Stridentzephon Posted February 21, 2013 Share Posted February 21, 2013 Seriously????? Two attacks that do us damage and they are being taken away without giving something to replace them? Some may say they are kinda useless but for guardians, its a DAMAGE attack. Why do we get cut two damage abilities without something that replaces it?- Link to comment Share on other sites More sharing options...
Kitru Posted February 21, 2013 Share Posted February 21, 2013 its a DAMAGE attack. Why do we get cut two damage abilities without something that replaces it?- Because no one ever used them. All of the Opportune Attack/Pommel Strike type attacks for *all* classes are being removed because they're almost entirely unused. At best, people used them once or twice just to see what they looked like. Link to comment Share on other sites More sharing options...
Roarack Posted February 21, 2013 Share Posted February 21, 2013 Because no one ever used them. All of the Opportune Attack/Pommel Strike type attacks for *all* classes are being removed because they're almost entirely unused. At best, people used them once or twice just to see what they looked like. Really? I use them all the time. Only reason I don't use them more is the super long cd on the one that requires a stun. I love the slow one (opportune strick I think?) bc I can use it after every leap Link to comment Share on other sites More sharing options...
Kawabonga Posted February 21, 2013 Share Posted February 21, 2013 two useless abilities that can be used only on silver/weak stunned/slowed mobs... oh no what are we gonna do? Link to comment Share on other sites More sharing options...
ArenCordial Posted February 21, 2013 Share Posted February 21, 2013 They were really useful in doing dailies for me, so I'm a little bummed. On the bright side though that helps with less keybinds. Link to comment Share on other sites More sharing options...
wainot-keel Posted February 21, 2013 Share Posted February 21, 2013 Yup, I use Savage Kick (don't know the republic name, lol), the one with the short cooldown, all the time for trash mobs / dailies, since Leap (I do know that one ) will set the state on target for it. A shame, I'll miss it. It's a strong hit with no cost. Of course, no use for a boss, but so what ? What would be the "unbalance" or whatever of leaving them on the game ? Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted February 21, 2013 Share Posted February 21, 2013 (edited) Because no one ever used them. All of the Opportune Attack/Pommel Strike type attacks for *all* classes are being removed because they're almost entirely unused. At best, people used them once or twice just to see what they looked like. Speak for yourself. Those were ultimate trash killers and time-savers when doing daily quests / flashpoints! Pommel strike and savage kick one-shots normal trash mob easily. Edited February 21, 2013 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Soapland Posted February 21, 2013 Share Posted February 21, 2013 (edited) I personally don't ever use them, so couldn't care less. If all you do are fps/ops and pvp, they're useless. Edited February 21, 2013 by Soapland Link to comment Share on other sites More sharing options...
Kitru Posted February 21, 2013 Share Posted February 21, 2013 Speak for yourself. Those were ultimate trash killers and time-savers when doing daily quests / flashpoints! Pommel strike and savage kick one-shots normal trash mob easily. You can be pretty sure that the devs did a healthy bit of datamining before deciding to remove those abilities, and I'm willing to make a bet that the "trash compactor" attacks saw virtually negligible use, which is why the devs are removing them. Sure, there are a few players that use them, but, even then, those players barely use them (re: when doing dailies). Those abilities can be removed without affecting 99.99% of the actual game population so there's no reason other than artefactual persistence in keeping them around. Link to comment Share on other sites More sharing options...
jupezz Posted February 21, 2013 Share Posted February 21, 2013 You can be pretty sure that the devs did a healthy bit of datamining before deciding to remove those abilities, and I'm willing to make a bet that the "trash compactor" attacks saw virtually negligible use, which is why the devs are removing them. Sure, there are a few players that use them, but, even then, those players barely use them (re: when doing dailies). Those abilities can be removed without affecting 99.99% of the actual game population so there's no reason other than artefactual persistence in keeping them around. This. They are nice while doing dailies and leveling an alt, but that's it. I'm sure as hell not gonna miss them. Link to comment Share on other sites More sharing options...
wainot-keel Posted February 21, 2013 Share Posted February 21, 2013 (edited) Those abilities can be removed without affecting 99.99% of the actual game population so there's no reason other than artefactual persistence in keeping them around. Where did you get that number from ? That's a guess, right ? Whatever the actual number for the "majority" is, how keeping those abilities affect them negatively ? How removing those abilities benefits them ? Edited February 21, 2013 by wainot-keel Link to comment Share on other sites More sharing options...
-DG- Posted February 21, 2013 Share Posted February 21, 2013 (edited) Not that I care overly much(but care I do ) - but there's a risk with deciding things /results from "data mining" - it tends to streamline things(in games as well as in real life), removing things that "stands out" - in the long run it's a very good recipe to make things more and more boring, none-unique and more of the same-same-same. Ofc there's quite a bunch that couldn't care less about "certain unique flavour" - as well as for some people it's the "small" sometimes almost unused things that make the game stand out. Those who don't care, usually don't care if it stays or goes - for those who do care about such "small things", it could indeed be game breakers(in the long or short run). Edited February 21, 2013 by -DG- Link to comment Share on other sites More sharing options...
wwkingms Posted February 21, 2013 Share Posted February 21, 2013 not lying theyre not even on my toolbar Link to comment Share on other sites More sharing options...
wainot-keel Posted February 21, 2013 Share Posted February 21, 2013 (edited) not lying theyre not even on my toolbar So ? They are on mine. Aside from the daily trash you have to deal with, I craft for lowbies and I farm for bio and scav mats a lot, which means a lot of mob killing. Charge + Kick (on the air). Dead mob. Farm mats. Yes, this removal won't affect you negatively. You don't care. Gotcha. But if they do stay in the game you it won't affect you either in any way (you don't have them in your toolbar). So what if you don't use them against Kephess on EC NiM ? Also I remember being them quite useful for leveling, so they have their place in the game. But this is the lazy way, instead of buffing the abilities to make them more appealing for more players, they just remove them. Edited February 21, 2013 by wainot-keel Link to comment Share on other sites More sharing options...
