Essence_of_Light Posted October 22, 2014 Share Posted October 22, 2014 This is fairly close! This change (and the Character Screen change in a different thread) were scheduled for a later update and ended up getting pulled into 2.10.2 at the last minute, so the changes weren't found when I was compiling the notes for this update. I'm going to add the new notes to the 2.10.2 notes ASAP, as it is most certainly a noteworthy change! - Tait Thanks a ton, Tait. You da real MVP. Link to comment Share on other sites More sharing options...
BenKatarn Posted October 22, 2014 Share Posted October 22, 2014 This is fairly close! This change (and the Character Screen change in a different thread) were scheduled for a later update and ended up getting pulled into 2.10.2 at the last minute, so the changes weren't found when I was compiling the notes for this update. I'm going to add the new notes to the 2.10.2 notes ASAP, as it is most certainly a noteworthy change! - Tait Don't forget to add the change that the "Bloom" graphics setting is now no longer required to see rain on the windows of the Dromund Kaas stronghold. Link to comment Share on other sites More sharing options...
Fortuona Posted October 22, 2014 Share Posted October 22, 2014 Yes, I definitely want to say thank you for all of these changes! I realize I pointed out a bug but did not say thank you. I'm very happy with the changes overall. So.....Thank you! :-) Link to comment Share on other sites More sharing options...
Jacobise Posted October 22, 2014 Share Posted October 22, 2014 (edited) The Barkeeper still has a name tag. I can confirm this as well. Bartender still shows as an NPC so perhaps they intend to turn him into a vendor down the road? That would be REALLY nice. Edited October 22, 2014 by Jacobise Spelling Link to comment Share on other sites More sharing options...
ikinai Posted October 22, 2014 Share Posted October 22, 2014 I can confirm this as well. Bartender still shows as an NPC so perhaps that intend to turn him into a vendor down the road? That would be REALLY nice. Yeah, Kaliyo needs to get drunk. Wait a minute, second thought.... Link to comment Share on other sites More sharing options...
AlienEyeTX Posted October 22, 2014 Share Posted October 22, 2014 Yeah, Kaliyo needs to get drunk. Wait a minute, second thought.... No. No second thoughts about that one! Kaliyo and Vette are gonna be a riot when they drink together. Link to comment Share on other sites More sharing options...
MagikFingerz Posted October 22, 2014 Share Posted October 22, 2014 Great change! Keep up the good work Now just remove companions being holograms if you're not logged into the character they belong to. Wow, this is awesome! You actually listen to us, thanks. Now I just need non-holo companions to be 100% happy with Strongholds This. Please! Link to comment Share on other sites More sharing options...
Max_Killjoy Posted October 22, 2014 Share Posted October 22, 2014 I can confirm this as well. Bartender still shows as an NPC so perhaps they intend to turn him into a vendor down the road? That would be REALLY nice. The bartender, waitress, and serving droid need to actually sell all the food and drink from around the galaxy. Link to comment Share on other sites More sharing options...
TaitWatson Posted October 22, 2014 Share Posted October 22, 2014 (edited) Hey folks, After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window. I'll put that in as part of my Patch Note update as well. -tait (p.s. - sorry about hijacking your thread, Jerba!) Edited October 22, 2014 by TaitWatson Link to comment Share on other sites More sharing options...
ikinai Posted October 22, 2014 Share Posted October 22, 2014 No. No second thoughts about that one! Kaliyo and Vette are gonna be a riot when they drink together. Well, I guess she couldn't make the place look any worse than it is. I mean, the network security screen is already tilted to the left and falling off the wall, and Blizz just stands at the entrance under his scrap peddlers stall with HK51 harassing visitors as they enter my Nar Shaddaa stronghold. Treek let the veractyl out and is running through the halls, it's a wonder my bartender and dancers haven't run off yet. Link to comment Share on other sites More sharing options...
BrintoSFJ Posted October 22, 2014 Share Posted October 22, 2014 This is fairly close! This change (and the Character Screen change in a different thread) were scheduled for a later update and ended up getting pulled into 2.10.2 at the last minute, so the changes weren't found when I was compiling the notes for this update. I'm going to add the new notes to the 2.10.2 notes ASAP, as it is most certainly a noteworthy change! - Tait A heroic quest on imp side in belsavis have been bugged since launch, it can not be taken again directly from npc once it is completed, people have to get it from another person who have it , we have been reporting that again and again; i alone have reported that bug at least 10 times, you guys did not even bother fixing that. but you went ahead and "fixed' a bug that most of the playerbase enjoyed instead of making that a toggle option. you guys are really something... Link to comment Share on other sites More sharing options...
Darth_Wicked Posted October 22, 2014 Share Posted October 22, 2014 (edited) A heroic quest on imp side in belsavis have been bugged since launch, it can not be taken again directly from npc once it is completed, people have to get it from another person who have it , we have been reporting that again and again; i alone have reported that bug at least 10 times, you guys did not even bother fixing that. but you went ahead and "fixed' a bug that most of the playerbase enjoyed instead of making that a toggle option. you guys are really something... Untrue. It worked fine for a serious while AFTER launch. At the very least, until the end of 2012. EDIT: Regardless, this is great news all around. Edited October 22, 2014 by Darth_Wicked Link to comment Share on other sites More sharing options...
