cmagrad Posted January 16, 2012 Share Posted January 16, 2012 Assassin tanks are more like Paladin tanking from WoW then Druid Dark ward is temp buff that increases shield chance - holy shield Dark Guard you get small healing from hits - Seals AoE ability that debuffs - HoR Assassinate - HoW You have choice between single target or AoE melee attacks - CS / HoR Wearing light armor has no affect as talents will bring us up to Heavy armor levels. Now if only they fixed shields to work with non white attacks ...... Link to comment Share on other sites More sharing options...
Tallyhoe Posted January 16, 2012 Share Posted January 16, 2012 (edited) I am posting my stats from my assassin tank right now without any buffs.. just with dark charge active and dark ward up. Defense chance is 27.78% chance(30% is cap) Absorption chance is 35.54%(When shield i take that much less damage from the attack after damage reduction) Shield chance(with dark ward active and 4 piece is..) 55.56% 21,757 HP(not buffed) Damage reduction is 42.67% from armor with dark charge active. Thats 47.67% keeping wither active Soo, basically... sith assassins have a VERY strong mitigation. My health never spikes.. Most people that claim they are with Assassin tanks and their health spikes is mostly, because most of the assassin tanking gear is poorly itemized. They all have absorb and accuracy. Frankly, I dont have hardly any accuracy at all and I hold aggro very well. I also run with 31 build with Whither.. which is 5% extra damage reduction. The self healing is timed nicely during an uninterrupted lash of attacks with your 3 charge with your force lightning is nice. People say its just "Meh" but its very powerful IMO 3% your total health EVERY tick of chain lightning damage.. Its pretty big when you have 23k HP raid buffed.. nice little heal. Chain lightning ticks about.. 3-4 times.. so thats 9-12% of your health.. Also.. since shield cap is 50%.. on top of darkward... we have the potential to hit 65%-70%(unlikely with current gear) shield rating. Jugs will ONLY ever have 50% Now our Cooldowns. Deflect 50% range defense and melee defense- 2min cd Force shroud(when speced into have 5 secs) of PURE FORCE AND TECH IMMUNITY as well as wiping all current negative status clean from your character(but not bleeding) 45 sec CD Juggernauts CDs Invincible Instant Cooldown: 3 minutes Reduces all damage taken by 40% for 10 seconds. Saber Ward Instant Cooldown: 3 minutes Raises a lightsaber ward, increasing melee and ranged defenses by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds. I personally say ours is more WIN! I use force shroud like it ain't no bodies business. Also on the whole.. we make up for not having as much armor.. by having stupid amounts of HP as well. As for saying assassin tanks health is spikey.. well they have been with assassin tanks that stack absorb and not touch their augments =p.. me.. I farmed pvp gear for the shield/def rating gear.. F having high absorb.. whats the point of absorbing 45% of the damage when you shield.. if you never shield =p EDIT: 1.1 they are increasing the amount of self healing we get from dark charge.. WIN! and increasing wither damage.. MORE WIN! 15% more high amount of threat. http://www.torhead.com/skill-calc#200bIrokrskbsZZf0cM.1 I think i use the typical build. Any questions PM me. Edited January 16, 2012 by Tallyhoe Link to comment Share on other sites More sharing options...
Ajahax Posted January 22, 2012 Author Share Posted January 22, 2012 Once again! Thanks for all of your help! Link to comment Share on other sites More sharing options...
Cichard Posted January 22, 2012 Share Posted January 22, 2012 Assassin tanks are more like Paladin tanking from WoW then Druid Dark ward is temp buff that increases shield chance - holy shield Dark Guard you get small healing from hits - Seals AoE ability that debuffs - HoR Assassinate - HoW You have choice between single target or AoE melee attacks - CS / HoR Wearing light armor has no affect as talents will bring us up to Heavy armor levels. Now if only they fixed shields to work with non white attacks ...... shields work fine they are working as intended. You can not Defened or Shield against Internal or Elemental damge. they can only be resisted. Everything else you can Defend or sheild against. Link to comment Share on other sites More sharing options...
TAKAIMASURAO Posted March 16, 2012 Share Posted March 16, 2012 You are so wrong...not only have the devs made it clear about 30 times that all tanks can be MTs but I have a SA tank lv 25 and (other than idiot dps warriors jumping in for the first hit) have had no trouble tanking, keeping aggro and staying alive. Not all of us Marauders are idiots <>..<> Link to comment Share on other sites More sharing options...
French-toast Posted March 16, 2012 Share Posted March 16, 2012 First thing, SA is not a MT, SA is a OT. That is it. i have solo tanked jarg and sorno together, with an offtank(dps jug switched stance) to pick up jarg when the stun bot comes out. i have solo tanked G4-B3 heavy fabricator, with 10 stacks of his armor reduction. i have tanked every boss in 8 man hard modes. Link to comment Share on other sites More sharing options...
