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Introducing Parsec - a new raid aware real time combat log parser


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Hi,

 

Somehow Parsec keeps crashing for me. Checking the crash log, there seems to be a problem running Parsec and the TS3 overlay at the same time.

 

First Crash on 22 Dec 2013

 

Version=1

EventType=APPCRASH

EventTime=130321947527584902

ReportType=2

Consent=1

UploadTime=130321947528315593

ReportIdentifier=2a76e2d6-6b12-11e3-bede-bc5ff47404e9

IntegratorReportIdentifier=2a76e2d5-6b12-11e3-bede-bc5ff47404e9

WOW64=1

NsAppName=ParsecClient.exe

Response.BucketId=1aecc576823111ad1be40578d21a5447

Response.BucketTable=1

Response.LegacyBucketId=-255070906

Response.type=4

Sig[0].Name=Application Name

Sig[0].Value=ParsecClient.exe

Sig[1].Name=Application Version

Sig[1].Value=1.0.0.0

Sig[2].Name=Application Timestamp

Sig[2].Value=52b4515f

Sig[3].Name=Fault Module Name

Sig[3].Value=ts3overlay_hook_win32.dll

Sig[4].Name=Fault Module Version

Sig[4].Value=3.7.23.0

Sig[5].Name=Fault Module Timestamp

Sig[5].Value=518a77e5

Sig[6].Name=Exception Code

Sig[6].Value=c0000005

Sig[7].Name=Exception Offset

Sig[7].Value=000333e6

DynamicSig[1].Name=OS Version

DynamicSig[1].Value=6.3.9600.2.0.0.768.101

DynamicSig[2].Name=Locale ID

DynamicSig[2].Value=1033

DynamicSig[22].Name=Additional Information 1

DynamicSig[22].Value=5861

DynamicSig[23].Name=Additional Information 2

DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2

DynamicSig[24].Name=Additional Information 3

DynamicSig[24].Value=01d7

DynamicSig[25].Name=Additional Information 4

DynamicSig[25].Value=01d7340064827245f2249cd1f1a7c264

UI[2]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

UI[3]=Parsec has stopped working

UI[4]=Windows can check online for a solution to the problem.

UI[5]=Check online for a solution and close the program

UI[6]=Check online for a solution later and close the program

UI[7]=Close the program

LoadedModule[0]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll

LoadedModule[2]=C:\WINDOWS\SYSTEM32\MSCOREE.DLL

LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNEL32.dll

LoadedModule[4]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll

LoadedModule[5]=C:\WINDOWS\system32\apphelp.dll

LoadedModule[6]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll

LoadedModule[7]=C:\WINDOWS\SYSTEM32\msvcrt.dll

LoadedModule[8]=C:\WINDOWS\SYSTEM32\sechost.dll

LoadedModule[9]=C:\WINDOWS\SYSTEM32\RPCRT4.dll

LoadedModule[10]=C:\WINDOWS\SYSTEM32\SspiCli.dll

LoadedModule[11]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll

LoadedModule[12]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll

LoadedModule[13]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll

LoadedModule[14]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll

LoadedModule[15]=C:\WINDOWS\SYSTEM32\combase.dll

LoadedModule[16]=C:\WINDOWS\SYSTEM32\USER32.dll

LoadedModule[17]=C:\WINDOWS\SYSTEM32\GDI32.dll

LoadedModule[18]=C:\WINDOWS\system32\IMM32.DLL

LoadedModule[19]=C:\WINDOWS\SYSTEM32\MSCTF.dll

LoadedModule[20]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll

LoadedModule[21]=C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll

LoadedModule[22]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\mscorlib\9ce38091b2e714845369c9bc3b5b5395\mscorlib.ni.dll

LoadedModule[23]=C:\WINDOWS\SYSTEM32\ole32.dll

LoadedModule[24]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll

LoadedModule[25]=C:\WINDOWS\system32\uxtheme.dll

LoadedModule[26]=C:\WINDOWS\SYSTEM32\dfshim.dll

LoadedModule[27]=C:\WINDOWS\SYSTEM32\SHELL32.dll

LoadedModule[28]=C:\WINDOWS\SYSTEM32\urlmon.dll

LoadedModule[29]=C:\WINDOWS\SYSTEM32\VERSION.dll

LoadedModule[30]=C:\WINDOWS\SYSTEM32\iertutil.dll

LoadedModule[31]=C:\WINDOWS\SYSTEM32\WININET.dll

LoadedModule[32]=C:\WINDOWS\SYSTEM32\SHCORE.dll

LoadedModule[33]=C:\WINDOWS\SYSTEM32\profapi.dll

LoadedModule[34]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System\220f99197372e34d3a6ca5005e7ef1f0\System.ni.dll

LoadedModule[35]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\WindowsBase\2292e2e421f423b42b496da2f12e4f0e\WindowsBase.ni.dll

LoadedModule[36]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll

LoadedModule[37]=C:\WINDOWS\system32\rsaenh.dll

LoadedModule[38]=C:\WINDOWS\SYSTEM32\bcrypt.dll

LoadedModule[39]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\PresentationCore\17564a0f525c16815fa29197c2cba98b\PresentationCore.ni.dll

LoadedModule[40]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatio5ae0f00f#\5ab79fc7687b330b8a1e50a053af4c1f\PresentationFramework.ni.dll

LoadedModule[41]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xaml\184a908676205d46994e3096a3eb1cea\System.Xaml.ni.dll

LoadedModule[42]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Core\b23c1312ec0a64893e596e2fc2aa875b\System.Core.ni.dll

LoadedModule[43]=C:\WINDOWS\SYSTEM32\dwrite.dll

LoadedModule[44]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll

LoadedModule[45]=C:\WINDOWS\SYSTEM32\OLEAUT32.dll

LoadedModule[46]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\PresentationNative_v0400.dll

LoadedModule[47]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll

LoadedModule[48]=C:\WINDOWS\system32\dwmapi.dll

LoadedModule[49]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.ServiceModel\46b4609a23cd36da267dacc7db3be849\System.ServiceModel.ni.dll

LoadedModule[50]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Configuration\a651a53f70ec4356e530497679d60d59\System.Configuration.ni.dll

LoadedModule[51]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servd1dec626#\6f148949888c20d25b9292ea5b80b9cb\System.ServiceModel.Internals.ni.dll

LoadedModule[52]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\SMDiagnostics\347c1cd4d2f491bbf28168f51c3e8da1\SMDiagnostics.ni.dll

LoadedModule[53]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xml\e6b0fac086c9f63921dc57ccb85a0ee4\System.Xml.ni.dll

LoadedModule[54]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Transactions\b0227074f599ef0db33598fc7aa59e09\System.Transactions.ni.dll

LoadedModule[55]=C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll

LoadedModule[56]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.IdentityModel\465c275dbc64704479d17bc1096a711a\System.IdentityModel.ni.dll

LoadedModule[57]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servf73e6522#\794a8144be43ae5dc504376111b6690b\System.ServiceModel.Web.ni.dll

LoadedModule[58]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Runteb92aa12#\d5ec652ee752e275276098614a3b07a6\System.Runtime.Serialization.ni.dll

LoadedModule[59]=C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

LoadedModule[60]=C:\WINDOWS\SYSTEM32\d3d9.dll

LoadedModule[61]=C:\WINDOWS\SYSTEM32\nvd3dum.dll

LoadedModule[62]=C:\WINDOWS\SYSTEM32\PSAPI.DLL

LoadedModule[63]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatioaec034ca#\48b479fa187b2b92d7df41182f6ddf32\PresentationFramework.Aero2.ni.dll

LoadedModule[64]=C:\WINDOWS\SYSTEM32\mscms.dll

LoadedModule[65]=C:\WINDOWS\SYSTEM32\USERENV.dll

LoadedModule[66]=C:\WINDOWS\SYSTEM32\WindowsCodecsExt.dll

LoadedModule[67]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Drawing\5d9c806d510ce30645b2118d96589486\System.Drawing.ni.dll

LoadedModule[68]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\af4e47767c78d7335dc160fbe925558c\System.Windows.Forms.ni.dll

LoadedModule[69]=C:\WINDOWS\SYSTEM32\WINTRUST.dll

LoadedModule[70]=C:\WINDOWS\SYSTEM32\CRYPT32.dll

LoadedModule[71]=C:\WINDOWS\SYSTEM32\MSASN1.dll

LoadedModule[72]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorsecimpl.dll

LoadedModule[73]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll

LoadedModule[74]=C:\WINDOWS\SYSTEM32\imagehlp.dll

LoadedModule[75]=C:\WINDOWS\SYSTEM32\ncrypt.dll

LoadedModule[76]=C:\WINDOWS\SYSTEM32\NTASN1.dll

LoadedModule[77]=C:\WINDOWS\SYSTEM32\gpapi.dll

LoadedModule[78]=C:\Windows\SYSTEM32\cryptnet.dll

LoadedModule[79]=C:\WINDOWS\SYSTEM32\WLDAP32.dll

LoadedModule[80]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

LoadedModule[81]=C:\WINDOWS\SYSTEM32\NSI.dll

LoadedModule[82]=C:\WINDOWS\SYSTEM32\WINNSI.DLL

LoadedModule[83]=C:\Users\-l\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\awesomium.dll

LoadedModule[84]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\XINPUT9_1_0.dll

LoadedModule[85]=C:\WINDOWS\SYSTEM32\WINHTTP.dll

LoadedModule[86]=C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL

LoadedModule[87]=C:\WINDOWS\SYSTEM32\SETUPAPI.dll

LoadedModule[88]=C:\WINDOWS\SYSTEM32\MSIMG32.dll

LoadedModule[89]=C:\WINDOWS\SYSTEM32\WS2_32.dll

LoadedModule[90]=C:\WINDOWS\SYSTEM32\USP10.dll

LoadedModule[91]=C:\WINDOWS\SYSTEM32\WINMM.dll

LoadedModule[92]=C:\WINDOWS\SYSTEM32\OLEACC.dll

LoadedModule[93]=C:\WINDOWS\SYSTEM32\Secur32.dll

LoadedModule[94]=C:\WINDOWS\SYSTEM32\CFGMGR32.dll

LoadedModule[95]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll

LoadedModule[96]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll

LoadedModule[97]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\log4net\bf7c3bb2fcb53be92a394233d5b98932\log4net.ni.dll

