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PvP Records Thread


Cilas

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25 deaths at ~19k health is 475k dmg required. So out of that 1.61 mill dmg, 475k was attributed to killing ppl. The remaining 1.14 mill dmg was soaked up by the 1.48 mill healing which leaves a substantial healing done. Sorry I analyze scoreboards a lot.

 

I stil don't see how that contributes to Joey's actual heal ouput.

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I stil don't see how that contributes to Joey's actual heal ouput.

 

If you do 100k dmg to me and I healed 100k, unless something else does dmg to me, I should be at full health. You can only heal what has been dmged. Now if I was a sage and had 150k healing done, 1 death (20k health), you would have to do about 170k dmg to make that figure plausible.

 

Think of it this way, I don't heal and u kill me. I have 0 healing and u have 20k dmg. Then you do 100k dmg and I heal 100k. We stalemated. Your stats show 120k dmg and I have 100 k healing.

 

Lets add consumption. I get attacked by u, and it takes you 200k dmg to kill me. That means I did 180k healing but because I consumed and healed, it shows me as 200k. Looking at 200k and 200k you'd expect us to stalemate, but I have a death. You subtract the death hp and you see the healing that was done to prevent my death...180k. 20k was fluff due to consumption. Now normally not a big deal but 345k is a lot of unanswered healing. Granted figures aren't exact, and even without that healing he still did a good job. Wasn't trying to put him down just say that sorcs can skew their numbers.

Edited by Ravashakk
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If you do 100k dmg to me and I healed 100k, unless something else does dmg to me, I should be at full health. You can only heal what has been dmged. Now if I was a sage and had 150k healing done, 1 death (20k health), you would have to do about 170k dmg to make that figure plausible.

 

Think of it this way, I don't heal and u kill me. I have 0 healing and u have 20k dmg. Then you do 100k dmg and I heal 100k. We stalemated. Your stats show 120k dmg and I have 100 k healing.

 

Lets add consumption. I get attacked by u, and it takes you 200k dmg to kill me. That means I did 180k healing but because I consumed and healed, it shows me as 200k. Looking at 200k and 200k you'd expect us to stalemate, but I have a death. You subtract the death hp and you see the healing that was done to prevent my death...180k. 20k was fluff due to consumption. Now normally not a big deal but 345k is a lot of unanswered healing. Granted figures aren't exact, and even without that healing he still did a good job. Wasn't trying to put him down just say that specs can skew their numbers.

 

What you wrote there, doesnt apply to every situation, sorry, pvp is not that straight forward.

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It's legit. Got a few whispers after it. Feel free to ask the sin I was heal botting :D

 

 

Still sad I'm not on the front page yet :(

 

I'm lazy. I'll do it today or tomorrow. People can analzye all they want but the numbers are fine to me. I know how healing in that warzone is, it's very easy to use a **** ton of consumption if you get stuck in combat for long periods of time so that would easily makeup the difference.

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Just going off the first page:

 

http://i94.photobucket.com/albums/l104/mofo28d2/AGame1.jpg 2 dps with ~5k protection but 400-500k dmg. L2taunt. 5 healers on a team, and somehow 1 healer doesn't even break 10k dmg? Another barely breaks it. Healer on the other team doesn't even get 1k dmg.

 

http://i909.photobucket.com/albums/ac299/drewpiss/lolgames/Screenshot_2012-10-09_23_49_59_961854.jpg Guy has 2 deaths, 2 kills, and less than 3k dmg and 0 healing. A Sentinel barely broke 200k with 18 deaths, and another with a little more than 300k and 20 deaths.

 

http://i.imgur.com/Ii3Ye.jpg a healer with 1200 dmg? Using your stun a few times in the game would have yielded more dmg than that. A sage healer with 6k dmg? Just using your knockback a few times would yield more, or cc. Hell it is a ranked game and they obviously weren't using grenades. Dropping those a few times would pull higher numbers than that.

 

http://i132.photobucket.com/albums/q10/Battosai11/SentinelCombatSpecBiggestHit.jpg A guy with 4 deaths and sub 10k dmg done. A healer with less than 1k dmg

 

http://i.imgur.com/6Ouk1.jpg over 500k dmg done and 8k prot. 2 healers not even breaking 10k dmg...one of which is an op and can place OS down on the node or thermal grenade to prevent caps. That alone should yield much higher. A powertech that has 500 protection. Looks like he found his taunt button once.

 

http://i.imgur.com/6eU8T.jpg 791k dmg, 300 protection lol. Another op healer that couldn't find his thermal grenade keybind. And bluntslayer.....if he's an assassin he's bad for having 0 protection, and if he's a sorc he's horrible for having 0 healing.

 

I can go on and on, but I think you get the point. You guys have baddies just like the rest of us.

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Just going off the first page:

 

http://i94.photobucket.com/albums/l104/mofo28d2/AGame1.jpg 2 dps with ~5k protection but 400-500k dmg. L2taunt. 5 healers on a team, and somehow 1 healer doesn't even break 10k dmg? Another barely breaks it. Healer on the other team doesn't even get 1k dmg.

 

http://i909.photobucket.com/albums/ac299/drewpiss/lolgames/Screenshot_2012-10-09_23_49_59_961854.jpg Guy has 2 deaths, 2 kills, and less than 3k dmg and 0 healing. A Sentinel barely broke 200k with 18 deaths, and another with a little more than 300k and 20 deaths.