Katahn Posted March 16, 2012 Share Posted March 16, 2012 Not all of us Marauders are idiots <>..<> It isn't a marauder thing, it is a sith warrior thing in general. Those guys just can't bring themselves to stop even for a second once they get moving. That's "ok" when they're the tank of course (Immortal Juggernauts) but in other cases it can be a little frustrating for some folks. I've just come to a point of thinking it really doesn't matter if the mobs are dying and the healer isn't complaining. If the DPS SW (regardless of AC) wants to leap ahead, let them. If the healer can keep up and stuff dies it is a win. If the healer can't keep up then we'll end up being down a DPS and eventually said DPS SW might eventually learn (or ragequit and get replaced by my Khem Val ) Link to comment Share on other sites More sharing options...
Dhariq Posted March 22, 2012 Share Posted March 22, 2012 (edited) First thing, SA is not a MT, SA is a OT. That is it. *laugh* Yeah you and that developer without a clue think that. Nice show of absolutely no real knowledge of this game and its mechanics though. If by OT one mean taking adds and stuff you are actually the worst for it since at 3+ targets your Dark Ward will start to vanish before you can even refresh it. Edited March 22, 2012 by Dhariq Link to comment Share on other sites More sharing options...
Treisababe Posted March 22, 2012 Share Posted March 22, 2012 I know im only lvl 36 but tanking is as an assassin i have no issues with getting spiked down at all. Ive had healers in flashpoints tell me ive been the easiest tank to heal. I have 9.8k Unbuffed Hp 20% D 30+% sheild and 28% absorb. I know itll be differnt when i get to 50 but as far as im seeing Assassins tank as well or sometimes better then the rest. All it comes down to is getting to know your class and preforming. THIS ISNT WOW. You actually have to try Link to comment Share on other sites More sharing options...
JackBlackjack Posted March 22, 2012 Share Posted March 22, 2012 First thing, SA is not a MT, SA is a OT. That is it. You are so wrong about this. Im main tank for my guild and we have all operations hard mode on farm status. We dont even use 2 tanks on the KP "shower" bot boss, and I keep tanking it 100% of the time with 10 stacks with no problem. Link to comment Share on other sites More sharing options...
nToxiK Posted March 22, 2012 Share Posted March 22, 2012 Who is the better tank for Foreman Crusher Nightmare? Jugg or Assassin? We usually use a Jugg because Juggs are terrible for picking up the adds but that aside if there were no adds, which tank would be better? Juggs seem to have the better defensive cooldowns for his enrage, no? Link to comment Share on other sites More sharing options...
Cichard Posted March 23, 2012 Share Posted March 23, 2012 Who is the better tank for Foreman Crusher Nightmare? Jugg or Assassin? We usually use a Jugg because Juggs are terrible for picking up the adds but that aside if there were no adds, which tank would be better? Juggs seem to have the better defensive cooldowns for his enrage, no? we use an assassin tank. I have 27k hp fully buffed. First enrage i use Defletion 2nd enrage i use my adrenal then rakata med pac and have over 31k hp and use force lighting. at this hp level force lighting heals me for over 1k a tick. and if i happen to dip below half hp i use over charge saber. I'm also vocal with my healers in vent and tell them I have a Deflection up or not before each enrage so they know. But with this hp pool and healers being on the ball I can tank him with out using a cooldown if i really had to. Link to comment Share on other sites More sharing options...
Ravand Posted March 25, 2012 Share Posted March 25, 2012 However, because of the different mechanics certain classes are better at certain situations. Assassin tanks can hold aoe and main agro very well. Problem is they are the most prone to being spiked by one big hit. As the "avoidance" tank your always a few unlucky rolls away from taking 2 big hits and going down, which the mitigation tanks don't have to face as an issue. That said, assassins have lots of activateable abilities and can be more reactive than their counterparts. Probably not the best tank for the hardest single target dps bosses around, but a good choice for some content nonetheless. Avoidance Tank delusion person detected ROFL Link to comment Share on other sites More sharing options...
Armedcitizin Posted October 4, 2015 Share Posted October 4, 2015 Im a lvl 16 assassin tank. What moves should I have for my character? Link to comment Share on other sites More sharing options...
Olteron Posted October 15, 2015 Share Posted October 15, 2015 This thread is old as hell. Ignore it. Post a new one. And as a 16 tank you don't have all your moves. Just keep your ward up. Use aoe on mobs and thrash boss and taunt. Link to comment Share on other sites More sharing options...
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