LoadedModule[98]=C:\WINDOWS\SYSTEM32\powrprof.dll

LoadedModule[99]=C:\WINDOWS\SYSTEM32\WtsApi32.dll

LoadedModule[100]=C:\WINDOWS\SYSTEM32\WINSTA.dll

LoadedModule[101]=C:\WINDOWS\SYSTEM32\clbcatq.dll

LoadedModule[102]=C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll

LoadedModule[103]=C:\WINDOWS\system32\nvspcap.dll

LoadedModule[104]=C:\WINDOWS\SYSTEM32\nvapi.dll

LoadedModule[105]=C:\WINDOWS\system32\msctfui.dll

LoadedModule[106]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\UIAutomationTypes\29fc91e04fde6d4005d53ff20320bf9f\UIAutomationTypes.ni.dll

LoadedModule[107]=C:\WINDOWS\SYSTEM32\UIAutomationCore.dll

LoadedModule[108]=C:\WINDOWS\SYSTEM32\sxs.dll

LoadedModule[109]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Deployment\26f89ab1e51b682794585274b7e75461\System.Deployment.ni.dll

LoadedModule[110]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\icudt.dll

LoadedModule[111]=C:\WINDOWS\SYSTEM32\rasapi32.dll

LoadedModule[112]=C:\WINDOWS\SYSTEM32\rasman.dll

LoadedModule[113]=C:\WINDOWS\SYSTEM32\rtutils.dll

LoadedModule[114]=C:\WINDOWS\system32\mswsock.dll

LoadedModule[115]=C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL

LoadedModule[116]=C:\WINDOWS\SYSTEM32\DNSAPI.dll

LoadedModule[117]=C:\Windows\System32\rasadhlp.dll

LoadedModule[118]=C:\WINDOWS\System32\fwpuclnt.dll

LoadedModule[119]=C:\WINDOWS\SYSTEM32\ntmarta.dll

LoadedModule[120]=C:\WINDOWS\system32\NLAapi.dll

LoadedModule[121]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\UIAutomationProvider\36b2dcceb500d8ec167cf9ce8517e6c3\UIAutomationProvider.ni.dll

LoadedModule[122]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Net.Http\caa3bea221652b18123b67b2fddd1d36\System.Net.Http.ni.dll

LoadedModule[123]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\diasymreader.dll

LoadedModule[124]=C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dll

LoadedModule[125]=C:\WINDOWS\SYSTEM32\WSOCK32.dll

LoadedModule[126]=C:\WINDOWS\SYSTEM32\D3DX9_43.dll

LoadedModule[127]=C:\WINDOWS\SYSTEM32\dbghelp.dll

State[0].Key=Transport.DoneStage1

State[0].Value=1

FriendlyEventName=Stopped working

ConsentKey=APPCRASH

AppName=Parsec

AppPath=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

NsPartner=windows

NsGroup=windows8

ApplicationIdentity=8BFC6E9A2548C57CE17F67E8DF8AF91B

 

 

 

Latest Crash 8 Jan 2014

 

Version=1

EventType=APPCRASH

EventTime=130336535603845534

ReportType=2

Consent=1

UploadTime=130336535604506161

ReportIdentifier=b7922375-7856-11e3-bee4-bc5ff47404e9

IntegratorReportIdentifier=b7922374-7856-11e3-bee4-bc5ff47404e9

WOW64=1

NsAppName=ParsecClient.exe

Response.type=4

Sig[0].Name=Application Name

Sig[0].Value=ParsecClient.exe

Sig[1].Name=Application Version

Sig[1].Value=1.0.0.0

Sig[2].Name=Application Timestamp

Sig[2].Value=52b4515f

Sig[3].Name=Fault Module Name

Sig[3].Value=ts3overlay_hook_win32.dll

Sig[4].Name=Fault Module Version

Sig[4].Value=3.7.23.0

Sig[5].Name=Fault Module Timestamp

Sig[5].Value=518a77e5

Sig[6].Name=Exception Code

Sig[6].Value=c0000005

Sig[7].Name=Exception Offset

Sig[7].Value=000333e6

DynamicSig[1].Name=OS Version

DynamicSig[1].Value=6.3.9600.2.0.0.768.101

DynamicSig[2].Name=Locale ID

DynamicSig[2].Value=1033

DynamicSig[22].Name=Additional Information 1

DynamicSig[22].Value=5861

DynamicSig[23].Name=Additional Information 2

DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2

DynamicSig[24].Name=Additional Information 3

DynamicSig[24].Value=01d7

DynamicSig[25].Name=Additional Information 4

DynamicSig[25].Value=01d7340064827245f2249cd1f1a7c264

UI[2]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

UI[3]=Parsec has stopped working

UI[4]=Windows can check online for a solution to the problem.

UI[5]=Check online for a solution and close the program

UI[6]=Check online for a solution later and close the program

UI[7]=Close the program

LoadedModule[0]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll

LoadedModule[2]=C:\WINDOWS\SYSTEM32\MSCOREE.DLL

LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNEL32.dll

LoadedModule[4]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll

LoadedModule[5]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll

LoadedModule[6]=C:\WINDOWS\SYSTEM32\msvcrt.dll

LoadedModule[7]=C:\WINDOWS\SYSTEM32\sechost.dll

LoadedModule[8]=C:\WINDOWS\SYSTEM32\RPCRT4.dll

LoadedModule[9]=C:\WINDOWS\SYSTEM32\SspiCli.dll

LoadedModule[10]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll

LoadedModule[11]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll

LoadedModule[12]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll

LoadedModule[13]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll

LoadedModule[14]=C:\WINDOWS\SYSTEM32\combase.dll

LoadedModule[15]=C:\WINDOWS\SYSTEM32\USER32.dll

LoadedModule[16]=C:\WINDOWS\SYSTEM32\GDI32.dll

LoadedModule[17]=C:\WINDOWS\system32\IMM32.DLL

LoadedModule[18]=C:\WINDOWS\SYSTEM32\MSCTF.dll

LoadedModule[19]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll

LoadedModule[20]=C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll

LoadedModule[21]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\mscorlib\9ce38091b2e714845369c9bc3b5b5395\mscorlib.ni.dll

LoadedModule[22]=C:\WINDOWS\SYSTEM32\ole32.dll

LoadedModule[23]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll

LoadedModule[24]=C:\WINDOWS\system32\uxtheme.dll

LoadedModule[25]=C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dll

LoadedModule[26]=C:\WINDOWS\SYSTEM32\WSOCK32.dll

LoadedModule[27]=C:\WINDOWS\SYSTEM32\SHELL32.dll

LoadedModule[28]=C:\WINDOWS\SYSTEM32\WINMM.dll

LoadedModule[29]=C:\WINDOWS\SYSTEM32\WS2_32.dll

LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll

LoadedModule[31]=C:\WINDOWS\SYSTEM32\NSI.dll

LoadedModule[32]=C:\WINDOWS\SYSTEM32\cfgmgr32.dll

LoadedModule[33]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll

LoadedModule[34]=C:\WINDOWS\SYSTEM32\SHCORE.dll

LoadedModule[35]=C:\Program Files (x86)\Project Kryptonite\data\OverlayLoader_win32.dll

LoadedModule[36]=C:\WINDOWS\SYSTEM32\dfshim.dll

LoadedModule[37]=C:\WINDOWS\SYSTEM32\urlmon.dll

LoadedModule[38]=C:\WINDOWS\SYSTEM32\VERSION.dll

LoadedModule[39]=C:\WINDOWS\SYSTEM32\iertutil.dll

LoadedModule[40]=C:\WINDOWS\SYSTEM32\WININET.dll

LoadedModule[41]=C:\WINDOWS\SYSTEM32\profapi.dll

LoadedModule[42]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System\220f99197372e34d3a6ca5005e7ef1f0\System.ni.dll

LoadedModule[43]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\WindowsBase\2292e2e421f423b42b496da2f12e4f0e\WindowsBase.ni.dll

LoadedModule[44]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll

LoadedModule[45]=C:\WINDOWS\system32\rsaenh.dll

LoadedModule[46]=C:\WINDOWS\SYSTEM32\bcrypt.dll

LoadedModule[47]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\PresentationCore\17564a0f525c16815fa29197c2cba98b\PresentationCore.ni.dll

LoadedModule[48]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatio5ae0f00f#\5ab79fc7687b330b8a1e50a053af4c1f\PresentationFramework.ni.dll

LoadedModule[49]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xaml\184a908676205d46994e3096a3eb1cea\System.Xaml.ni.dll

LoadedModule[50]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Core\b23c1312ec0a64893e596e2fc2aa875b\System.Core.ni.dll

LoadedModule[51]=C:\WINDOWS\SYSTEM32\dwrite.dll

LoadedModule[52]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll

LoadedModule[53]=C:\WINDOWS\SYSTEM32\OLEAUT32.dll

LoadedModule[54]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\PresentationNative_v0400.dll

LoadedModule[55]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll

LoadedModule[56]=C:\WINDOWS\system32\dwmapi.dll

LoadedModule[57]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.ServiceModel\46b4609a23cd36da267dacc7db3be849\System.ServiceModel.ni.dll

LoadedModule[58]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Configuration\a651a53f70ec4356e530497679d60d59\System.Configuration.ni.dll

LoadedModule[59]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servd1dec626#\6f148949888c20d25b9292ea5b80b9cb\System.ServiceModel.Internals.ni.dll

LoadedModule[60]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\SMDiagnostics\347c1cd4d2f491bbf28168f51c3e8da1\SMDiagnostics.ni.dll

LoadedModule[61]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xml\e6b0fac086c9f63921dc57ccb85a0ee4\System.Xml.ni.dll

LoadedModule[62]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Transactions\b0227074f599ef0db33598fc7aa59e09\System.Transactions.ni.dll

LoadedModule[63]=C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll

LoadedModule[64]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.IdentityModel\465c275dbc64704479d17bc1096a711a\System.IdentityModel.ni.dll

LoadedModule[65]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servf73e6522#\794a8144be43ae5dc504376111b6690b\System.ServiceModel.Web.ni.dll

LoadedModule[66]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Runteb92aa12#\d5ec652ee752e275276098614a3b07a6\System.Runtime.Serialization.ni.dll

LoadedModule[67]=C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

LoadedModule[68]=C:\WINDOWS\SYSTEM32\d3d9.dll

LoadedModule[69]=C:\WINDOWS\SYSTEM32\nvd3dum.dll

LoadedModule[70]=C:\WINDOWS\SYSTEM32\PSAPI.DLL

LoadedModule[71]=C:\WINDOWS\system32\nvspcap.dll

LoadedModule[72]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatioaec034ca#\48b479fa187b2b92d7df41182f6ddf32\PresentationFramework.Aero2.ni.dll

LoadedModule[73]=C:\WINDOWS\SYSTEM32\mscms.dll

LoadedModule[74]=C:\WINDOWS\SYSTEM32\USERENV.dll

LoadedModule[75]=C:\WINDOWS\SYSTEM32\WindowsCodecsExt.dll

LoadedModule[76]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Drawing\5d9c806d510ce30645b2118d96589486\System.Drawing.ni.dll