 

http://i.imgur.com/Ii3Ye.jpg a healer with 1200 dmg? Using your stun a few times in the game would have yielded more dmg than that. A sage healer with 6k dmg? Just using your knockback a few times would yield more, or cc. Hell it is a ranked game and they obviously weren't using grenades. Dropping those a few times would pull higher numbers than that.

 

http://i132.photobucket.com/albums/q10/Battosai11/SentinelCombatSpecBiggestHit.jpg A guy with 4 deaths and sub 10k dmg done. A healer with less than 1k dmg

 

http://i.imgur.com/6Ouk1.jpg over 500k dmg done and 8k prot. 2 healers not even breaking 10k dmg...one of which is an op and can place OS down on the node or thermal grenade to prevent caps. That alone should yield much higher. A powertech that has 500 protection. Looks like he found his taunt button once.

 

http://i.imgur.com/6eU8T.jpg 791k dmg, 300 protection lol. Another op healer that couldn't find his thermal grenade keybind. And bluntslayer.....if he's an assassin he's bad for having 0 protection, and if he's a sorc he's horrible for having 0 healing.

 

I can go on and on, but I think you get the point. You guys have baddies just like the rest of us.

 

Whoa there, Neb crits the forums for over 9000.

 

Listen bro, i never said we didnt have bad players. lol.

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Whoa there, Neb crits the forums for over 9000.

 

Listen bro, i never said we didnt have bad players. lol.

 

You play on a PVE server with a bunch of bads who take a whole match to kill a 14k operative, ive been there, ive seen the skill level.

 

Your numbers are good, your competition brings you down tho.

 

If it brings me down on my server, it brings you down on yours. Judging by the look of things, your games have about as many bads as mine do. Your 14k operative never went against anyone decent, prob because you never did ranked on him. If you do a 4 man premade, it would be luck of the draw whether or not you faced a good team.

 

Not here to argue who has the higher concentration of bad players, just saying you shouldn't be making generalized statements about the talent on my server based on your limited experiences.

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If it brings me down on my server, it brings you down on yours. Judging by the look of things, your games have about as many bads as mine do. Your 14k operative never went against anyone decent, prob because you never did ranked on him. If you do a 4 man premade, it would be luck of the draw whether or not you faced a good team.

 

Not here to argue who has the higher concentration of bad players, just saying you shouldn't be making generalized statements about the talent on my server based on your limited experiences.

 

I did do ranked on him, we won, you outhealed me by 150k, can't you remember?

 

Im not talking about the screenshots you posted, i was talking with experience since ive been there, ive seen it, i know what it is like. I tried to coax you into rolling a toon here to get you some decent competition, in rankeds ofc not regs lol.

 

I still stand the the overall skill lvl of players here is greater than the overall skill lvl of players on CO.

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http://i46.tinypic.com/2mmyct2.jpg

 

and you can continue to brag about your greatness while using /stuck because you didn't put yourself in a good position to respond to the appropriate node. Using /stuck, while a known tactic, is usually not used by better teams because it is a gimmick tactic. We all know it isn't its intended purpose, so no point relying on a crutch that will prob be fixed later.

 

No.. I used /stuck to give myself full force again. I consumed a lot topped my team off and /stuck to hurry back. Call it a crutch... I call it being aware of door timers and skill my friend. I'm not an operative.... I can't heal for days on end w/o going dryer than your 40 y/o mistress.

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Off topic, just adding another point to what Alba said, it boggles my mind how competition on that server let this guy go 2400+ 210 wins/10 losses while clicking every single ability http://i26.photobucket.com/albums/c111/Utopi/Screenshot_2012-11-12_20_59_53_639191.jpg

 

I'm sure there are good players on your server but i can promise you if he was playing on POT5 he would be no where close to 2400

 

Every single ability? The campaign season must have rubbed off on you.

 

I'm not here to argue whether or not a person is better when every ability has a keybind, but you're not saying that. You're saying a person can't be good with a good portion of his "main" abilities keybound, and clicking the rest. Be careful, because that kind of ignorance is dangerous.

 

If you look at your records almost every single SS that shows abilities in it has at least a few that aren't bound.

 

At the end of the day, no one is going to give on this, but just know that on my server we have smashed most of your records on this server. The good ones at least.

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Every single ability? The campaign season must have rubbed off on you.

 

I'm not here to argue whether or not a person is better when every ability has a keybind, but you're not saying that. You're saying a person can't be good with a good portion of his "main" abilities keybound, and clicking the rest. Be careful, because that kind of ignorance is dangerous.

 

If you look at your records almost every single SS that shows abilities in it has at least a few that aren't bound.

 

At the end of the day, no one is going to give on this, but just know that on my server we have smashed most of your records on this server. The good ones at least.

 

High numbers generally are indicative of an inability to finish a kill, or an objective. Several of those SS's look like players are wearing pve gear. Shocking that numbers would be inflated

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High numbers generally are indicative of an inability to finish a kill, or an objective. Several of those SS's look like players are wearing pve gear. Shocking that numbers would be inflated

 

Because you can't put pvp mods in pve shells, amirite?

And furthermore, low kills are indicative of not finishing, not large numbers.

Edited by Ravashakk
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thanks NamikazeNaruto. One of these days I'll try to get around to it. Problem is I can already see it being a nightmare to update and monitor lol.

 

Yes that is true, It took me 3 hours to make the list and make sure it was as correct as I could make it. It has to be monitored daily and changed quite often. If people from every server posted their screenshots into one thread, it would take probably 20-30 minutes per day if you stayed on top of it to keep it updated.

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