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FlyXan
10.03.2018 , 01:10 PM | #22
Quote: Originally Posted by RikuvonDrake View Post
In no way is this a "cripple" to tanking, simply do force pull from 10m and then follow that up with normal rotation, no need of using phantom stride at all, use force speed if you are slow at getting to your target. If you are still struggling with maintaining aggro you can either use your first taunt earlier, use a DPS Adrenal, use Recklessness, use Overcharged Saber or a combination of those. After your 3rd taunt, you will have the highest threat on the target and it will be incredibly difficult for someone to get aggro, even if you have worse gear than the DPS or aren't using power mods.
Yeah sure, why not delete phantom stride? We don't need that crap anyway, we can just waste one of our best dcd as a gap closer in the first second of the fight.
Seriously, why are you defending this change? Or should juggs use mad dash instead of force charge and PTs pop their hydraulics? Sins have this ability for a reason. Sure, we can adjust until this fix is unfixed again but that doesn't mean it should stay like this.