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Hydraulic Overrides, devs?


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Most "immunity" animations are very distinct and unmistakable. They are this way for a very specific game-play reason. The only one that could use improvement in this is the Guardian's Unremitting buff when they leap, it's not obvious enough.
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Most "immunity" animations are very distinct and unmistakable. They are this way for a very specific game-play reason. The only one that could use improvement in this is the Guardian's Unremitting buff when they leap, it's not obvious enough.

 

The animation is many times larger than the toon itself. It looks lackluster. I understand the mechanics of the visuals in video games. Just asking to make it look better.

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  • 7 months later...
Most "immunity" animations are very distinct and unmistakable. They are this way for a very specific game-play reason. The only one that could use improvement in this is the Guardian's Unremitting buff when they leap, it's not obvious enough.

 

Tell me the animation for saber reflect

 

EXACTLY!

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