Torvai Posted October 19, 2017 Share Posted October 19, 2017 (edited) Do you only use Shatter or do you cycle between Impale and Shatter? Because If you only spread your shatter, you're going to have to delay Vengeful Slam, which seems pretty bad to me. I know. Was just a dumbed down version of how to AoE. Although I have to admit that I normally don't bother. Shatter, Slam, sweeping slash. Repeat. I know it's not optimal, but who cares? It's good enough in most cases Edited October 19, 2017 by Torvai Link to comment Share on other sites More sharing options...
Magsel Posted October 19, 2017 Share Posted October 19, 2017 How's Shatter, Vengeful Slam, Sweeping Slash not optimal? SnV trash parse Link to comment Share on other sites More sharing options...
AdjeYo Posted October 19, 2017 Share Posted October 19, 2017 How's Shatter, Vengeful Slam, Sweeping Slash not optimal? SnV trash parse Of course you use Shatter, Vengeful Slam, Sweeping Slash spam first. But then Shatter won't be off CD by the time you Vengeful Slam again, so you need to Impale before the second Vengeful Slam to keep a dot on your targets, which you did do in the parse you sent (although after the second Vengeful Slam there's no more AoE so I assume most adds were dead by then) Link to comment Share on other sites More sharing options...
Drathdrake Posted October 24, 2017 Share Posted October 24, 2017 Thx. Vigilance could really use single target buff/ reward for keeping Dots ^ Link to comment Share on other sites More sharing options...
KendraP Posted October 24, 2017 Share Posted October 24, 2017 Thx. Vigilance could really use single target buff/ reward for keeping Dots ^ Isn't that kind of what they did? Nerf to the freezing force utility exchanged for a buff to single target sustained. For me the changes more or less equal out to where we were pre-changes. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 24, 2017 Share Posted October 24, 2017 Isn't that kind of what they did? Nerf to the freezing force utility exchanged for a buff to single target sustained. For me the changes more or less equal out to where we were pre-changes. The changes only evened out the dps lost with the chilling scream. Class didnt get a buff to its damage it really deserved. Link to comment Share on other sites More sharing options...
Torvai Posted October 25, 2017 Share Posted October 25, 2017 The changes only evened out the dps lost with the chilling scream. Class didnt get a buff to its damage it really deserved. Top parses of melee sustained specs: Pyrotech 10521, Hatred 10226, Vengeance 10385, Annihilation 10437, Lethality 10750 Why do you think veng needs a buff? Link to comment Share on other sites More sharing options...
AdjeYo Posted October 25, 2017 Share Posted October 25, 2017 Top parses of melee sustained specs: Pyrotech 10521, Hatred 10226, Vengeance 10385, Annihilation 10437, Lethality 10750 Why do you think veng needs a buff? Ye Vengeance's damage is fine where it is, Hatred is the sustained mdps that could really use a small dps buff. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 26, 2017 Share Posted October 26, 2017 (edited) Top parses of melee sustained specs: Pyrotech 10521, Hatred 10226, Vengeance 10385, Annihilation 10437, Lethality 10750 Why do you think veng needs a buff? Still worse than Lethality xd Also don't forget FURY spec with 10789.22 dps being a friggin' burst spec xD And hatred is medium range - melee hybrid. Edited October 26, 2017 by Alec_Fortescue Link to comment Share on other sites More sharing options...
ottffsse Posted October 26, 2017 Share Posted October 26, 2017 Still worse than Lethality xd Also don't forget FURY spec with 10789.22 dps being a friggin' burst spec xD And hatred is medium range - melee hybrid. Lethality is technically only so high because of trick move/ holotroverse otherwise it be around 10,5K as well - so it's fair because it is not like you can use that ability whenever you need to save it for repositioning in an actual fight. Well and Fury does something now they did not calculate clearly. Link to comment Share on other sites More sharing options...
Noyjitat Posted November 2, 2017 Share Posted November 2, 2017 60% is too much. No one will take it now. Are you sure that developer team is competent,? Seems not competency went out the door along time ago with this dev team. 90% of the game updates are nerfs or "balance adjustments" or new cartel market addons. It's no wonder they dont have enough time to do a real expansion anymore or even class stories. Link to comment Share on other sites More sharing options...
ComarIVR Posted November 6, 2017 Share Posted November 6, 2017 Actually, at least for me and my "rotation", yes! Do you mind sharing what you replaced it with? Link to comment Share on other sites More sharing options...
winky Posted November 7, 2017 Share Posted November 7, 2017 Do you mind sharing what you replaced it with? Well, gladly! At first, it's about priority, not actual rotation. But Based on Opener, you align your abilities to go after each other as they come off cooldown. As you can see in this parse I have made 10270 DPS. It could get higher if I would go for for second alacrity threshold (~1890 alacrity), but I do not like it because I like to pvp a lot The opener is: Precast Slam (to get at least one stack, feel free to keep using it before you pull). Force charge -> Shatter -> Force Scream -> Impale -> Vengeful Slam -> Hew (from utility) -> Ravage -> Sundering Assault -> Force Scream -> (1) Shatter -> Impale -> Vengeful Slam -> Ravage ->(2) Saber Throw (1) Shatter and Impale comes at the same time out of cooldown like this. I use Shatter, because it consumes less rage (after activation), and does more DPS than Impale. (2) Everything is on CD, so you need to use one filler. Everytime Saber throw is off cooldown use it, every second time use Vicious Slash. Hope this helps Link to comment Share on other sites More sharing options...
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