Mirdthestrill Posted February 4, 2012 Share Posted February 4, 2012 (edited) Hello everyone. I'm very new to the healer forums, but I believe that troopers can get good advice from bounty hunters, and vice versa. Repeat with Sage/Sorc, and Op/Scoundel. I'd like to compile a dictionary of mirrored abilities and their names. Unfortunately, all I have is a Combat Medic Trooper. So, I could use some info so that I can actually make this moderately useful to new players. Thanks! Trooper/Bounty Hunter Equivalents: :sy_havoc:Hammer Shot/Rapid Shots:sy_bountyhunter: Heals target for X amount of damage 0 Ammo/0 Heat Global Cooldown :sy_havoc:Medical Probe/Rapid Scan:sy_bountyhunter: Heals a single target for X amount of damage 2 second cast 3 ammo/25 heat Global Cooldown :sy_havoc:Advanced Medical Probe/Healing Scan:sy_bountyhunter: Heals a single target for X amount 1.5 second cast 2 ammo/16 heat 9 second cooldown :sy_havoc:Supercharged Cells/Supercharged Gas:sy_bountyhunter: Converts 30 charges of Combat Support Cell/Cylinder to supercharge your blaster(s), venting 1 ammo/8 heat and increasing all damage and healing dealt by 5% for 10 seconds. While active, the following abilities gain Supercharge effects: (Combat effects removed) Advanced Medical Probe/Healing Scan: Cooldown reduced by 100%. Kolto Bomb/Missile: Places a shield on all targets, reducing damage taken by 5% for 15 seconds. Global cooldown :sy_havoc:Kolto Bomb/Kolto Missile:sy_bountyhunter: Fires a bomb/missile, healing four targets for X amount 2 ammo/16 heat 6 second cooldown :sy_havoc:Trauma Probe/Kolto Shell:sy_bountyhunter: Deploys a Trauma Probe/Kolto Shell on the target that has 10 charges and lasts 5 minutes. When damaged, the Probe/Shell loses 1 charge and heals the target for X. This effect cannot occur more than once every 3 seconds. Only one Probe/Shell can be deployed at a time. 2 ammo/16 heat Global Cooldown :sy_havoc:Bacta Injection/Emergency Scan:sy_bountyhunter: Heals target player for X amount 0 Ammo/0 Heat 21 second cooldown :sy_havoc:Fast Reload/Vent Heat:sy_bountyhunter: Reloads 6 ammo or vents 50 heat. :sy_havoc:Emergency Medical Probe/Onboard AED:sy_bountyhunter: Revives an incapacitated ally with 25% of their total health ----------------------------------------------------------------------------------------------------------------------- Info still needed: The cooldown on Fast Reload The ammo/heat cost for Emergency Medical Probe and the cooldown Information on an ability called "Cure/Field Aid" or something like that. Let me know if I missed anything. Just post them in the format I have for everything else above if you have time, if not I'll convert them myself. Thanks! Edited April 14, 2012 by Mirdthestrill Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) EDIT: This will become the new station for the Consular/Inquisitor dictionary. Thanks are due to Fenrit for most of the information seen here. = Consular = Inquisitor Consular/Inquisitor Equivalents: :sy_galaxy:Benevolence/Dark Heal:sy_consular: Heals a single target for X amount. 1.5 second cast 50 force Global Cooldown :sy_galaxy:Deliverance/Dark Infusion:sy_consular: Heals a single target for approximately 2000-2500. 3 second cast 55 force Global Cooldown :sy_galaxy:Force Armor/Static Barrier:sy_consular: Provides a shield to absorb a moderate amount of damage. Last 30 seconds. Target is debuffed so that they aren't able to recieve another shield for 20 seconds. 65 force 4.5 second Cooldown :sy_galaxy:Rejuvenation/Resurgence:sy_consular: Initial Heal for a small amount, and an additional heal over time for 9 seconds. 30 force 6 second Cooldown :sy_galaxy:Healing Trance/Innervate:sy_consular: Channeled heal for a small amount. 40 force 9 second Cooldown :sy_galaxy:Salvation/Revivication:sy_consular: Area of Effect heal. Initial hit for 800-1000 plus another 1000-1500 over 10 seconds. Hits 8 players. 