Wartornfey Posted October 22, 2014 Share Posted October 22, 2014 Hey folks, After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window. I'll put that in as part of my Patch Note update as well. -tait (p.s. - sorry about hijacking your thread, Jerba!) I'm waiting for Tait to say "and that bug with clothing clipping through mounts has finally been fixed too!". Wishful thinking? Link to comment Share on other sites More sharing options...
Jerba Posted October 22, 2014 Author Share Posted October 22, 2014 (p.s. - sorry about hijacking your thread, Jerba!) No problem, that was totally worth it. Our GM is going to be happy he isn't forced to login at server reset anymore. Link to comment Share on other sites More sharing options...
laughingbuddha Posted October 22, 2014 Share Posted October 22, 2014 Awesome. Thanks! Also, as mentioned above having persistent companions that don't turn into holos would rock, too. If only they could keep the custom gear we have them decked out in, and not revert to the default stuff like they do as a holo. Link to comment Share on other sites More sharing options...
Nepthen Posted October 22, 2014 Share Posted October 22, 2014 Hey folks, After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window. I'll put that in as part of my Patch Note update as well. -tait (p.s. - sorry about hijacking your thread, Jerba!) It still confuses me how important notes like this get missed... Nevertheless, this is a great thing! Thank you! Link to comment Share on other sites More sharing options...
Deewe Posted October 22, 2014 Share Posted October 22, 2014 This is fairly close! This change (and the Character Screen change in a different thread) were scheduled for a later update and ended up getting pulled into 2.10.2 at the last minute, so the changes weren't found when I was compiling the notes for this update. Hey folks, After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window. Thanks for that, Very much appreciated. Link to comment Share on other sites More sharing options...
Nothematic Posted October 22, 2014 Share Posted October 22, 2014 Hey folks, After doing a check to see what else was pulled into 2.10.2, we found that the ability for Guild Masters to allow other Ranks within the Guild to start Invasions was also put in! GMs can set this permission within the Ranks tab in the Guild window. I'll put that in as part of my Patch Note update as well. -tait (p.s. - sorry about hijacking your thread, Jerba!) I thought you guys said you wouldn't be fixing the Character Screen bug? It was better bugged. Link to comment Share on other sites More sharing options...
Darth_Wicked Posted October 22, 2014 Share Posted October 22, 2014 I thought you guys said you wouldn't be fixing the Character Screen bug? It was better bugged. I believe Tait said he would transmit to the dev team that a lot of people liked the new PoV; he never stated it would remain like that. Different things. Link to comment Share on other sites More sharing options...
Varium Posted October 22, 2014 Share Posted October 22, 2014 With this and the 16 gf back in, they might be making performance increasing update one day, which mean they might pull the pod racing expansion from the corner and blow the dust covering it. Link to comment Share on other sites More sharing options...
G_Hosa_Phat Posted October 22, 2014 Share Posted October 22, 2014 (edited) That's awesome! I've not even really done a whole lot with my SH yet, but I love the fact that the community "outcry" over this particular issue has been addressed. Unfortunately, I am no longer able to interact or make any use of the med droids (imperial & republic) that I purchased for my strongholds. This is so far true for Shadowlands and Begeren Colony strongholds. The droids no longer show as interactable so I can neither repair nor buy supplies from them. My other vendors appear to be unaffected and still work. Is anyone else seeing this? Thanks :-) Question, has anyone else checked/confirmed this? I haven't had a chance to log in since the update, and I do so love having my med droid along with my other vendor(s). (P.S., I wouldn't mind seeing even more vendors available, along with some more terminals and such goodies, when you get around to it. ) Edited October 22, 2014 by G_Hosa_Phat Link to comment Share on other sites More sharing options...
DogEyedBoy Posted October 22, 2014 Share Posted October 22, 2014 (edited) I can no longer interact with my "Medical Droid (Imperial)" who before today's patch was a vendor but I can still interact with "Bartender" who wasn't, and still isn't, a vendor of any kind. Doesn't make much sense. Edited October 22, 2014 by DogEyedBoy Link to comment Share on other sites More sharing options...
Apophis_ Posted October 22, 2014 Share Posted October 22, 2014 New decorations for PvP and KDY achievements were also ninja-added! Link to comment Share on other sites More sharing options...
Deewe Posted October 22, 2014 Share Posted October 22, 2014 I can no longer interact with my "Medical Droid (Imperial)" who before today's patch was a vendor but I can still interact with "Bartender" who wasn't, and still isn't, a vendor of any kind. Doesn't make much sense. And I just bought one yesterday just to be able to buy stims in the stronghold, damn. Link to comment Share on other sites More sharing options...
ikinai Posted October 22, 2014 Share Posted October 22, 2014 And I just bought one yesterday just to be able to buy stims in the stronghold, damn. Bah, this is terrible news. Uncle Owen(Bioware) these medical droids have bad motivators! Link to comment Share on other sites More sharing options...
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