Cybermeister Posted February 21, 2013 Share Posted February 21, 2013 Yup I use them too, on cooldown more or less. Pommel Strike is great in combination with force stasis (with the point in it to make it unchannelled) - although I do wish the CD was less, and Opportune Strike is almost always the first ability I use on trash after a Leap into combat. With points in Freezing Force (for PvP) it becomes even more useful for extended trash mob killing. Guardian tank dps is woeful enough without taking away abilities to do extra damage however small. Link to comment Share on other sites More sharing options...
WaldoA Posted February 21, 2013 Share Posted February 21, 2013 I use them ALOT on my Shadow/Assassin and Marauder. If they were on lower CD they'd get used like every time they were off cooldown. Link to comment Share on other sites More sharing options...
Kitru Posted February 21, 2013 Share Posted February 21, 2013 (edited) Whatever the actual number for the "majority" is, how keeping those abilities affect them negatively ? How removing those abilities benefits them ? There are 2 reasons to remove them: the first being that the developers no longer need to update them (re: new ranks and potential rebalancing) and the second being that it clears up the bars and prevents ability glut (which has a tendency to confuse the living bejeesus out of new players who often think that, hey, "Opportune and Pommel are going to be big parts of this character!" when really they're virtually ignorable). The reason the devs gave for those abilities existing in the first place was, explicitly, to break up the monotony of leveling (re: you get a kewl little animation to demolish a trash enemy when it's pretty much dead anyways). From a game design standpoint, that's not really a good reason to have an ability. If an ability doesn't have a good reason to exist and is barely used by the game population, it should either be removed or modified so that it actually fulfills 2 criteria it failed. Since the classes work perfectly fine *without* trash compactors (as evidenced by all of the people that never touch them), removing them will have no real negative effect (barring a few trash compactor loyalists who use them while doing dailies even though it has no real impact on their performance; seriously, if an enemy can be killed by a trash compactor attack, you could've killed it with any 2 GCDs really). Edited February 21, 2013 by Kitru Link to comment Share on other sites More sharing options...
Zardac_the_Great Posted February 21, 2013 Share Posted February 21, 2013 I use Pommel Strike all the time. Very disappointing. Link to comment Share on other sites More sharing options...
BlznSmri Posted February 21, 2013 Share Posted February 21, 2013 I've played JK since launch and I have not used those abilities once. At all. Ever. Pointless *********** abilities. Link to comment Share on other sites More sharing options...
pianomanhooper Posted February 21, 2013 Share Posted February 21, 2013 well this is not wanted.... those two attacks made it very easymode to do h+2"s jump in pommel use awe ms one gray one and hilt strike the mezzed one ... now its a little less easy but meh Link to comment Share on other sites More sharing options...
Slivovidze Posted February 21, 2013 Share Posted February 21, 2013 I love them and use them all the time. And on Sage, the Tumult is also awesome animation. But well, I guess they won't break my gameplay. Link to comment Share on other sites More sharing options...
ChicksDigHarleys Posted February 21, 2013 Share Posted February 21, 2013 Sigh... More nerfage to the gimpest tank in the game. I used these abilities on silver trash in dailies all the time. Are they not going to be happy until no one plays a guard tank? Link to comment Share on other sites More sharing options...
wainot-keel Posted February 21, 2013 Share Posted February 21, 2013 Since the classes work perfectly fine *without* trash compactors (as evidenced by all of the people that never touch them), removing them will have no real negative effect Well, thanks for considering the people who do use them and enjoy use them on their daily play as non-existant. But you're wrong. At the very least, it'll be less fun. Less fun it's a real negative effect. (barring a few trash compactor loyalists What the heck is this ? I don't know if I should respond with a snark or actual annoyance. who use them while doing dailies even though it has no real impact on their performance; seriously, if an enemy can be killed by a trash compactor attack, you could've killed it with any 2 GCDs really). So there are other useful ways to kill trash. Now there will be one less. That's a loss. Clearly not for you. You're safe in the "majority". I like these abilities, they're fun to use, they're useful, they look cool. Link to comment Share on other sites More sharing options...
Stridentzephon Posted February 22, 2013 Author Share Posted February 22, 2013 The statement was not intended to be OMG its gone, What ever will i do?? And was not "They are pointless" The fact is that they ARE attacks how ever small or large. Who cares if it gets updated or if you use them. From a DPS standpoint you use all attacks usable. End of story. No matter if its on weak mobs or weakest. If you spec into the abilities they are usable in PVP and stuns players. Both attacks with a DPS build do 3k-5k damage in blunt damage. The second fact that if you take two actions away, give us at least one ATTACK that does not and is not effected like both of those attacks required. Many have stated they did not use them because of either the enemy needed to be stunned or impaired to even toggle us to use them. As many others said it is a open to a rotation after force leap. It has its usefulness. And lastly who cares about devs having to make the animation for the attack. ITS ALREADY IN THE GAME NOW. So as others said it does not effect anyone that does not use it, IT EFFECTS ALL THAT DO USE IT. Link to comment Share on other sites More sharing options...
Cognar Posted February 25, 2013 Share Posted February 25, 2013 I personally don't ever use them, so couldn't care less. If all you do are fps/ops and pvp, they're useless. I guess that explains why I have never seen them lit. I mostly PVP lol. Was beginning to wonder if the Knight even had a trigger for them rofl. Link to comment Share on other sites More sharing options...
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