LoadedModule[77]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\af4e47767c78d7335dc160fbe925558c\System.Windows.Forms.ni.dll

LoadedModule[78]=C:\WINDOWS\SYSTEM32\WINTRUST.dll

LoadedModule[79]=C:\WINDOWS\SYSTEM32\CRYPT32.dll

LoadedModule[80]=C:\WINDOWS\SYSTEM32\MSASN1.dll

LoadedModule[81]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorsecimpl.dll

LoadedModule[82]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll

LoadedModule[83]=C:\WINDOWS\SYSTEM32\imagehlp.dll

LoadedModule[84]=C:\WINDOWS\SYSTEM32\ncrypt.dll

LoadedModule[85]=C:\WINDOWS\SYSTEM32\NTASN1.dll

LoadedModule[86]=C:\WINDOWS\SYSTEM32\gpapi.dll

LoadedModule[87]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\awesomium.dll

LoadedModule[88]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\XINPUT9_1_0.dll

LoadedModule[89]=C:\WINDOWS\SYSTEM32\WINHTTP.dll

LoadedModule[90]=C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL

LoadedModule[91]=C:\WINDOWS\SYSTEM32\SETUPAPI.dll

LoadedModule[92]=C:\WINDOWS\SYSTEM32\MSIMG32.dll

LoadedModule[93]=C:\WINDOWS\SYSTEM32\USP10.dll

LoadedModule[94]=C:\WINDOWS\SYSTEM32\OLEACC.dll

LoadedModule[95]=C:\WINDOWS\SYSTEM32\Secur32.dll

LoadedModule[96]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

LoadedModule[97]=C:\WINDOWS\SYSTEM32\WINNSI.DLL

LoadedModule[98]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\log4net\bf7c3bb2fcb53be92a394233d5b98932\log4net.ni.dll

LoadedModule[99]=C:\WINDOWS\SYSTEM32\powrprof.dll

LoadedModule[100]=C:\WINDOWS\SYSTEM32\WtsApi32.dll

LoadedModule[101]=C:\WINDOWS\SYSTEM32\WINSTA.dll

LoadedModule[102]=C:\WINDOWS\SYSTEM32\clbcatq.dll

LoadedModule[103]=C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll

LoadedModule[104]=C:\WINDOWS\SYSTEM32\nvapi.dll

LoadedModule[105]=C:\WINDOWS\system32\msctfui.dll

LoadedModule[106]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\UIAutomationTypes\29fc91e04fde6d4005d53ff20320bf9f\UIAutomationTypes.ni.dll

LoadedModule[107]=C:\WINDOWS\SYSTEM32\UIAutomationCore.dll

LoadedModule[108]=C:\WINDOWS\SYSTEM32\sxs.dll

LoadedModule[109]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Deployment\26f89ab1e51b682794585274b7e75461\System.Deployment.ni.dll

LoadedModule[110]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\icudt.dll

LoadedModule[111]=C:\WINDOWS\SYSTEM32\D3DX9_43.dll

LoadedModule[112]=C:\WINDOWS\system32\mswsock.dll

LoadedModule[113]=C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL

LoadedModule[114]=C:\WINDOWS\SYSTEM32\DNSAPI.dll

LoadedModule[115]=C:\Windows\System32\rasadhlp.dll

LoadedModule[116]=C:\WINDOWS\system32\NLAapi.dll

LoadedModule[117]=C:\WINDOWS\System32\fwpuclnt.dll

LoadedModule[118]=C:\WINDOWS\SYSTEM32\dbghelp.dll

FriendlyEventName=Stopped working

ConsentKey=APPCRASH

AppName=Parsec

AppPath=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

NsPartner=windows

NsGroup=windows8

ApplicationIdentity=8BFC6E9A2548C57CE17F67E8DF8AF91B

 

 

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Hi,

 

Somehow Parsec keeps crashing for me. Checking the crash log, there seems to be a problem running Parsec and the TS3 overlay at the same time.

 

First Crash on 22 Dec 2013

 

Version=1

EventType=APPCRASH

EventTime=130321947527584902

ReportType=2

Consent=1

UploadTime=130321947528315593

ReportIdentifier=2a76e2d6-6b12-11e3-bede-bc5ff47404e9

IntegratorReportIdentifier=2a76e2d5-6b12-11e3-bede-bc5ff47404e9

WOW64=1

NsAppName=ParsecClient.exe

Response.BucketId=1aecc576823111ad1be40578d21a5447

Response.BucketTable=1

Response.LegacyBucketId=-255070906

Response.type=4

Sig[0].Name=Application Name

Sig[0].Value=ParsecClient.exe

Sig[1].Name=Application Version

Sig[1].Value=1.0.0.0

Sig[2].Name=Application Timestamp

Sig[2].Value=52b4515f

Sig[3].Name=Fault Module Name

Sig[3].Value=ts3overlay_hook_win32.dll

Sig[4].Name=Fault Module Version

Sig[4].Value=3.7.23.0

Sig[5].Name=Fault Module Timestamp

Sig[5].Value=518a77e5

Sig[6].Name=Exception Code

Sig[6].Value=c0000005

Sig[7].Name=Exception Offset

Sig[7].Value=000333e6

DynamicSig[1].Name=OS Version

DynamicSig[1].Value=6.3.9600.2.0.0.768.101

DynamicSig[2].Name=Locale ID

DynamicSig[2].Value=1033

DynamicSig[22].Name=Additional Information 1

DynamicSig[22].Value=5861

DynamicSig[23].Name=Additional Information 2

DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2

DynamicSig[24].Name=Additional Information 3

DynamicSig[24].Value=01d7

DynamicSig[25].Name=Additional Information 4

DynamicSig[25].Value=01d7340064827245f2249cd1f1a7c264

UI[2]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

UI[3]=Parsec has stopped working

UI[4]=Windows can check online for a solution to the problem.

UI[5]=Check online for a solution and close the program

UI[6]=Check online for a solution later and close the program

UI[7]=Close the program

LoadedModule[0]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll

LoadedModule[2]=C:\WINDOWS\SYSTEM32\MSCOREE.DLL

LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNEL32.dll

LoadedModule[4]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll

LoadedModule[5]=C:\WINDOWS\system32\apphelp.dll

LoadedModule[6]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll

LoadedModule[7]=C:\WINDOWS\SYSTEM32\msvcrt.dll

LoadedModule[8]=C:\WINDOWS\SYSTEM32\sechost.dll

LoadedModule[9]=C:\WINDOWS\SYSTEM32\RPCRT4.dll

LoadedModule[10]=C:\WINDOWS\SYSTEM32\SspiCli.dll

LoadedModule[11]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll

LoadedModule[12]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll

LoadedModule[13]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll

LoadedModule[14]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll

LoadedModule[15]=C:\WINDOWS\SYSTEM32\combase.dll

LoadedModule[16]=C:\WINDOWS\SYSTEM32\USER32.dll

LoadedModule[17]=C:\WINDOWS\SYSTEM32\GDI32.dll

LoadedModule[18]=C:\WINDOWS\system32\IMM32.DLL

LoadedModule[19]=C:\WINDOWS\SYSTEM32\MSCTF.dll

LoadedModule[20]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll

LoadedModule[21]=C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll

LoadedModule[22]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\mscorlib\9ce38091b2e714845369c9bc3b5b5395\mscorlib.ni.dll

LoadedModule[23]=C:\WINDOWS\SYSTEM32\ole32.dll

LoadedModule[24]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll

LoadedModule[25]=C:\WINDOWS\system32\uxtheme.dll

LoadedModule[26]=C:\WINDOWS\SYSTEM32\dfshim.dll

LoadedModule[27]=C:\WINDOWS\SYSTEM32\SHELL32.dll

LoadedModule[28]=C:\WINDOWS\SYSTEM32\urlmon.dll

LoadedModule[29]=C:\WINDOWS\SYSTEM32\VERSION.dll

LoadedModule[30]=C:\WINDOWS\SYSTEM32\iertutil.dll

LoadedModule[31]=C:\WINDOWS\SYSTEM32\WININET.dll

LoadedModule[32]=C:\WINDOWS\SYSTEM32\SHCORE.dll

LoadedModule[33]=C:\WINDOWS\SYSTEM32\profapi.dll

LoadedModule[34]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System\220f99197372e34d3a6ca5005e7ef1f0\System.ni.dll

LoadedModule[35]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\WindowsBase\2292e2e421f423b42b496da2f12e4f0e\WindowsBase.ni.dll

LoadedModule[36]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll

LoadedModule[37]=C:\WINDOWS\system32\rsaenh.dll

LoadedModule[38]=C:\WINDOWS\SYSTEM32\bcrypt.dll

LoadedModule[39]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\PresentationCore\17564a0f525c16815fa29197c2cba98b\PresentationCore.ni.dll

LoadedModule[40]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatio5ae0f00f#\5ab79fc7687b330b8a1e50a053af4c1f\PresentationFramework.ni.dll

LoadedModule[41]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xaml\184a908676205d46994e3096a3eb1cea\System.Xaml.ni.dll

LoadedModule[42]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Core\b23c1312ec0a64893e596e2fc2aa875b\System.Core.ni.dll

LoadedModule[43]=C:\WINDOWS\SYSTEM32\dwrite.dll

LoadedModule[44]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\wpfgfx_v0400.dll

LoadedModule[45]=C:\WINDOWS\SYSTEM32\OLEAUT32.dll

LoadedModule[46]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\WPF\PresentationNative_v0400.dll

LoadedModule[47]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll

LoadedModule[48]=C:\WINDOWS\system32\dwmapi.dll

LoadedModule[49]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.ServiceModel\46b4609a23cd36da267dacc7db3be849\System.ServiceModel.ni.dll

LoadedModule[50]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Configuration\a651a53f70ec4356e530497679d60d59\System.Configuration.ni.dll

LoadedModule[51]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servd1dec626#\6f148949888c20d25b9292ea5b80b9cb\System.ServiceModel.Internals.ni.dll

LoadedModule[52]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\SMDiagnostics\347c1cd4d2f491bbf28168f51c3e8da1\SMDiagnostics.ni.dll

LoadedModule[53]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Xml\e6b0fac086c9f63921dc57ccb85a0ee4\System.Xml.ni.dll

LoadedModule[54]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Transactions\b0227074f599ef0db33598fc7aa59e09\System.Transactions.ni.dll

LoadedModule[55]=C:\WINDOWS\Microsoft.Net\assembly\GAC_32\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll

LoadedModule[56]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.IdentityModel\465c275dbc64704479d17bc1096a711a\System.IdentityModel.ni.dll

