Suikodens Posted February 7, 2012 Share Posted February 7, 2012 Remove this idiotic implementation. I can still do other ability's during the GCD look, but that's because I memorized when I can use what from before; this is horrible for new users. Now my action bars are always "shiny" looking because they are always active and I have to freakin guess in some instances when an ability is up (because the shiny and shade of cd is tough to see). Go back to what it was, this idea is TERRIBLE Link to comment Share on other sites More sharing options...
Skauron Posted February 7, 2012 Share Posted February 7, 2012 You should just be patient.... play another game... go wash your car.. etc. No need for a unsub when you don't get your way in less than a day. I have the SAME problem as you do, but I'm being patient. I haven't logged in since this morning as I don't even want the slightest of headaches or nausea again. I'm figuring (by track record) it'll take until next week's maintenance to fix, so I'm holding out until then. Oooh i dunno.. there was a massive outcry on swg when they changed the combat system as i recall.. change a game too much and the reason folk stay playing is gone. This guy is entitled to vote with his subscription fee, if he feels its the only thing the supplier will take any notice of. Link to comment Share on other sites More sharing options...
EliteSeraph Posted February 8, 2012 Share Posted February 8, 2012 The ability to distinguish which abilities are on cooldown and which are ready to activate is a great idea. However, when every single ability goes dark during the GCD(which is pretty much all the time in combat), it creates confusion. The source of the confusion stems from abilities also going dark when they're out of range, combined with the blue overlay further obscuring the hotkey. This means that when you're under the GCD, you have no quick reference to tell which abilities are, or are not in range. The blue overlay makes it somewhat easier to tell which abilities are still ON cooldown, but combined with everything else it also makes it look like every ability is constantly out of range or not ready to be used. I can't just glance down and see which abilties are darkened, and which aren't; which are in range and which aren't, because they're ALL dark while the GCD is in effect. Leave darkening to indicate which abilities are out of range. Use the light blue ability overlay to show abilities on cooldown. Use something else to denote GCD. Also, FFS, give us the option to choose between the new changes and reverting to the old setup. Edit: The main point is that the change to the way that hotkeys are displayed does not improve the ease of use. While there might be a few people who actually like the new change, I think that we should be given a choice as to what style of display we want to use. Everyone plays the game a little bit differently, and the lack of customization in the UI is a serious problem. Bioware, PLEASE learn from this. Give us the option to change things. Give us the choice to use a new display feature or not. I know you're working hard on implementing the UI customization patch, but this is NOT the way to start out. Link to comment Share on other sites More sharing options...
fredspekvet Posted February 8, 2012 Share Posted February 8, 2012 Loving the new cooldown indicators, actually these are definately the best so far. they're very clear and work really well. Link to comment Share on other sites More sharing options...
Thesseract Posted February 8, 2012 Share Posted February 8, 2012 I keep hearing about how it passed the PTR. Ignoring that issue for now, how did this get past biowares own internal testers? If they spent even just 5 minutes playing on each class they should have realized how bad a change it is for classes that use/rely on procs and activate abilities before the GCD is up. Link to comment Share on other sites More sharing options...
Arlette Posted February 8, 2012 Share Posted February 8, 2012 I found a solution to the flashy action bar... I wear my sunglasses and no I'm not kidding. Link to comment Share on other sites More sharing options...
darthtoph Posted February 8, 2012 Share Posted February 8, 2012 True. Link to comment Share on other sites More sharing options...
revcasy Posted February 8, 2012 Share Posted February 8, 2012 I really like the new cooldown indicators too. Just sayin'. Link to comment Share on other sites More sharing options...
mufutiz Posted February 8, 2012 Share Posted February 8, 2012 It's a step or two up from before. Unfortunately last patch changing the indicator from its vanilla state was several steps back. Link to comment Share on other sites More sharing options...
EvilGoodOne Posted February 8, 2012 Share Posted February 8, 2012 I really like the new cooldown indicators too. Just sayin'. Oh ye, they are magnificent, so pretty, too bad cant look a em more then for 5 min without having a eye strain and headache. Link to comment Share on other sites More sharing options...
gbrecht Posted February 8, 2012 Share Posted February 8, 2012 signed Link to comment Share on other sites More sharing options...
Oteefo Posted February 8, 2012 Share Posted February 8, 2012 The new cooldown graphics are teh suck...... Link to comment Share on other sites More sharing options...
Euthyphro Posted February 8, 2012 Share Posted February 8, 2012 Just want to add another voice of disapproval with the new darkened icons. As the OP mentioned, it is now MORE difficult to tell what is unavailable and what's on global cooldown. If I didn't have most of my abilities memorized, i'd be having a pretty hard time right now. I preferred the prior system. Link to comment Share on other sites More sharing options...
Deyjarl Posted February 8, 2012 Share Posted February 8, 2012 Again, this does not mean I don't want the Cool down effect changed. http://youtu.be/AUsvE_jpI0Q But you can see especially on the left hand bar, not all abilities flash. Surrender when on cool down doesn't. Abilities that ignore the global cool down don't, etc. I prefer a system of abilities grayed out if not available. Not grayed when available. So much more intuitive system. Link to comment Share on other sites More sharing options...
Noviru Posted February 8, 2012 Share Posted February 8, 2012 Hello everyone, This thread has exceeded our post threshold of 1,000 posts, and as such we have recreated it. Please continue any discussion, feedback, or concerns you have regarding the latest changes to the Ability Bar and cool downs, here: New Ability Bar Cooldown effect. Thank you! Link to comment Share on other sites More sharing options...
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