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2.0+ Nightmare Raid Parse rank sheet


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If airwolf's rule apply to 8 man as well, I'd like to post my edited log , which included adds at the end, and rundown timers. As for the legitimacy of this claim, you can go to death log for the writhing terror, I even rounded up an extra seconds due to decimals since horror's death.

 

Writhing Horror: 3086

http://www.torparse.com/a/363391/time/1375315944/1375316264/0/Overview

 

Thrasher: 2618.95

http://www.torparse.com/a/384935/time/1376530147/1376530453/0/Overview

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Writhing Horror 8 man

 

Thorriin -- Scoundrel -- Never Tell Us the Odds -- Dirty Fighting -- 3/7/36 -- 3332.05

http://www.torparse.com/a/396330/8/0/Damage+Dealt

http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3

 

The log shows that the boss died before I did, my Strong DoT's fell off of the boss at the same time.

 

20:22:46.016 Thorriin activates Dodge.

20:22:46.016 Thorriin gains Dodge.

20:22:46.116 Olo's Inspiration effect of Inspiration fades from Thorriin.

20:22:46.202 The Writhing Horror's Angry Spittle hits Thorriin for 6234 kinetic damage, causing 6234 threat.

20:22:46.823 Thorriin's Shrap Bomb effect of Bleeding (Tech) fades from Twisted Spawn.

20:22:46.833 Thorriin's Vital Shot effect of Bleeding (Tech) fades from The Writhing Horror.

20:22:46.834 Thorriin's Shrap Bomb effect of Bleeding (Tech) fades from The Writhing Horror.

20:22:47.510 Thorriin gains 50000 threat on Foul Offspring.

 

20:22:57.992 Thorriin gains Sprint.

20:22:59.383 Foul Offspring's Flurry hits Thorriin for 4006 kinetic damage, causing 4006 threat.

20:22:59.383 Foul Offspring's Flurry hits Thorriin for 4006 kinetic damage, causing 4006 threat.

20:22:59.383 Foul Offspring kills Thorriin.

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Writhing Horror (16m)

 

3282.5 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/373310/time/1375848827/1375848931/0/Overview

 

 

Dread Guard Council (16m)

 

2732.72 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/395177/23/0/Overview

 

 

Operator IX (16m)

 

2715.44 DPS - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/365279/time/1375404215/1375404587/0/Overview

 

 

Terror From Beyond (16m)

 

2164.64 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/398629/time/1377475625/1377476380/0/Overview

 

 

Thrasher (16m) (pilgrim buff)

 

2791.88 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/383588/time/1376441039/1376441256/0/Overview

 

 

Operations Chief (16m) (pilgrim buff)

 

2773.07 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/392578/time/1377046178/1377046286/0/Overview

 

 

Olok (16m) (pilgrim buff)

 

2402.22 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/392578/time/1377047218/1377048168/0/Overview

 

 

Styrak (16m)

 

2521.8 - Handcuff - Severity Gaming - Sage - TK

Log Link: http://www.torparse.com/a/398629/15/0/Overview

 

 

 

No Inspirations. AMR profile: http://swtor.askmrrobot.com/character/b2d64868-499d-4f4c-a42c-6d1a97f52e67

 

Might have switched around 1 crit piece for some of them, but somewhere around 170-240 crit.

 

I'd find my best for the other fights but I cbf looking through all my uploads to find them, I'll try and post more as I do them.

Edited by KTap
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Cartel Warlords - 2816.85 Mungtatta - Hybrid Gunslinger Severity Gaming

Operator IX - 2539.17 Mungtatta - Hybrid Gunslinger Severity Gaming

 

says on your sig GM of UW Alliance. But on your post you're severity gaming. Oh noes ! Anothe guild severity ate??!:cool::D

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OP updated.

 

I'm thinking of cutting the 8-man to Top 10 instead of Top 15. My only concern is other classes will definitely not see the light of Top 10 because of the nature of some mechanics. Should we keep it at Top 15 or reduce it down to Top 10?

Edited by paowee
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says on your sig GM of UW Alliance. But on your post you're severity gaming. Oh noes ! Anothe guild severity ate??!:cool::D

 

We don't eat guilds. We give motivated and skilled applicants an opportunity to play with people of similar capabilities and mindsets. Wasn't that why you were interested in joining us?

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We don't eat guilds. We give motivated and skilled applicants an opportunity to play with people of similar capabilities and mindsets.
I was just kidding lol.. (-_-);

 

Wasn't that why you were interested in joining us?
Can't make raid times ಥ_ಥ Edited by paowee
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16M NiM, no special buffs, Cartel Warlords are from after the change.

 

Operator:

2350 DPS - Evrydayimsmggln - Severity Gaming - Gunslinger - Sharpshooter

Log Link: http://www.torparse.com/a/399531/4/0/Overview

 

Kephess:

3615 DPS - Evrydayimsmggln - Severity Gaming - Gunslinger - Hybrid

Log Link: http://www.torparse.com/a/399531/6/0/Overview

 

Terror:

2157 DPS - Evrydayimsmggln - Severity Gaming - Gunslinger - Sharpshooter

Log Link: http://www.torparse.com/a/399531/7/0/Overview

 

Cartel Warlords

2829 DPS - Evrydayimsmggln - Severity Gaming - Gunslinger - Hybrid

Log Link: http://www.torparse.com/a/399531/12/0/Overview

Edited by namesaretough
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OP updated.

 

I'm thinking of cutting the 8-man to Top 10 instead of Top 15. My only concern is other classes will definitely not see the light of Top 10 because of the nature of some mechanics. Should we keep it at Top 15 or reduce it down to Top 10?

 

I'd be against this idea but i'm biased, being a merc.....Up to you.

You're absolutely right in the fact that only 3 classes will dominate the parse lists, however, with some outliers from other classes (possibly).

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The Terror from Beyond 8-man

 

2201.37 DPS - Airwolfe - Chosen - Marauder - Carnage 5/36/5

Gear Profile: 7.6/14 Kell Dragon (MH, OH)

http://www.torparse.com/a/399737/3/0/Damage+Dealt

 

Detail: Removed 10 mins of sitting around in combat (an anomaly was unkilled when TFB died), left in final line of TFB being damage immune to signify the fight was over.

Listed DPS is without the void disturbance of 144.65 DPS.

I see several have included their void disturbance damage so, 2346.02 DPS if chosen to add it.

Edited by Airwolfe
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OP updated.

 

I'm thinking of cutting the 8-man to Top 10 instead of Top 15. My only concern is other classes will definitely not see the light of Top 10 because of the nature of some mechanics. Should we keep it at Top 15 or reduce it down to Top 10?

 

For 8-man, top 15 IMO. Allowing a display of the max potential of all classes is important, both for us as players and hopefully, Bioware (so they stop telling sorcs/sages, and probably eventually assassins/shadows to just heal to full in order to win the game).

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Update for The Terror From Beyond boss:

 

The Terror From Beyond (I will no longer track parses with void disturbance. You can check the damage dealt tab yourself and see how much extra DPS the this buff contributed to a player's fight)

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Edited by paowee
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