LoadedModule[57]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Servf73e6522#\794a8144be43ae5dc504376111b6690b\System.ServiceModel.Web.ni.dll

LoadedModule[58]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Runteb92aa12#\d5ec652ee752e275276098614a3b07a6\System.Runtime.Serialization.ni.dll

LoadedModule[59]=C:\WINDOWS\SYSTEM32\WindowsCodecs.dll

LoadedModule[60]=C:\WINDOWS\SYSTEM32\d3d9.dll

LoadedModule[61]=C:\WINDOWS\SYSTEM32\nvd3dum.dll

LoadedModule[62]=C:\WINDOWS\SYSTEM32\PSAPI.DLL

LoadedModule[63]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatioaec034ca#\48b479fa187b2b92d7df41182f6ddf32\PresentationFramework.Aero2.ni.dll

LoadedModule[64]=C:\WINDOWS\SYSTEM32\mscms.dll

LoadedModule[65]=C:\WINDOWS\SYSTEM32\USERENV.dll

LoadedModule[66]=C:\WINDOWS\SYSTEM32\WindowsCodecsExt.dll

LoadedModule[67]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Drawing\5d9c806d510ce30645b2118d96589486\System.Drawing.ni.dll

LoadedModule[68]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\af4e47767c78d7335dc160fbe925558c\System.Windows.Forms.ni.dll

LoadedModule[69]=C:\WINDOWS\SYSTEM32\WINTRUST.dll

LoadedModule[70]=C:\WINDOWS\SYSTEM32\CRYPT32.dll

LoadedModule[71]=C:\WINDOWS\SYSTEM32\MSASN1.dll

LoadedModule[72]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorsecimpl.dll

LoadedModule[73]=C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_7c55c866aa0c3ff0\COMCTL32.dll

LoadedModule[74]=C:\WINDOWS\SYSTEM32\imagehlp.dll

LoadedModule[75]=C:\WINDOWS\SYSTEM32\ncrypt.dll

LoadedModule[76]=C:\WINDOWS\SYSTEM32\NTASN1.dll

LoadedModule[77]=C:\WINDOWS\SYSTEM32\gpapi.dll

LoadedModule[78]=C:\Windows\SYSTEM32\cryptnet.dll

LoadedModule[79]=C:\WINDOWS\SYSTEM32\WLDAP32.dll

LoadedModule[80]=C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL

LoadedModule[81]=C:\WINDOWS\SYSTEM32\NSI.dll

LoadedModule[82]=C:\WINDOWS\SYSTEM32\WINNSI.DLL

LoadedModule[83]=C:\Users\-l\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\awesomium.dll

LoadedModule[84]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\XINPUT9_1_0.dll

LoadedModule[85]=C:\WINDOWS\SYSTEM32\WINHTTP.dll

LoadedModule[86]=C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL

LoadedModule[87]=C:\WINDOWS\SYSTEM32\SETUPAPI.dll

LoadedModule[88]=C:\WINDOWS\SYSTEM32\MSIMG32.dll

LoadedModule[89]=C:\WINDOWS\SYSTEM32\WS2_32.dll

LoadedModule[90]=C:\WINDOWS\SYSTEM32\USP10.dll

LoadedModule[91]=C:\WINDOWS\SYSTEM32\WINMM.dll

LoadedModule[92]=C:\WINDOWS\SYSTEM32\OLEACC.dll

LoadedModule[93]=C:\WINDOWS\SYSTEM32\Secur32.dll

LoadedModule[94]=C:\WINDOWS\SYSTEM32\CFGMGR32.dll

LoadedModule[95]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll

LoadedModule[96]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll

LoadedModule[97]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\log4net\bf7c3bb2fcb53be92a394233d5b98932\log4net.ni.dll

LoadedModule[98]=C:\WINDOWS\SYSTEM32\powrprof.dll

LoadedModule[99]=C:\WINDOWS\SYSTEM32\WtsApi32.dll

LoadedModule[100]=C:\WINDOWS\SYSTEM32\WINSTA.dll

LoadedModule[101]=C:\WINDOWS\SYSTEM32\clbcatq.dll

LoadedModule[102]=C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll

LoadedModule[103]=C:\WINDOWS\system32\nvspcap.dll

LoadedModule[104]=C:\WINDOWS\SYSTEM32\nvapi.dll

LoadedModule[105]=C:\WINDOWS\system32\msctfui.dll

LoadedModule[106]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\UIAutomationTypes\29fc91e04fde6d4005d53ff20320bf9f\UIAutomationTypes.ni.dll

LoadedModule[107]=C:\WINDOWS\SYSTEM32\UIAutomationCore.dll

LoadedModule[108]=C:\WINDOWS\SYSTEM32\sxs.dll

LoadedModule[109]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Deployment\26f89ab1e51b682794585274b7e75461\System.Deployment.ni.dll

LoadedModule[110]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\icudt.dll

LoadedModule[111]=C:\WINDOWS\SYSTEM32\rasapi32.dll

LoadedModule[112]=C:\WINDOWS\SYSTEM32\rasman.dll

LoadedModule[113]=C:\WINDOWS\SYSTEM32\rtutils.dll

LoadedModule[114]=C:\WINDOWS\system32\mswsock.dll

LoadedModule[115]=C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL

LoadedModule[116]=C:\WINDOWS\SYSTEM32\DNSAPI.dll

LoadedModule[117]=C:\Windows\System32\rasadhlp.dll

LoadedModule[118]=C:\WINDOWS\System32\fwpuclnt.dll

LoadedModule[119]=C:\WINDOWS\SYSTEM32\ntmarta.dll

LoadedModule[120]=C:\WINDOWS\system32\NLAapi.dll

LoadedModule[121]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\UIAutomationProvider\36b2dcceb500d8ec167cf9ce8517e6c3\UIAutomationProvider.ni.dll

LoadedModule[122]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System.Net.Http\caa3bea221652b18123b67b2fddd1d36\System.Net.Http.ni.dll

LoadedModule[123]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\diasymreader.dll

LoadedModule[124]=C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dll

LoadedModule[125]=C:\WINDOWS\SYSTEM32\WSOCK32.dll

LoadedModule[126]=C:\WINDOWS\SYSTEM32\D3DX9_43.dll

LoadedModule[127]=C:\WINDOWS\SYSTEM32\dbghelp.dll

State[0].Key=Transport.DoneStage1

State[0].Value=1

FriendlyEventName=Stopped working

ConsentKey=APPCRASH

AppName=Parsec

AppPath=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

NsPartner=windows

NsGroup=windows8

ApplicationIdentity=8BFC6E9A2548C57CE17F67E8DF8AF91B

 

 

 

Latest Crash 8 Jan 2014

 

Version=1

EventType=APPCRASH

EventTime=130336535603845534

ReportType=2

Consent=1

UploadTime=130336535604506161

ReportIdentifier=b7922375-7856-11e3-bee4-bc5ff47404e9

IntegratorReportIdentifier=b7922374-7856-11e3-bee4-bc5ff47404e9

WOW64=1

NsAppName=ParsecClient.exe

Response.type=4

Sig[0].Name=Application Name

Sig[0].Value=ParsecClient.exe

Sig[1].Name=Application Version

Sig[1].Value=1.0.0.0

Sig[2].Name=Application Timestamp

Sig[2].Value=52b4515f

Sig[3].Name=Fault Module Name

Sig[3].Value=ts3overlay_hook_win32.dll

Sig[4].Name=Fault Module Version

Sig[4].Value=3.7.23.0

Sig[5].Name=Fault Module Timestamp

Sig[5].Value=518a77e5

Sig[6].Name=Exception Code

Sig[6].Value=c0000005

Sig[7].Name=Exception Offset

Sig[7].Value=000333e6

DynamicSig[1].Name=OS Version

DynamicSig[1].Value=6.3.9600.2.0.0.768.101

DynamicSig[2].Name=Locale ID

DynamicSig[2].Value=1033

DynamicSig[22].Name=Additional Information 1

DynamicSig[22].Value=5861

DynamicSig[23].Name=Additional Information 2

DynamicSig[23].Value=5861822e1919d7c014bbb064c64908b2

DynamicSig[24].Name=Additional Information 3

DynamicSig[24].Value=01d7

DynamicSig[25].Name=Additional Information 4

DynamicSig[25].Value=01d7340064827245f2249cd1f1a7c264

UI[2]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

UI[3]=Parsec has stopped working

UI[4]=Windows can check online for a solution to the problem.

UI[5]=Check online for a solution and close the program

UI[6]=Check online for a solution later and close the program

UI[7]=Close the program

LoadedModule[0]=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

LoadedModule[1]=C:\WINDOWS\SYSTEM32\ntdll.dll

LoadedModule[2]=C:\WINDOWS\SYSTEM32\MSCOREE.DLL

LoadedModule[3]=C:\WINDOWS\SYSTEM32\KERNEL32.dll

LoadedModule[4]=C:\WINDOWS\SYSTEM32\KERNELBASE.dll

LoadedModule[5]=C:\WINDOWS\SYSTEM32\ADVAPI32.dll

LoadedModule[6]=C:\WINDOWS\SYSTEM32\msvcrt.dll

LoadedModule[7]=C:\WINDOWS\SYSTEM32\sechost.dll

LoadedModule[8]=C:\WINDOWS\SYSTEM32\RPCRT4.dll

LoadedModule[9]=C:\WINDOWS\SYSTEM32\SspiCli.dll

LoadedModule[10]=C:\WINDOWS\SYSTEM32\CRYPTBASE.dll

LoadedModule[11]=C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll

LoadedModule[12]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll

LoadedModule[13]=C:\WINDOWS\SYSTEM32\SHLWAPI.dll

LoadedModule[14]=C:\WINDOWS\SYSTEM32\combase.dll

LoadedModule[15]=C:\WINDOWS\SYSTEM32\USER32.dll

LoadedModule[16]=C:\WINDOWS\SYSTEM32\GDI32.dll

LoadedModule[17]=C:\WINDOWS\system32\IMM32.DLL

LoadedModule[18]=C:\WINDOWS\SYSTEM32\MSCTF.dll

LoadedModule[19]=C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll

LoadedModule[20]=C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll

LoadedModule[21]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\mscorlib\9ce38091b2e714845369c9bc3b5b5395\mscorlib.ni.dll

LoadedModule[22]=C:\WINDOWS\SYSTEM32\ole32.dll

LoadedModule[23]=C:\WINDOWS\SYSTEM32\kernel.appcore.dll

LoadedModule[24]=C:\WINDOWS\system32\uxtheme.dll

LoadedModule[25]=C:\Program Files\TeamSpeak 3 Client\plugins\ts3overlay\ts3overlay_hook_win32.dll