2 second cast 100 force 15 second Cooldown :sy_galaxy:Conveyance/Force Bending:sy_consular: (Fully skilled) Your Rejuvenation/Resurgence has a 100% chance to increase the effect of your next heal ability: Benevolence/Dark Heal - Critical chance increased by 60% Deliverance/Dark Infusion - Force cost reduced by 30% Heal trance/Innervate - Critical chance increased by 25% Salvation/Revivification - Force cost reduced by 30% Subject only to cooldown on Rejuvenation/Resurgence :sy_galaxy:Rescue/Extrication:sy_consular: Lowers Target threat by moderate amount, and if friendly target, pulls player to you. 30 Force 1 minute cooldown Not really sure if I need anything else here. Let me know if I'm missing something/have wrong info. Edited April 14, 2012 by Mirdthestrill Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) EDIT: This is now the hub for Smuggler/Imperial Agent healing mirror abilities! This is the last section... = Smuggler = Imperial Agent Smuggler/Imperial Agent Equivalents: :sy_blaster:Underworld Medicine/Kolto Injection:sy_target: Heals Target for X Damage Generates Upper Hand if skill points have been put into Exploratory Surgery/Generates Tactical Advantage if skill points have been put into Incisive Action 25 energy :sy_blaster:Kolto Pack/Kolto Infusion:sy_target: Heals Target for X Consumes Upper Hand/Tactical Advantage 20 energy :sy_blaster:Diagnostic Scan/Diagnostic Scan:sy_target: Heals target for your Bonus Tech Healing over 3 seconds 0 energy :sy_blaster:Slow Release Medpack/Kolto Probe:sy_target: Heals target for X over 18 seconds. Stacks up to 2. Has 30% chance to generate Upper Hand/Tactical Advantage if talent points spent into Medpack Mastery/Medical Engineering 15 energy :sy_blaster:Emergency Medpack/Surgical Probe:sy_target: Heals target for X Amount Consumes Upper Hand/Tactical Advantage Will immediately regrant Upper Hand/Tactical Advantage if skill points spent into Emergent Emergencies/Surgical Precision, and used on target under 30% health. 0 energy :sy_blaster:Kolto Cloud/Recuperative Nanotech:sy_target: Heals Target and 3 others within 10m for X over 6 Seconds 30 energy 15 second cooldown :sy_blaster:Heartrigger Patch/Resuscitation Probe:sy_target: Revives Target Player in Combat with 25% Health 0 energy 1.5 Sec Cast 5 minute cooldown If cast in combat, will not allow any other Battle Rez for 5 minutes. :sy_blaster:Cool Head/Adrenaline Probe:sy_target: Restores 50 (66 talented) Energy over 3 seconds 2 min cooldown This looks like just about everything...thanks, Kharde! I'm still missing the cooldowns for a lot of the stuff, but that looks like just about it ability wise. Once again, contact me if you spot any omissions or problems. Edited April 14, 2012 by Mirdthestrill Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) Unfortunately, I cannot use more than 21 smilies. Looks like I'll have to scrap that... EDIT: Thanks, Mooby, for the solution. Edited February 6, 2012 by Mirdthestrill Link to comment Share on other sites More sharing options...
LexiCazam Posted February 5, 2012 Share Posted February 5, 2012 Hi Mirdthestrill! Thanks for taking the time to compile this list. It's a rather useful one so we hope you don't abandon it because of the smiley limitation! Pretty sure you can find a way to format it so you don't use the emoticon in every line. Cheers! Link to comment Share on other sites More sharing options...
Mooby Posted February 5, 2012 Share Posted February 5, 2012 (edited) If it's 21 smilies per post, you can use your 3 replies after your original post to put other classes in, which will be 21 smilies each so that should cover it. Edited February 5, 2012 by Mooby Link to comment Share on other sites More sharing options...
