Marmerus Posted December 28, 2012 Share Posted December 28, 2012 If you have 8 characters (1 of each class). How would you spread the trade skills? Copy paste this and type down your suggestions. 1. Mercenary -> Skill 1 | Skill 2 | Skill 3 2. Power Tech -> Skill 1 | Skill 2 | Skill 3 3. Juggernaut -> Skill 1 | Skill 2 | Skill 3 4. Marauder -> Skill 1 | Skill 2 | Skill 3 5. Operative -> Skill 1 | Skill 2 | Skill 3 6. Sniper -> Skill 1 | Skill 2 | Skill 3 7. Assassin -> Skill 1 | Skill 2 | Skill 3 8. Sorcerer -> Skill 1 | Skill 2 | Skill 3 Link to comment Share on other sites More sharing options...
GoldenHornet Posted December 28, 2012 Share Posted December 28, 2012 Google is your friend http://www.swtor.com/community/showthread.php?t=132015 Link to comment Share on other sites More sharing options...
Marmerus Posted December 28, 2012 Author Share Posted December 28, 2012 Google is your friend http://www.swtor.com/community/showthread.php?t=132015 Thank you for that post but it only tells you what skills is the best for a certain class but not if you spread out all the skills among all the classes to cover all the bases. Link to comment Share on other sites More sharing options...
PresentTense Posted December 28, 2012 Share Posted December 28, 2012 If you have 8 characters (1 of each class). How would you spread the trade skills? Copy paste this and type down your suggestions. 1. Mercenary -> Skill 1 | Skill 2 | Skill 3 2. Power Tech -> Skill 1 | Skill 2 | Skill 3 3. Juggernaut -> Skill 1 | Skill 2 | Skill 3 4. Marauder -> Skill 1 | Skill 2 | Skill 3 5. Operative -> Skill 1 | Skill 2 | Skill 3 6. Sniper -> Skill 1 | Skill 2 | Skill 3 7. Assassin -> Skill 1 | Skill 2 | Skill 3 8. Sorcerer -> Skill 1 | Skill 2 | Skill 3 Should I get one of them wrong so the teacher doesn't catch on? The link the last poster provided is your best source. Link to comment Share on other sites More sharing options...
GoldenHornet Posted December 28, 2012 Share Posted December 28, 2012 Firstly, you don't have all 8 classes listed. You have only the 4 red-side classes. Each advanced class pair will have identical crew skill bonuses from their companions. If you're stuck with only redside alts then this is his summary. Feel free to match your alts to their strengths: Best at crew skill combos: Artifice: Sith Inquisitor (7) Synthweaving: Sith Inquisitor (7) Armstech: Sith Warrior & Imperial Agent (6) Armormech: Bounty Hunter (7) Biochem: Imperial Agent (7) Cybertech: Imperial Agent & Bounty Hunter (6) Profit: Sith Inquisitor, Imperial Agent, & Bounty Hunter (7) Best at Crew Skills: Artifice: Sith Inquisitor (+15 eff) (only option) Synthweaving: Sith Warrior (+5 crit) Armstech: Sith Warrior (+10 eff) & Imperial Agent (+10 eff) Armormech: Bounty Hunter (+15 eff) Cybertech: Sith Warrior (+10 eff) and Imperial Agent (+10 eff) Biochem: Imperial Agent (+15 eff) Archeology: Sith Inquisitor (+5 crit) Scavenging: Sith Warrior (+10 eff), Sith Inquisitor (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff) Bioanalysis: Sith Warrior (+2 crit), Sith Inqusitor (+10 eff), & Bounty Hunter (+2 crit) Slicing: Bounty Hunter (+15 eff) Treasure Hunting: Sith Warrior (+5 crit) Underworld Trading: Sith Inquisitor (+2 crit), Imperial Agent (+2 crit), & Bounty Hunter (+10 eff) Investigation: Sith Warrior (+2 crit), Imperial Agent (+10 eff), & Bounty Hunter (+10 eff) Diplomacy: Imperial Agent (+5 crit) Critical Crew Skills: Artifice: None. Synthweaving: Sith Warrior (+5) Armstech: Bounty Hunter (+1) Armormech: Imperial Agent (+2) Cybertech: None. Biochem: Bounty Hunter (+2) Archeology: Sith Inquisitor (+5) Scavenging: Sith Inquisitor (+2) Bioanalysis: Sith Warrior & Bounty Hunter (+2) Treasure Hunting: Sith Warrior (+5) Investigation: Sith Warrior (+2) Underworld Trading: Sith Inquisitor & Imperial Agent (+2) Diplomacy: Imperial Agent (+5) Slicing: Sith Inquisitor & Imperial Agent (+2) Link to comment Share on other sites More sharing options...
Marmerus Posted December 28, 2012 Author Share Posted December 28, 2012 So by going by that list this is the best I can come up with. So now everyone can make stuff for everyone else but mainly for themselves while leveling up. Some selections is not optimal but required to cover the most skills and to get skills that benefit the character while leveling. 1. Mercenary -> Cybertech 2. Power Tech -> Armormech 3. Juggernaut -> Synthweaving 4. Marauder -> Slicing 5. Operative -> Biochem 6. Sniper -> Armstech 7. Assassin -> Artifice 8. Sorcerer -> Synthweaving Link to comment Share on other sites More sharing options...
GoldenHornet Posted December 28, 2012 Share Posted December 28, 2012 Personally I wouldn't bother with more than one synthweaver and just take gathering skills on the second. You can then either feed the other chars with mats or sell them for profit. Link to comment Share on other sites More sharing options...
Suzina Posted December 29, 2012 Share Posted December 29, 2012 You'll want Biochem on whichever character you raid with and cybertech on whichever character you pvp with. Link to comment Share on other sites More sharing options...
TheNevet Posted December 30, 2012 Share Posted December 30, 2012 You don't need two synthweavers. Make a second slicer instead. Link to comment Share on other sites More sharing options...
SNOperaghost Posted January 2, 2013 Share Posted January 2, 2013 I would actually argue, that at least at one point, that you should go with armor or synth, at least temporarily on the appropriate style character to get the rakata belt, bracer that is available at 400. Then flip to whichever would then be the most useful. as stated Biochem for raiding and Cybertech for PvP. This isn't as much of an issue as it once was... but I find the quick rakata upgrade helpful. (Less so now than earlier in the games release.) Link to comment Share on other sites More sharing options...
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