LoadedModule[26]=C:\WINDOWS\SYSTEM32\WSOCK32.dll

LoadedModule[27]=C:\WINDOWS\SYSTEM32\SHELL32.dll

LoadedModule[28]=C:\WINDOWS\SYSTEM32\WINMM.dll

LoadedModule[29]=C:\WINDOWS\SYSTEM32\WS2_32.dll

LoadedModule[30]=C:\WINDOWS\SYSTEM32\WINMMBASE.dll

LoadedModule[31]=C:\WINDOWS\SYSTEM32\NSI.dll

LoadedModule[32]=C:\WINDOWS\SYSTEM32\cfgmgr32.dll

LoadedModule[33]=C:\WINDOWS\SYSTEM32\DEVOBJ.dll

LoadedModule[34]=C:\WINDOWS\SYSTEM32\SHCORE.dll

LoadedModule[35]=C:\Program Files (x86)\Project Kryptonite\data\OverlayLoader_win32.dll

LoadedModule[36]=C:\WINDOWS\SYSTEM32\dfshim.dll

LoadedModule[37]=C:\WINDOWS\SYSTEM32\urlmon.dll

LoadedModule[38]=C:\WINDOWS\SYSTEM32\VERSION.dll

LoadedModule[39]=C:\WINDOWS\SYSTEM32\iertutil.dll

LoadedModule[40]=C:\WINDOWS\SYSTEM32\WININET.dll

LoadedModule[41]=C:\WINDOWS\SYSTEM32\profapi.dll

LoadedModule[42]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\System\220f99197372e34d3a6ca5005e7ef1f0\System.ni.dll

LoadedModule[43]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\WindowsBase\2292e2e421f423b42b496da2f12e4f0e\WindowsBase.ni.dll

LoadedModule[44]=C:\WINDOWS\SYSTEM32\CRYPTSP.dll

LoadedModule[45]=C:\WINDOWS\system32\rsaenh.dll

LoadedModule[46]=C:\WINDOWS\SYSTEM32\bcrypt.dll

LoadedModule[47]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\PresentationCore\17564a0f525c16815fa29197c2cba98b\PresentationCore.ni.dll

LoadedModule[48]=C:\WINDOWS\assembly\NativeImages_v4.0.30319_32\Presentatio5ae0f00f#\5ab79fc7687b330b8a1e50a053af4c1f\PresentationFramework.ni.dll

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LoadedModule[116]=C:\WINDOWS\system32\NLAapi.dll

LoadedModule[117]=C:\WINDOWS\System32\fwpuclnt.dll

LoadedModule[118]=C:\WINDOWS\SYSTEM32\dbghelp.dll

FriendlyEventName=Stopped working

ConsentKey=APPCRASH

AppName=Parsec

AppPath=C:\Users\-\AppData\Local\Apps\2.0\KKRW4LJK.Q80\MATLYWZY.2BH\pars..tion_64beb0e316f56ed6_0001.0000_92dda2ad04feef5a\ParsecClient.exe

NsPartner=windows

NsGroup=windows8

ApplicationIdentity=8BFC6E9A2548C57CE17F67E8DF8AF91B

 

 

Ha! I was going to post about Parsec crashing and just realized it was because of TS from your post. However, I am pretty sure I am not using an overlay.

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Ha! I was going to post about Parsec crashing and just realized it was because of TS from your post. However, I am pretty sure I am not using an overlay.
Last night I managed to get the overwolf overlay for TS3 to work (overwolf has to be run as admin, since swtor and ts3 are being run as admin), Parsec didn't crash.
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Last night I managed to get the overwolf overlay for TS3 to work (overwolf has to be run as admin, since swtor and ts3 are being run as admin), Parsec didn't crash.

 

Yeah I was wrong, while I don't really run overwolf I was apparently running the normal in-game overlay (without admin mode). But since I don't really need the overlay I just disabled it and now I have TS on my second monitor.

Edited by znihilist
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Docmal, may I make a request for an additional feature ?

 

Is it possible to show hits from main hand and/or offhand in the damage dealt section ? Or the log doesn't allow it ?

 

 

I know there is no option right now in parsec to do so, but wondering if such option can be implemented and if yes that would be awesome.

Edited by znihilist
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Docmal, may I make a request for an additional feature ?

 

Is it possible to show hits from main hand and/or offhand in the damage dealt section ? Or the log doesn't allow it ?

 

 

I know there is no option right now in parsec to do so, but wondering if such option can be implemented and if yes that would be awesome.

 

I have toyed with the idea and even played with a few algorithms but nothing seemed to work exactly how I wanted it to. The only thing that identifies an offhand hit is if the dmg occurs within ~50 ms of each other and the attack is the same name. However, there a lot of single basic attacks that have multiple hits per attack that fall into that window. So my algorithm was picking up things like hammer shot as dual wield even though they are not.

 

I am open to suggestions on how to better identify offhand hits since they are not specifically called out as such. However, I would like to avoid anything that requires the engine look for a list of specific attacks.

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I have toyed with the idea and even played with a few algorithms but nothing seemed to work exactly how I wanted it to. The only thing that identifies an offhand hit is if the dmg occurs within ~50 ms of each other and the attack is the same name. However, there a lot of single basic attacks that have multiple hits per attack that fall into that window. So my algorithm was picking up things like hammer shot as dual wield even though they are not.

 

I am open to suggestions on how to better identify offhand hits since they are not specifically called out as such. However, I would like to avoid anything that requires the engine look for a list of specific attacks.

Ignore this, check my next reply!

Edited by znihilist
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Here is an actual example since I made some mistakes in the numbers above:

Those are my selection of all hits with Annihilate on the dummy.

 

 

06:09:26.578 You hit Operations Training Dummy with Annihilate for 8,312* energy damage (8,312 threat)

06:09:28.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:09:40.572 You hit Operations Training Dummy with Annihilate for 4,456 energy damage (4,456 threat)

06:09:42.375 You hit Operations Training Dummy with Annihilate for 667 energy damage (667 threat)

06:09:51.908 You hit Operations Training Dummy with Annihilate for 4,120 energy damage (4,120 threat)

06:09:53.348 You hit Operations Training Dummy with Annihilate for 537 energy damage (537 threat)

06:10:01.406 You hit Operations Training Dummy with Annihilate for 4,101 energy damage (4,101 threat)

06:10:03.351 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:10.679 You hit Operations Training Dummy with Annihilate for 3,540 energy damage (3,540 threat)

06:10:12.342 You hit Operations Training Dummy with Annihilate for 476 energy damage (476 threat)

06:10:16.827 You hit Operations Training Dummy with Annihilate for 4,053 energy damage (4,053 threat)

06:10:18.350 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:23.123 You hit Operations Training Dummy with Annihilate for 4,098 energy damage (4,098 threat)

06:10:24.342 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:29.255 You hit Operations Training Dummy with Annihilate for 6,225* energy damage (6,225 threat)

06:10:31.364 You hit Operations Training Dummy with Annihilate for 856* energy damage (856 threat)

06:10:35.579 You hit Operations Training Dummy with Annihilate for 5,989* energy damage (5,989 threat)

06:10:37.380 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:41.988 You hit Operations Training Dummy with Annihilate for 3,836 energy damage (3,836 threat)

06:10:43.333 You hit Operations Training Dummy with Annihilate for 544 energy damage (544 threat)

06:10:48.330 You hit Operations Training Dummy with Annihilate for 3,888 energy damage (3,888 threat)

06:10:50.332 You hit Operations Training Dummy with Annihilate for 1,103* energy damage (1,103 threat)

06:10:54.928 You hit Operations Training Dummy with Annihilate for 3,411 energy damage (3,411 threat)

06:10:56.347 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:11:01.542 You hit Operations Training Dummy with Annihilate for 3,670 energy damage (3,670 threat)

06:11:03.353 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:11:07.923 You hit Operations Training Dummy with Annihilate for 6,743* energy damage (6,743 threat)

06:11:09.338 You hit Operations Training Dummy with Annihilate for 584 energy damage (584 threat)

06:11:14.253 You hit Operations Training Dummy with Annihilate for 4,001 energy damage (4,001 threat)

06:11:16.355 You hit Operations Training Dummy with Annihilate for 1,140* energy damage (1,140 threat)

06:11:20.464 You hit Operations Training Dummy with Annihilate for 3,488 energy damage (3,488 threat)

06:11:22.354 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:11:26.598 You hit Operations Training Dummy with Annihilate for 3,428 energy damage (3,428 threat)

06:11:28.348 You hit Operations Training Dummy with Annihilate for 575 energy damage (575 threat)

06:11:33.828 You hit Operations Training Dummy with Annihilate for 4,019 energy damage (4,019 threat)

06:11:35.347 You hit Operations Training Dummy with Annihilate for 549 energy damage (549 threat)

06:11:40.595 You hit Operations Training Dummy with Annihilate for 3,820 energy damage (3,820 threat)

06:11:42.337 You hit Operations Training Dummy with Annihilate for 523 energy damage (523 threat)

06:11:48.076 You hit Operations Training Dummy with Annihilate for 3,568 energy damage (3,568 threat)

06:11:49.336 You hit Operations Training Dummy with Annihilate for 514 energy damage (514 threat)

06:11:55.818 You hit Operations Training Dummy with Annihilate for 7,152* energy damage (7,152 threat)

06:11:57.333 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:12:02.070 You hit Operations Training Dummy with Annihilate for 3,399 energy damage (3,399 threat)

06:12:03.332 You hit Operations Training Dummy with Annihilate for 1,081* energy damage (1,081 threat)

06:12:07.542 You hit Operations Training Dummy with Annihilate for 6,183* energy damage (6,183 threat)

06:12:09.326 You hit Operations Training Dummy with Annihilate for 1,047* energy damage (1,047 threat)

06:12:14.381 You hit Operations Training Dummy with Annihilate for 6,667* energy damage (6,667 threat)

06:12:16.373 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:12:21.208 You hit Operations Training Dummy with Annihilate for 4,092 energy damage (4,092 threat)

06:12:23.328 You hit Operations Training Dummy with Annihilate for 655 energy damage (655 threat)

06:12:27.130 You hit Operations Training Dummy with Annihilate for 3,581 energy damage (3,581 threat)

06:12:29.351 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:12:34.398 You hit Operations Training Dummy with Annihilate for 3,943 energy damage (3,943 threat)

06:12:36.338 You hit Operations Training Dummy with Annihilate for 791* energy damage (791 threat)

06:12:39.939 You hit Operations Training Dummy with Annihilate for 4,436 energy damage (4,436 threat)

06:12:41.342 You hit Operations Training Dummy with Annihilate for 485 energy damage (485 threat)