Fenrit Posted February 5, 2012 Share Posted February 5, 2012 (edited) Ello, I can give you the mirror names and basic descriptions, but I do not have the exact numbers... Sadly I'm at work and posting from my smart phone. Here's the Sith Inquisitor/Jedi Sage Benevolence(sage)/Dark Heal (sorc) Cast 1.5 sec 50 force Moderate annount of healing Deliverance (sage)/Dark Infusion (sorc) Cast 3 sec 55 force Big heal (roughly 2-2.5k non crit. Up to 5k on a solid crit) Force Armor (sage)/Static Barrier (sorc) Instant 65 force (untalented) 4.5 sec cool down (untalented) Provides a shield to absorb a moderate amount of damage. Last 30 seconds. Target gets debuffed so they aren't able to Recieve another shield for 20 seconds. Cool down and force cost can be lowered through talents Rejuvenation (sage)/Resurgence (sorc) Instant 30 force 6 sec cool down Instant heal for a small amount plus a 9 second hot Healing Trance (sage)/Innervate (sorc) Instant 40 force 9 sec cool down Channeled heal for a Moderate amount Salvation (sage)/Revivication (sorc) 2 sec cast 100 force 15 sec cool down AoE heal. Initial hit for 0800-1000 plus another 1000-1500 over 10 seconds Conveyance (sage)/Force Bending (sorc) Fully skilled talent your resurgence/rejuvenation has a 100% chance to increase the effect of your next heal ability: Benevolence/dark heal- force cost reduced by 50% Deliverance/Dark Inf- cast time reduced by 1 sec Heal trance/Innervate- crit chance increased by 25% salvation/reviv- force cost reduced by 30% The only addition I have is that if talented, the Innervate/trance Crits make your next mana tap ability free of health cost. Making the crit boost on convey/force bending very powerful So'Kane <Caedas> -- Ajunta Pall -- Sith Sorc Edited February 5, 2012 by Fenrit Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 5, 2012 Author Share Posted February 5, 2012 If it's 21 smilies per post, you can use your 3 replies after your original post to put other classes in, which will be 21 smilies each so that should cover it. Great idea! I'll reformat it that way as soon as I have time! Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 5, 2012 Author Share Posted February 5, 2012 Ello, I can give you the mirror names and basic descriptions, but I do not have the exact numbers... Sadly I'm at work and posting from my smart phone. Here's the Sith Inquisitor/Jedi Sage Benevolence(sage)/Dark Heal (sorc) Cast 1.5 sec 50 force Moderate annount of healing Deliverance (sage)/Dark Infusion (sorc) Cast 3 sec 55 force Big heal (roughly 2-2.5k non crit. Up to 5k on a solid crit) Force Armor (sage)/Static Barrier (sorc) Instant 65 force (untalented) 4.5 sec cool down (untalented) Provides a shield to absorb a moderate amount of damage. Last 30 seconds. Target gets debuffed so they aren't able to Recieve another shield for 20 seconds. Cool down and force cost can be lowered through talents Rejuvenation (sage)/Resurgence (sorc) Instant 30 force 6 sec cool down Instant heal for a small amount plus a 9 second hot Healing Trance (sage)/Innervate (sorc) Instant 40 force 9 sec cool down Channeled heal for a Moderate amount Salvation (sage)/Revivication (sorc) 2 sec cast 100 force 15 sec cool down AoE heal. Initial hit for 0800-1000 plus another 1000-1500 over 10 seconds Conveyance (sage)/Force Bending (sorc) Fully skilled talent your resurgence/rejuvenation has a 100% chance to increase the effect of your next heal ability: Benevolence/dark heal- force cost reduced by 50% Deliverance/Dark Inf- cast time reduced by 1 sec Heal trance/Innervate- crit chance increased by 25% salvation/reviv- force cost reduced by 30% The only addition I have is that if talented, the Innervate/trance Crits make your next mana tap ability free of health cost. Making the crit boost on convey/force bending very powerful So'Kane <Caedas> -- Ajunta Pall -- Sith Sorc Excellent! I'll be adding these as soon as I can, and that'll make the guide almost 2/3s finished. Thanks for all the support everyone! Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 5, 2012 Author Share Posted February 5, 2012 Hi Mirdthestrill! Thanks for taking the time to compile this list. It's a rather useful one so we hope you don't abandon it because of the smiley limitation! Pretty sure you can find a way to format it so you don't use the emoticon in every line. Cheers! Thanks for the encouragement. Mooby just below you suggested a solution, so I'll be continuing with Sage/Sorc equivalents some time today! Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 6, 2012 Author Share Posted February 6, 2012 Hate to be the Bumpmaster here, but I've finished the Consular/Inquisitor section. I'm also wondering if I should experiment with adding a bit more color to the guide... Link to comment Share on other sites More sharing options...
