmo Link to comment Share on other sites More sharing options...
xorcist Posted September 17, 2012 Share Posted September 17, 2012 omce again totaly useless crap in a patch , FFS fix the damm issues instead of spenting time on useless stuff like this ! This is anything but "useless" as you put it. Increasing the optimization of the Engine should be #1 on the list. After all, it is the foundation of the game. Since the Engine is very poor at the moment, its limitations are still staggering. But this is a step in the right direction. Link to comment Share on other sites More sharing options...
JonathanCP Posted September 18, 2012 Share Posted September 18, 2012 (edited) Unfortunately, the performance gain for Nvidia SLI powered systems doesn't appear to hold true, at least on my computer. To the contrary, my dual GTX 580 3GB Nvidia SLI powered PC (which I think is rather high-end - see the bottom of this post for detailed system specs), I am experiencing a massive performance loss with the new shadows on Public Test 1.4 compared to 1.3 on live. Two areas are all of Alderaan where there is lots of grass as well as the Jedi Knight's Defender' starship's big room with the big holocom in it (just examples, most areas of the game are affected by this performance hit). Framerate is halved from live (from around ~50 down to ~20 FPS on Alderaan, from 110FPS down to 43 FPS on the defender). The game also runs a lot more choppy with framerate being far less inconsistent in 1.4. 1.4 with new shadows is nigh-unplayable on my machine with the same settings as 1.3 with the old shadows. Both 1.3 and 1.4 run on the "Very High" Graphics Quality Preset, at 1920x1080@60Hz, Full Screen (Windowed), same with proper Full Screen mode. I'm using 4x Multisampling FSAA + 2x SGSAA Transparency Anti-Aliasing. I'm using Nvidia's latest WHQL GeForce driver, 306.23. Which video cards did your testers test with and which driver versions did they use? Perhaps you have tested with unreleased or older drivers? With that in mind, I think it would be a good idea to leave the old shadows in as an option. Perhaps you leave the old, blocky, more static shadows for the High Shadow setting and then use the new, dynamic shadows/Ambient Occlusion as new, Very High shadow setting. If you can't keep the old, more performant shadows as an additional option, it may be a good idea to leave the new shadows out until you have implemented DirectX 11 support (for increased performance) and a native x64 client. Here are my system specs: Cooler Master HAF X Case Corsair Professional Series™ Gold AX1200 80 PLUS® Gold Certified Fully-Modular 1200 Watt Power Supply Corsair Hydro Series H100 Extreme Performance Liquid CPU Cooler with four Corsair Fans in Push/Pull configuration Gigabyte Killer Gaming G1.Assassin2 Mainboard Intel Core i7 3930K @ 4.5GHz 32GB DDR3-1600 Quad Channel RAM (4x8GB Corsair Vengeance CMZ32GX3M4A1600C9 Quad Channel Kit) 2x Gainward Phantom³ GeForce GTX 580 3GB SLi (GeForce 306.23 WHQL drivers) LG E2750-PV 27" Full-HD LED Monitor @ 1920x1080 @ 60Hz Creative Sound Blaster X-Fi CA20k2 16MB X-RAM onboard Logitech X-530 5.1 Surround Speakers Bigfoot Networks Killer E2100 onboard Gaming NIC 1x 120GB OCZ Vertex 2 SATAII Solid State Disk 1x 512GB Crucial M4 SATAIII Solid State Disk 1x 2TB Seagate Barracuda XT 7200.12 SATAIII HDD 1x 2TB Western Digital Caviar Black SATAIII HDD LG BH10LS SATA BlueRay Writer Logitech G19 Gaming Keyboard Logitech G700 Wireless Laser Gaming Mouse Microsoft Sidewinder Force Feedback 2 USB Joystick Microsoft Sidewinder Precision 2 USB Joystick 4x Microsoft Xbox 360 Wireless Controller for Windows 2x Wii Remote Plus & Nunchuck Logitech MOMO® Racing Force Feedback Wheel Microsoft Windows 7 Ultimate 64 bit (Service Pack 1, fully updated Windows Performance Index: 7.9) I tried to post my Dxdiag.txt as well, but unfortunately, the post would exceed the maximum character limit for posts as I have so many devices installed, sorry. EDITED (cauz I made a mistake) My issue was "fixed" by disabling the SLI in the NVidia software, Using SLI and drivers 301.42 OR 306.23 does not work with the new high shadow settings. Edited September 18, 2012 by JonathanCP Link to comment Share on other sites More sharing options...
Quinntenfelde Posted September 18, 2012 Share Posted September 18, 2012 BW keep stuff like this up and people will stop leaving, good job. maybe try to fix the load screens? its stuff like this that make people happy. Link to comment Share on other sites More sharing options...
Sarfux Posted September 18, 2012 Share Posted September 18, 2012 Very great to see this game coming together and into it's own more and more ! I am VERY excited to see these changes happening and believe this game will last a very long time. Congratulations on the game and I hope to see more of these little fixes more often. Things like this excite me! Glad to see the game is being worked on! See haters THEY DO CARE!! Link to comment Share on other sites More sharing options...