06:12:46.888 You hit Operations Training Dummy with Annihilate for 7,141* energy damage (7,141 threat)

06:12:48.345 You hit Operations Training Dummy with Annihilate for 632 energy damage (632 threat)

06:12:53.224 You hit Operations Training Dummy with Annihilate for 3,560 energy damage (3,560 threat)

06:12:55.372 You hit Operations Training Dummy with Annihilate for 481 energy damage (481 threat)

06:12:59.427 You hit Operations Training Dummy with Annihilate for 3,628 energy damage (3,628 threat)

06:13:01.329 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:13:05.580 You hit Operations Training Dummy with Annihilate for 4,082 energy damage (4,082 threat)

06:13:07.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:12.102 You hit Operations Training Dummy with Annihilate for 6,321* energy damage (6,321 threat)

06:13:13.331 You hit Operations Training Dummy with Annihilate for 486 energy damage (486 threat)

06:13:18.379 You hit Operations Training Dummy with Annihilate for 3,420 energy damage (3,420 threat)

06:13:20.333 You hit Operations Training Dummy with Annihilate for 1,073* energy damage (1,073 threat)

06:13:24.855 You hit Operations Training Dummy with Annihilate for 3,799 energy damage (3,799 threat)

06:13:26.354 You hit Operations Training Dummy with Annihilate for 524 energy damage (524 threat)

06:13:31.059 You hit Operations Training Dummy with Annihilate for 3,825 energy damage (3,825 threat)

06:13:32.337 You hit Operations Training Dummy with Annihilate for 449 energy damage (449 threat)

06:13:38.429 You hit Operations Training Dummy with Annihilate for 3,738 energy damage (3,738 threat)

06:13:40.339 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:46.309 You hit Operations Training Dummy with Annihilate for 3,523 energy damage (3,523 threat)

06:13:48.354 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:54.170 You hit Operations Training Dummy with Annihilate for 3,860 energy damage (3,860 threat)

06:13:55.358 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:14:02.433 You hit Operations Training Dummy with Annihilate for 3,534 energy damage (3,534 threat)

06:14:04.343 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:14:08.560 You hit Operations Training Dummy with Annihilate for 3,875 energy damage (3,875 threat)

06:14:10.343 You hit Operations Training Dummy with Annihilate for 548 energy damage (548 threat)

06:14:14.761 You hit Operations Training Dummy with Annihilate for 6,886* energy damage (6,886 threat)

06:14:16.348 You hit Operations Training Dummy with Annihilate for 578 energy damage (578 threat)

06:14:20.930 You hit Operations Training Dummy with Annihilate for 3,696 energy damage (3,696 threat)

06:14:22.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:14:29.040 You hit Operations Training Dummy with Annihilate for 4,076 energy damage (4,076 threat)

06:14:30.328 You hit Operations Training Dummy with Annihilate for 460 energy damage (460 threat)

06:14:35.438 You hit Operations Training Dummy with Annihilate for 3,979 energy damage (3,979 threat)

06:14:37.364 You hit Operations Training Dummy with Annihilate for 930* energy damage (930 threat)

06:14:42.940 You hit Operations Training Dummy with Annihilate for 5,891* energy damage (5,891 threat)

06:14:44.358 You hit Operations Training Dummy with Annihilate for 634 energy damage (634 threat)

06:14:49.168 You hit Operations Training Dummy with Annihilate for 3,565 energy damage (3,565 threat)

06:14:50.367 You hit Operations Training Dummy with Annihilate for 442 energy damage (442 threat)

06:14:55.422 You hit Operations Training Dummy with Annihilate for 4,073 energy damage (4,073 threat)

06:14:57.355 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:15:01.501 You hit Operations Training Dummy with Annihilate for 3,865 energy damage (3,865 threat)

06:15:03.351 You hit Operations Training Dummy with Annihilate for 936* energy damage (936 threat)

06:15:07.743 You hit Operations Training Dummy with Annihilate for 3,659 energy damage (3,659 threat)

06:15:09.347 You hit Operations Training Dummy with Annihilate for 588 energy damage (588 threat)

06:15:14.067 You hit Operations Training Dummy with Annihilate for 3,890 energy damage (3,890 threat)

06:15:15.345 You hit Operations Training Dummy with Annihilate for 1,062* energy damage (1,062 threat)

06:15:21.893 You hit Operations Training Dummy with Annihilate for 3,935 energy damage (3,935 threat)

06:15:23.347 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:15:27.838 You hit Operations Training Dummy with Annihilate for 3,528 energy damage (3,528 threat)

06:15:29.347 You hit Operations Training Dummy with Annihilate for 586 energy damage (586 threat)

06:15:33.492 You hit Operations Training Dummy with Annihilate for 4,176 energy damage (4,176 threat)

06:15:35.337 You hit Operations Training Dummy with Annihilate for 557 energy damage (557 threat)

06:15:40.223 You hit Operations Training Dummy with Annihilate for 7,294* energy damage (7,294 threat)

06:15:42.347 You hit Operations Training Dummy with Annihilate for 812* energy damage (812 threat)

06:15:46.424 You hit Operations Training Dummy with Annihilate for 3,622 energy damage (3,622 threat)

06:15:48.354 You hit Operations Training Dummy with Annihilate for 512 energy damage (512 threat)

06:15:54.611 You hit Operations Training Dummy with Annihilate for 3,434 energy damage (3,434 threat)

06:15:56.343 You hit Operations Training Dummy with Annihilate for 569 energy damage (569 threat)

06:16:00.813 You hit Operations Training Dummy with Annihilate for 3,710 energy damage (3,710 threat)

06:16:02.342 You hit Operations Training Dummy with Annihilate for 505 energy damage (505 threat)

06:16:07.764 You hit Operations Training Dummy with Annihilate for 3,957 energy damage (3,957 threat)

06:16:09.335 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:16:14.239 You hit Operations Training Dummy with Annihilate for 6,363* energy damage (6,363 threat)

06:16:16.349 You hit Operations Training Dummy with Annihilate for 535 energy damage (535 threat)

06:16:20.452 You hit Operations Training Dummy with Annihilate for 6,232* energy damage (6,232 threat)

06:16:22.333 You hit Operations Training Dummy with Annihilate for 530 energy damage (530 threat)

06:16:26.443 You hit Operations Training Dummy with Annihilate for 4,062 energy damage (4,062 threat)

06:16:28.349 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:16:34.281 You hit Operations Training Dummy with Annihilate for 3,977 energy damage (3,977 threat)

06:16:36.360 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:16:40.382 You hit Operations Training Dummy with Annihilate for 3,420 energy damage (3,420 threat)

06:16:42.332 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

 

 

I removed all crits and misses from the parse and ordered the damage by ascending order.

 

 

 

442

449

460

476

481

485

486

505

512

514

523

524

530

535

537

544

548

549

557

569

575

578

584

586

588

632

634

655

667

3399

3411

3420

3420

3428

3434

3488

3523

3528

3534

3540

3560

3565

3568

3581

3622

3628

3659

3670

3696

3710

3738

3799

3820

3825

3836

3860

3865

3875

3888

3890

3935

3943

3957

3977

3979

4001

4019

4053

4062

4073

4076

4082

4092

4098

4101

4120

4176

4436

4456

 

 

 

It is really obvious for you and me that the first 29 numbers are offhand hits.

One way to actually separate them is via the average damage.

So you can calculate the damage average from all of the abilities above which is 2585. The min damage possible from the MH is always above the average value due to the effect of offhand scaling value. So if you take everything above the average value, you are almost guaranteed to select the MH hits.

Now this needs more checking, I will try to confirm this as well to abilities that have multiple hits.

Edited by znihilist
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Hey Docmal thanks for your continued work on Parsec it is my guild's preferred poison......

 

One thing that could make it better is if on the Raid Tab of the stats there was a DtPS next to the DMG In, that way a raid leader can easily evaluate things without having to ask people to relay that number themselves.

 

Also is there a way to easily add misses(Acc) to the parses even if it can't be done in a percentage due to it being a live parse but a Raw number of misses would help when glancing at the DPS stats.

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Hey Docmal thanks for your continued work on Parsec it is my guild's preferred poison......

 

One thing that could make it better is if on the Raid Tab of the stats there was a DtPS next to the DMG In, that way a raid leader can easily evaluate things without having to ask people to relay that number themselves.

 

Also is there a way to easily add misses(Acc) to the parses even if it can't be done in a percentage due to it being a live parse but a Raw number of misses would help when glancing at the DPS stats.

 

Both of these are included in the next release. Which will be... Soon . Err... Sometime this quarter :)

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Here is an actual example since I made some mistakes in the numbers above:

Those are my selection of all hits with Annihilate on the dummy.

 

 

06:09:26.578 You hit Operations Training Dummy with Annihilate for 8,312* energy damage (8,312 threat)

06:09:28.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:09:40.572 You hit Operations Training Dummy with Annihilate for 4,456 energy damage (4,456 threat)

06:09:42.375 You hit Operations Training Dummy with Annihilate for 667 energy damage (667 threat)

06:09:51.908 You hit Operations Training Dummy with Annihilate for 4,120 energy damage (4,120 threat)

06:09:53.348 You hit Operations Training Dummy with Annihilate for 537 energy damage (537 threat)

06:10:01.406 You hit Operations Training Dummy with Annihilate for 4,101 energy damage (4,101 threat)

06:10:03.351 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:10.679 You hit Operations Training Dummy with Annihilate for 3,540 energy damage (3,540 threat)

06:10:12.342 You hit Operations Training Dummy with Annihilate for 476 energy damage (476 threat)

06:10:16.827 You hit Operations Training Dummy with Annihilate for 4,053 energy damage (4,053 threat)

06:10:18.350 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:23.123 You hit Operations Training Dummy with Annihilate for 4,098 energy damage (4,098 threat)

06:10:24.342 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:29.255 You hit Operations Training Dummy with Annihilate for 6,225* energy damage (6,225 threat)

06:10:31.364 You hit Operations Training Dummy with Annihilate for 856* energy damage (856 threat)

06:10:35.579 You hit Operations Training Dummy with Annihilate for 5,989* energy damage (5,989 threat)

06:10:37.380 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:10:41.988 You hit Operations Training Dummy with Annihilate for 3,836 energy damage (3,836 threat)

06:10:43.333 You hit Operations Training Dummy with Annihilate for 544 energy damage (544 threat)

06:10:48.330 You hit Operations Training Dummy with Annihilate for 3,888 energy damage (3,888 threat)

06:10:50.332 You hit Operations Training Dummy with Annihilate for 1,103* energy damage (1,103 threat)

06:10:54.928 You hit Operations Training Dummy with Annihilate for 3,411 energy damage (3,411 threat)