Kharde Posted February 6, 2012 Share Posted February 6, 2012 (edited) Allow me to help you with Smuggler/Operative. Underworld Medicine/Kolto Injection 25 Energy Heals Target for X Damage Generates Upper Hand if skill points have been put into Exploratory Surgery/Generates Tactical Advantage if skill points have been put into Incisive Action Kolto Pack/ Kolto Infusion 20 Energy Heals Target for X Consumes Upper Hand/Tactical Advantage Diagnostic Scan (Same name for both) 0 Energy Heals client for your Bonus Tech Healing over 3 seconds Slow Release Medpack/Kolto Probe 15 Energy Heals target for X over 18 seconds. Stacks up to 2. Has 30% chance to generate Upper Hand/Tactical Advantage if talent points spent into Medpack Mastery/Medical Engineering Emergency Medpack/Surgical Probe 0 Energy Heals target for X Amount Consumes Upper Hand/Tactical Advantage Will immediately regrant Upper Hand/Tactical Advantage if skill points spent into Emergent Emergencies/Surgical Precision, and used on target under 30% health. Kolto Cloud/Recuperative Nanotech 30 Energy Heals Target and 3 others within 10m for X over 15 Seconds Cool Head/Adrenaline Probe Restores 50 (66 talented) Energy over 3 seconds 2 min cooldown Hope this helps! Smuggler is listed first, Operative second. Edited February 6, 2012 by Kharde Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 7, 2012 Author Share Posted February 7, 2012 Great! I'll be using this stuff as soon as I can... Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 7, 2012 Author Share Posted February 7, 2012 (edited) List of things I still need: :sy_blaster:/:sy_target: I know there's an ability called heartpatch or something that's a combat revive for these guys. I'm pretty sure I'm missing some of the cooldowns on some of these abilities. If anyone has the information, that'd be great. :sy_galaxy:/:sy_consular: The only information I need now is the Cooldown on Conveyance/Force Bending. And didn't consulars have some other ability that lets them pull an ally to them? Just wondering... :sy_havoc:/:sy_bountyhunter: I just need the info on the top level healing ability, bacta injection or something like that. Thanks for all the help, everyone! I hope this guide ends up being useful. Edited February 7, 2012 by Mirdthestrill Link to comment Share on other sites More sharing options...
bobudo Posted February 7, 2012 Share Posted February 7, 2012 This needs a sticky! Link to comment Share on other sites More sharing options...
Kharde Posted February 7, 2012 Share Posted February 7, 2012 Oh right! Sorry. Smuggler/IA again Heartrigger Patch/Resuscitation Probe 0 energy 1.5 Sec Cast Revives Target Player in Combat with 25% Health (As of next major content patch, unsure on health now, Scoundrel's only 38). 5 minute cooldown If cast in combat, will not allow any other Battle Rez for 5 minutes. Conveyance/Force Bending only has the cooldown on Revujenate/Resurgence, so 6 seconds if cast on cooldown. For Trooper/BH Bacta Injection/Emergency Scan 0 Ammo/Heat Instant Cast Heals target player for X amount 21 second cooldown Sorcs/Sages have a pull as well... Rescue/Extrication 30 Force Instant Cast Lowers Target threat by moderate amount, and if friendly target, pulls player to you. 1 min cooldown Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 7, 2012 Author Share Posted February 7, 2012 Oh right! Sorry. Smuggler/IA again Heartrigger Patch/Resuscitation Probe 0 energy 1.5 Sec Cast Revives Target Player in Combat with 25% Health (As of next major content patch, unsure on health now, Scoundrel's only 38). 5 minute cooldown If cast in combat, will not allow any other Battle Rez for 5 minutes. Conveyance/Force Bending only has the cooldown on Revujenate/Resurgence, so 6 seconds if cast on cooldown. For Trooper/BH Bacta Injection/Emergency Scan 0 Ammo/Heat Instant Cast Heals target player for X amount 21 second cooldown Sorcs/Sages have a pull as well... Rescue/Extrication 30 Force Instant Cast Lowers Target threat by moderate amount, and if friendly target, pulls player to you. 1 min cooldown That does it! Thanks! Link to comment Share on other sites More sharing options...