Nastynas Posted September 18, 2012 Share Posted September 18, 2012 Great change. The games shadows were embarrassing. Link to comment Share on other sites More sharing options...
metalfenix Posted September 18, 2012 Share Posted September 18, 2012 Graphic optimizations are always welcome devs. Link to comment Share on other sites More sharing options...
Sarfux Posted September 18, 2012 Share Posted September 18, 2012 BW keep stuff like this up and people will stop leaving, good job. maybe try to fix the load screens? its stuff like this that make people happy. I could see something in the future happening like Load time optimization in 1.8! We have now the technology to further reduce the load times dramatically for everything in Star Wars: The Old Republic. For example, say you are on Belsavis and need to load to do dailies back and forth between your ship, well, the technology we now have available cuts that time in half or virtually seamless! Enjoy yourselves!! Or something like that. The more and more they work out their own code for the heroengine and the more tools that become available within hero engine, I believe we will see things getting done faster because the heroengine is capable of A LOT more than other engines are. Faster to. The more they just optimize like this, the more it will become better Link to comment Share on other sites More sharing options...
saremun Posted September 18, 2012 Share Posted September 18, 2012 great job Link to comment Share on other sites More sharing options...
Sarfux Posted September 18, 2012 Share Posted September 18, 2012 you know what? I can really see slowly but surely and dynamic heroengine day/night cycle unique for every planet come in this game at SOME point. They just need to figure out how to do it to keep the art very nice. Because the art style is very nice. I think in time everything will be in. Just be patient Link to comment Share on other sites More sharing options...
Ailie Posted September 18, 2012 Share Posted September 18, 2012 There were a number of things I'd rather the Devs worked on than shadow textures. Like enabling cross server queues, balancing pvp so it's worth playing something other than a sentinel or scoundrel, create new craftable items so it's worth levelling something other than Biochem, you get the idea. Link to comment Share on other sites More sharing options...
JonathanCP Posted September 18, 2012 Share Posted September 18, 2012 There were a number of things I'd rather the Devs worked on than shadow textures. Like enabling cross server queues, balancing pvp so it's worth playing something other than a sentinel or scoundrel, create new craftable items so it's worth levelling something other than Biochem, you get the idea. The 3d software team is NOT going to fix the PvP balance, nor create new items. Is that so hard to understand? Link to comment Share on other sites More sharing options...
maximumdamages Posted September 18, 2012 Share Posted September 18, 2012 Will this increase performance for players that don't have shadows activated? Link to comment Share on other sites More sharing options...
Knockerz Posted September 18, 2012 Share Posted September 18, 2012 It's about time. The warp and square like shadows was some thing I would expect from a decade ago game not in a modern game despite this game being mmorpg. Link to comment Share on other sites More sharing options...
TalkingDinosaur Posted September 18, 2012 Share Posted September 18, 2012 Awsum, really looking forward to 1.4. Link to comment Share on other sites More sharing options...
Twickers Posted September 18, 2012 Share Posted September 18, 2012 Interesting, this does nothing for me since I don't play with shadows on but I can see a LOT of positive feedback on this, so clearly they're doing something right. I will admit those shadows make the game look very pretty but I'm waiting for them to fix more issues in the engine so turning on shadows doesn't completely destroy FPS, maybe then I'll be more apt to turn them on. Still glad to see this, +1 Bioware Link to comment Share on other sites More sharing options...
OmenQ Posted September 18, 2012 Share Posted September 18, 2012 There were a number of things I'd rather the Devs worked on than shadow textures. Like enabling cross server queues, balancing pvp so it's worth playing something other than a sentinel or scoundrel, create new craftable items so it's worth levelling something other than Biochem, you get the idea. We can NOT be playing the same game... Link to comment Share on other sites More sharing options...
Omicronmd Posted September 18, 2012 Share Posted September 18, 2012 (edited) omce again totaly useless crap in a patch , FFS fix the damm issues instead of spenting time on useless stuff like this ! Relax, this is a different team that worked on this.....Do people no realise there are a number of different teams, and not just one? Edited September 18, 2012 by Omicronmd Link to comment Share on other sites More sharing options...
Darth_Haderach Posted September 18, 2012 Share Posted September 18, 2012 (edited) Glad to hear this. Just today I had to photoshop screenshots' shadows (as usual) for guild purposes. Not only a pleasant eye candy, but will save me a lot of time. Edited September 18, 2012 by Darth_Haderach Link to comment Share on other sites More sharing options...
Styxx Posted September 18, 2012 Share Posted September 18, 2012 Nice touch. Thank you sir. Link to comment Share on other sites More sharing options...
Deewe Posted September 18, 2012 Share Posted September 18, 2012 Tested the shadows as soon as I landed on the PTS even before the announcement and I have to admit it is night and day. So far I had the shadows disabled because they killed the fun. So thanks and as next step, can we please have a draw distance slider? Getting fed up of seeing the grass growing around me when a F2P game has better graphics and higher FPS... without this issue. Link to comment Share on other sites More sharing options...
Malaka_Blue Posted September 18, 2012 Share Posted September 18, 2012 Cool beans. How where's my hood toggle? Link to comment Share on other sites More sharing options...
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