06:10:56.347 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:11:01.542 You hit Operations Training Dummy with Annihilate for 3,670 energy damage (3,670 threat)

06:11:03.353 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:11:07.923 You hit Operations Training Dummy with Annihilate for 6,743* energy damage (6,743 threat)

06:11:09.338 You hit Operations Training Dummy with Annihilate for 584 energy damage (584 threat)

06:11:14.253 You hit Operations Training Dummy with Annihilate for 4,001 energy damage (4,001 threat)

06:11:16.355 You hit Operations Training Dummy with Annihilate for 1,140* energy damage (1,140 threat)

06:11:20.464 You hit Operations Training Dummy with Annihilate for 3,488 energy damage (3,488 threat)

06:11:22.354 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:11:26.598 You hit Operations Training Dummy with Annihilate for 3,428 energy damage (3,428 threat)

06:11:28.348 You hit Operations Training Dummy with Annihilate for 575 energy damage (575 threat)

06:11:33.828 You hit Operations Training Dummy with Annihilate for 4,019 energy damage (4,019 threat)

06:11:35.347 You hit Operations Training Dummy with Annihilate for 549 energy damage (549 threat)

06:11:40.595 You hit Operations Training Dummy with Annihilate for 3,820 energy damage (3,820 threat)

06:11:42.337 You hit Operations Training Dummy with Annihilate for 523 energy damage (523 threat)

06:11:48.076 You hit Operations Training Dummy with Annihilate for 3,568 energy damage (3,568 threat)

06:11:49.336 You hit Operations Training Dummy with Annihilate for 514 energy damage (514 threat)

06:11:55.818 You hit Operations Training Dummy with Annihilate for 7,152* energy damage (7,152 threat)

06:11:57.333 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:12:02.070 You hit Operations Training Dummy with Annihilate for 3,399 energy damage (3,399 threat)

06:12:03.332 You hit Operations Training Dummy with Annihilate for 1,081* energy damage (1,081 threat)

06:12:07.542 You hit Operations Training Dummy with Annihilate for 6,183* energy damage (6,183 threat)

06:12:09.326 You hit Operations Training Dummy with Annihilate for 1,047* energy damage (1,047 threat)

06:12:14.381 You hit Operations Training Dummy with Annihilate for 6,667* energy damage (6,667 threat)

06:12:16.373 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:12:21.208 You hit Operations Training Dummy with Annihilate for 4,092 energy damage (4,092 threat)

06:12:23.328 You hit Operations Training Dummy with Annihilate for 655 energy damage (655 threat)

06:12:27.130 You hit Operations Training Dummy with Annihilate for 3,581 energy damage (3,581 threat)

06:12:29.351 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:12:34.398 You hit Operations Training Dummy with Annihilate for 3,943 energy damage (3,943 threat)

06:12:36.338 You hit Operations Training Dummy with Annihilate for 791* energy damage (791 threat)

06:12:39.939 You hit Operations Training Dummy with Annihilate for 4,436 energy damage (4,436 threat)

06:12:41.342 You hit Operations Training Dummy with Annihilate for 485 energy damage (485 threat)

06:12:46.888 You hit Operations Training Dummy with Annihilate for 7,141* energy damage (7,141 threat)

06:12:48.345 You hit Operations Training Dummy with Annihilate for 632 energy damage (632 threat)

06:12:53.224 You hit Operations Training Dummy with Annihilate for 3,560 energy damage (3,560 threat)

06:12:55.372 You hit Operations Training Dummy with Annihilate for 481 energy damage (481 threat)

06:12:59.427 You hit Operations Training Dummy with Annihilate for 3,628 energy damage (3,628 threat)

06:13:01.329 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:13:05.580 You hit Operations Training Dummy with Annihilate for 4,082 energy damage (4,082 threat)

06:13:07.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:12.102 You hit Operations Training Dummy with Annihilate for 6,321* energy damage (6,321 threat)

06:13:13.331 You hit Operations Training Dummy with Annihilate for 486 energy damage (486 threat)

06:13:18.379 You hit Operations Training Dummy with Annihilate for 3,420 energy damage (3,420 threat)

06:13:20.333 You hit Operations Training Dummy with Annihilate for 1,073* energy damage (1,073 threat)

06:13:24.855 You hit Operations Training Dummy with Annihilate for 3,799 energy damage (3,799 threat)

06:13:26.354 You hit Operations Training Dummy with Annihilate for 524 energy damage (524 threat)

06:13:31.059 You hit Operations Training Dummy with Annihilate for 3,825 energy damage (3,825 threat)

06:13:32.337 You hit Operations Training Dummy with Annihilate for 449 energy damage (449 threat)

06:13:38.429 You hit Operations Training Dummy with Annihilate for 3,738 energy damage (3,738 threat)

06:13:40.339 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:46.309 You hit Operations Training Dummy with Annihilate for 3,523 energy damage (3,523 threat)

06:13:48.354 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:13:54.170 You hit Operations Training Dummy with Annihilate for 3,860 energy damage (3,860 threat)

06:13:55.358 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:14:02.433 You hit Operations Training Dummy with Annihilate for 3,534 energy damage (3,534 threat)

06:14:04.343 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:14:08.560 You hit Operations Training Dummy with Annihilate for 3,875 energy damage (3,875 threat)

06:14:10.343 You hit Operations Training Dummy with Annihilate for 548 energy damage (548 threat)

06:14:14.761 You hit Operations Training Dummy with Annihilate for 6,886* energy damage (6,886 threat)

06:14:16.348 You hit Operations Training Dummy with Annihilate for 578 energy damage (578 threat)

06:14:20.930 You hit Operations Training Dummy with Annihilate for 3,696 energy damage (3,696 threat)

06:14:22.341 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:14:29.040 You hit Operations Training Dummy with Annihilate for 4,076 energy damage (4,076 threat)

06:14:30.328 You hit Operations Training Dummy with Annihilate for 460 energy damage (460 threat)

06:14:35.438 You hit Operations Training Dummy with Annihilate for 3,979 energy damage (3,979 threat)

06:14:37.364 You hit Operations Training Dummy with Annihilate for 930* energy damage (930 threat)

06:14:42.940 You hit Operations Training Dummy with Annihilate for 5,891* energy damage (5,891 threat)

06:14:44.358 You hit Operations Training Dummy with Annihilate for 634 energy damage (634 threat)

06:14:49.168 You hit Operations Training Dummy with Annihilate for 3,565 energy damage (3,565 threat)

06:14:50.367 You hit Operations Training Dummy with Annihilate for 442 energy damage (442 threat)

06:14:55.422 You hit Operations Training Dummy with Annihilate for 4,073 energy damage (4,073 threat)

06:14:57.355 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:15:01.501 You hit Operations Training Dummy with Annihilate for 3,865 energy damage (3,865 threat)

06:15:03.351 You hit Operations Training Dummy with Annihilate for 936* energy damage (936 threat)

06:15:07.743 You hit Operations Training Dummy with Annihilate for 3,659 energy damage (3,659 threat)

06:15:09.347 You hit Operations Training Dummy with Annihilate for 588 energy damage (588 threat)

06:15:14.067 You hit Operations Training Dummy with Annihilate for 3,890 energy damage (3,890 threat)

06:15:15.345 You hit Operations Training Dummy with Annihilate for 1,062* energy damage (1,062 threat)

06:15:21.893 You hit Operations Training Dummy with Annihilate for 3,935 energy damage (3,935 threat)

06:15:23.347 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:15:27.838 You hit Operations Training Dummy with Annihilate for 3,528 energy damage (3,528 threat)

06:15:29.347 You hit Operations Training Dummy with Annihilate for 586 energy damage (586 threat)

06:15:33.492 You hit Operations Training Dummy with Annihilate for 4,176 energy damage (4,176 threat)

06:15:35.337 You hit Operations Training Dummy with Annihilate for 557 energy damage (557 threat)

06:15:40.223 You hit Operations Training Dummy with Annihilate for 7,294* energy damage (7,294 threat)

06:15:42.347 You hit Operations Training Dummy with Annihilate for 812* energy damage (812 threat)

06:15:46.424 You hit Operations Training Dummy with Annihilate for 3,622 energy damage (3,622 threat)

06:15:48.354 You hit Operations Training Dummy with Annihilate for 512 energy damage (512 threat)

06:15:54.611 You hit Operations Training Dummy with Annihilate for 3,434 energy damage (3,434 threat)

06:15:56.343 You hit Operations Training Dummy with Annihilate for 569 energy damage (569 threat)

06:16:00.813 You hit Operations Training Dummy with Annihilate for 3,710 energy damage (3,710 threat)

06:16:02.342 You hit Operations Training Dummy with Annihilate for 505 energy damage (505 threat)

06:16:07.764 You hit Operations Training Dummy with Annihilate for 3,957 energy damage (3,957 threat)

06:16:09.335 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:16:14.239 You hit Operations Training Dummy with Annihilate for 6,363* energy damage (6,363 threat)

06:16:16.349 You hit Operations Training Dummy with Annihilate for 535 energy damage (535 threat)

06:16:20.452 You hit Operations Training Dummy with Annihilate for 6,232* energy damage (6,232 threat)

06:16:22.333 You hit Operations Training Dummy with Annihilate for 530 energy damage (530 threat)

06:16:26.443 You hit Operations Training Dummy with Annihilate for 4,062 energy damage (4,062 threat)

06:16:28.349 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

06:16:34.281 You hit Operations Training Dummy with Annihilate for 3,977 energy damage (3,977 threat)

06:16:36.360 You hit Operations Training Dummy with Annihilate for 0 (dodge) damage (1 threat)

06:16:40.382 You hit Operations Training Dummy with Annihilate for 3,420 energy damage (3,420 threat)

06:16:42.332 You hit Operations Training Dummy with Annihilate for 0 (miss) damage (1 threat)

 

 

I removed all crits and misses from the parse and ordered the damage by ascending order.

 

 

 

442

449

460

476

481

485

486

505

512

514

523

524

530

535

537

544

548

549

557

569

575

578

584

586

588

632

634

655

667

3399

3411

3420

3420

3428

3434

3488

3523

3528

3534

3540

3560

3565

3568

3581

3622

3628

3659

3670

3696

3710

3738

3799

3820

3825

3836

3860

3865

3875

3888

3890

3935

3943

3957

3977

3979

4001

4019

4053

4062

4073

4076

4082

4092

4098

4101

4120

4176

4436

4456

 

 

 

It is really obvious for you and me that the first 29 numbers are offhand hits.

One way to actually separate them is via the average damage.

So you can calculate the damage average from all of the abilities above which is 2585. The min damage possible from the MH is always above the average value due to the effect of offhand scaling value. So if you take everything above the average value, you are almost guaranteed to select the MH hits.

