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kaischris
02.17.2020 , 12:17 PM | #6
Quote: Originally Posted by sharkfishman View Post
Also, crafting professions such as Cybertech can be used to make augment kits, so they're not entirely useless.

Artifice can make dyes and color crystals, but can't craft augment kits.

Biochem isn't able to craft augment kits either, but can make stims.
But couldn’t I just purchase all the augments on the GTN? From what I’m reading it seems biochem is the only crew skill with an exclusive “perk” (cooldown meds / stims).