Kharde Posted February 7, 2012 Share Posted February 7, 2012 Just noticed you don't have the Sage/Sorc battle Rez up either. Figure it should be there, so we've got both of them Revival (Sage)/Reanimation (Sorc) 30 Force Revives Target player in Combat for X% HP (Think this is gonna be 25% in upcoming patches as well.) 5 minute cooldown If used in Combat, unable to use another Battle Rez for 5 minutes. Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 7, 2012 Author Share Posted February 7, 2012 Just noticed you don't have the Sage/Sorc battle Rez up either. Figure it should be there, so we've got both of them Revival (Sage)/Reanimation (Sorc) 30 Force Revives Target player in Combat for X% HP (Think this is gonna be 25% in upcoming patches as well.) 5 minute cooldown If used in Combat, unable to use another Battle Rez for 5 minutes. Oops, I did indeed forget that... Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 9, 2012 Author Share Posted February 9, 2012 Well, it's all done now. Thanks for all the input, guys, and now I'll just let this thread die in peace. Link to comment Share on other sites More sharing options...
LexiCazam Posted February 10, 2012 Share Posted February 10, 2012 Thanks, guys! You're all awesome! The thread is now stickied. Link to comment Share on other sites More sharing options...
Mirdthestrill Posted February 10, 2012 Author Share Posted February 10, 2012 Thanks, guys! You're all awesome! The thread is now stickied. Wow! A sticky! Link to comment Share on other sites More sharing options...
Iwipe Posted February 13, 2012 Share Posted February 13, 2012 (edited) I created this last week you might be interested in - its basically ability and talent tree conversions for all the classes in existence - doesn't cover cooldowns or tooltips yet but it is something I plan to add (the tooltips) http://dulfyforce.wordpress.com/2012/02/10/empirerepublic-abilities-translation/ Edited February 13, 2012 by Iwipe Link to comment Share on other sites More sharing options...
Kharde Posted February 14, 2012 Share Posted February 14, 2012 Hey Dulfy, completely off topic, but I used your Rift guides pretty frequently, and hung out on those forums quite a bit as well. Can we expect the same awesome info for SWTOR healing? Link to comment Share on other sites More sharing options...
Iwipe Posted February 14, 2012 Share Posted February 14, 2012 (edited) Hey Dulfy, completely off topic, but I used your Rift guides pretty frequently, and hung out on those forums quite a bit as well. Can we expect the same awesome info for SWTOR healing? Of course, unfortunately SWTOR doesn't have the spec/healing variety does so I don't have alot of articles on just healing yet as I have only a sorc healer who is at 50 atm. However, I am leveling up a trooper healer and thinking of an operative healer once I am done with the commando. This will allow me to go a bit deeper into each of the 3 healing styles/comparisons/etc. Currently strictly for healing I have a guide for sorc healer. http://dulfyforce.wordpress.com/2012/01/12/sith-sorcerer-healing-guide/ Datacron guide - http://dulfyforce.wordpress.com/2012/01/30/sith-inquisitor-complete-datacron-guide/ Pvp/pve gear list for sage/sorcs - http://dulfyforce.wordpress.com/2012/01/04/sith-sorcererjedi-consular-pvppve-gear-set-list/ operation videos from my perspective: http://dulfyforce.wordpress.com/2012/01/23/operation-videos-sorc-healer-perspective/ Rest are bit general. Sorry for going offtopic hehe Edited February 14, 2012 by Iwipe Link to comment Share on other sites More sharing options...
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