Now this needs more checking, I will try to confirm this as well to abilities that have multiple hits.

 

Unfortunately, this algorithm only works when multiple passes are made over the data. You need an initial pass to calculate the average off hand hit and then a second pass to identiy them. Since Parsec is a real time combat parser it only does one pass and doing more than one pass doesn't make sense until the dataset is complete.

 

That said, you should be happy to know that I finally came up with a satisfactory algorithm. It doesn't exactly identify off hand hits but instead it identifies each hit of an ability after it's activation and gives it an index. For example lets look at master strike:

 

18:26:03.222 You activate Master Strike
18:26:03.599 You hit Operations Training Dummy with Master Strike for 2,878 energy damage (2,878 threat)
18:26:03.599 You hit Operations Training Dummy with Master Strike for 424 energy damage (424 threat)
18:26:04.184 You hit Operations Training Dummy with Master Strike for 4,926* energy damage (4,926 threat)
18:26:04.184 You hit Operations Training Dummy with Master Strike for 559 energy damage (559 threat)
18:26:05.600 You hit Operations Training Dummy with Master Strike for 10,001* energy damage (10,001 threat)
18:26:05.600 You hit Operations Training Dummy with Master Strike for 1,498 energy damage (1,498 threat)

 

The algorithm sees the Master Strike activation and then identifies each hit after it with an index 1 through 6. The UI will display a total row for all master strike hits followed by a row for each hit.

 

Master Strike -----
Master Strike (1/6) ---
Master Strike (2/6) ---
Master Strike (3/6) ---
Master Strike (4/6) ---
Master Strike (5/6) ---
Master Strike (6/6) ---

 

There were three instances that caused problems with this algorithm and they were dealt with as follows.

 

Attacks that cause Effects - Some attacks cause Effects like bleeds. These will continue to be listed differently as was designed in the last release, and the bleeds will not be broken down by tick since they do not have an ability activation to be associated with. I didn't see this as an issue since they do not have offhand bleeds.

 

AOE Attacks - Any Attack that hits multiple targets after it has been activated is identified as (Multi Target) and does not display detailed rows. This is to prevent FlyBy from having 56 entries through out a fight. The cool thing is that if you are on the dummy flyby will not be "Multi Target" because it only hits one target. In that scenario it will display 3 separate hits under its total row.

 

Spam-able Multi Hit Attacks - Any attack that has no cooldown, hits multiple times and can be spammed runs the risk of its last hits overlapping the next activation of the ability. All of the basic attacks fall into this category. For example Strike on a Sentinel will usually have 4 hits. If you spam the ability the 3rd or 4th hit will often be picked up under the next activation. This will cause Strike to show 5 or 6 buckets instead of 4 because the second strike picks up hit 3 and 4 of the first, in addition to its own 4 hits:

 

18:33:17.536 You activate Strike
18:33:17.537 You hit Operations Training Dummy with Strike for 707* energy damage (707 threat)
18:33:18.556 You hit Operations Training Dummy with Strike for 0 (dodge) damage (1 threat)
18:33:18.777 You activate Strike
18:33:18.777 You hit Operations Training Dummy with Strike for 0 (dodge) damage (1 threat)
18:33:19.196 You hit Operations Training Dummy with Strike for 393 energy damage (393 threat)
18:33:19.696 You hit Operations Training Dummy with Strike for 821* energy damage (821 threat)
18:33:20.569 You hit Operations Training Dummy with Strike for 476 energy damage (476 threat)
18:33:20.569 You hit Operations Training Dummy with Strike for 470 energy damage (470 threat)
18:33:21.570 You hit Operations Training Dummy with Strike for 442 energy damage (442 threat)

 

Unfortunately the fix for this would require a 2 pass system where the most frequent bucket count could be found during the first pass, then used to correct this problem during the second pass. However, as stated a second pass isn't really in the cards for a real time parser like Parsec so this will just be left as is.

 

All in all I am quit happy with how it is turning out and I hope you all get as much use out of it as I have already. This combined with the new miss/resist column is very enlightening to the offhand miss rate and it's affect on damage inconsistency.

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Snip.

First thing first, awesome work! Thank you for this :)

As for the the one I talked about you present a fair point, I forgot about the Real Time issue, mine would only work once the fight is over but that's not really what we want. However, I might have a solution that wouldn't require a second pass if you are still interested.

 

I will either edit this post later or post a new one.

 

edit: Does your average include misses ? As in hits that does 0 damage ?

Edited by znihilist
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Hey Docmal,

 

I was unsure about whether this was an issue with the combat log within SWTOR, or whether it was a Parsec one, but I thought that maybe you'd be able to shed some light on it.

 

Last night while doing HM Tyrans, I parsed roughly 400 dps below our other sniper but I was only 1k overall damage behind him. As Tyrans is a single target affair, I am terribly confused as to why the dps number is so far behind him when our overall damage was nearly identical. Any idea how this could happen? I was puzzling over it for the rest of the run :confused:

Edited by Beslley
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Last night while doing HM Tyrans, I parsed roughly 400 dps below our other sniper but I was only 1k overall damage behind him. As Tyrans is a single target affair, I am terribly confused as to why the dps number is so far behind him when our overall damage was nearly identical. Any idea how this could happen? I was puzzling over it for the rest of the run :confused:

 

Have you both uploaded to Torparse and checked it there?

In parsec have you checked how long was each fight for you and for him ? Only think i can think of is that you had some debuff on you that stayed longer then the fight itself and that left you in combat for much longer then it actually was. Being able to see it as log on Torparse website would help with that.

 

If you could post a link to your log and this other sniper, it would be much easier to established what's happened.

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Hey Docmal,

 

I was unsure about whether this was an issue with the combat log within SWTOR, or whether it was a Parsec one, but I thought that maybe you'd be able to shed some light on it.

 

Last night while doing HM Tyrans, I parsed roughly 400 dps below our other sniper but I was only 1k overall damage behind him. As Tyrans is a single target affair, I am terribly confused as to why the dps number is so far behind him when our overall damage was nearly identical. Any idea how this could happen? I was puzzling over it for the rest of the run :confused:

 

The only thing that would cause this would be a difference in the time each of you was in combat. The difference in time in combat could be different start, end times or a death and combat rez.

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First thing first, awesome work! Thank you for this :)

As for the the one I talked about you present a fair point, I forgot about the Real Time issue, mine would only work once the fight is over but that's not really what we want. However, I might have a solution that wouldn't require a second pass if you are still interested.

 

I will either edit this post later or post a new one.

 

edit: Does your average include misses ? As in hits that does 0 damage ?

 

My algorithm is not using any averages to determine the offhand hits. Instead it indexes damage events after an ability activate. As for misses, they are included in the buckets and reported on the UI.

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The only thing that would cause this would be a difference in the time each of you was in combat. The difference in time in combat could be different start, end times or a death and combat rez.

 

I suppose that could be it, but nobody died or was combat rezzed, so it would have to be different start/end times for each of us. Very bizarre. Thanks for the explanation :)

 

Have you both uploaded to Torparse and checked it there?

In parsec have you checked how long was each fight for you and for him ? Only think i can think of is that you had some debuff on you that stayed longer then the fight itself and that left you in combat for much longer then it actually was. Being able to see it as log on Torparse website would help with that.

 

If you could post a link to your log and this other sniper, it would be much easier to established what's happened.

 

I'll upload it once I'm out of the office.

Edited by Beslley
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My algorithm is not using any averages to determine the offhand hits. Instead it indexes damage events after an ability activate. As for misses, they are included in the buckets and reported on the UI.

 

That's not what I meant it, on the UI there is the average value of X ability (normal and crit), do you include the hits that miss when calculating that value ?

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That's not what I meant it, on the UI there is the average value of X ability (normal and crit), do you include the hits that miss when calculating that value ?

 

Oh I see what you are asking now. I reviewed the code and misses are currently counted when the avg is calculated for damage out but not damage in. This seems like an oversight so I will be changing that in the next release.

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Oh I see what you are asking now. I reviewed the code and misses are currently counted when the avg is calculated for damage out but not damage in. This seems like an oversight so I will be changing that in the next release.

Okay, check this piece of code, it uses the average method but without making a second pass on the numbers. However, if the first MH hit misses, then it will register the first OH hit as a MH hit. But it will regulate itself once it register another MH hit.

 

/*
isoffhand equals 1 if offhand hit or 0 if mainhand
hit is the damage of hit
average is the average value of hits
hitcounter is a counter of how many of the same ability we had including the one being evaluated right now
ohcount is counter of how many oh hits the algorithm have counted so far
mhcount is counter of how many mh hits the algorithm have counted so far
ohav is the average value of the offhand hits selected by the algorithm
mhav is the average value of the mainhand hits selected by the algorithm
*/
void isoffhand(double hit, double *average, bool *isoffhand, double hitcounter, double *ohcount, double *mhcount, double *ohav, double *mhav) 
{
if (hitcounter == 1) *average = (hit) / 2.;
else *average = ( (*average) * (hitcoutner-1) + (hit) ) / (hitcounter);
if ( hit <= *average ) 
	{
		*isoffhand = 1;
		(*ohcount)++;
		if ( *ohcount == 1 ) *ohav=hit/2.;
		else *ohav = ( (*ohav) * (*ohcount) + (hit) ) / ( *ohcount + 1. );
    }
else 
	{
		*isoffhand = 0;
		(*mhcount)++;
		if ( *mhcount == 1 ) *mhav=hit/2.;
		else *mhav = ( (*mhav) * (*mhcount) + (hit) ) / ( *mhcount + 1. );
	}
}

 

Ps, there is bound to be an error or something wrong. But the idea is there!

(Also it might bloat out the overall code)

Edited by znihilist
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Hey, I was asking about this a while ago, but I haven't seen anything about it.

 

Is there any chance you can give a detailed analysis of threat by attack/ability done? I understand threat "modifiers" like taunts/boss mechanics would be harder to talk about, but this would be extremely helpful to once and for all rigidify the hierarchy of tank moves corresponding to their threat production.

 

Right now ofc we can just look in the log and guestimate these things, but it would be very nice to get that detailed analysis like is seen in heals given and damage dealt.

 

Plus it would be extremely helpful in analysis of tank tryouts.

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Hi,

 

So, I'm having a unique problem running this program apparently. I've installed it three times now, and cannot get it to work correctly. I have combat logging enabled, and the path is correct. However, when I click on Raid Groups tab nothing happens. When I click on the Parse tab I get a message saying "Error Watching File Value cannot be null. When I click on the Raid tab I get a message saying "You must select a Raid Group to join". Both the Parse and Raid buttons are also red instead of green. Any idea what's causing this or how to fix it? I've asked everyone I know that runs this, and none of them have had this issue.

 

Thanks,

Karmac

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