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Xtrema
05.31.2012 , 06:38 PM | #804
Quote: Originally Posted by Verill View Post
Simply saying, Tab targeting is horrible. Completely broken.

Please make it more intelligent by:

Rotating targets according to the char's current 90% vision cone.
Rotating targets according to distance.

Not just randomly in a way that makes us really... really angry.

Support this thread and hopefully we will get some developer think he is up for the task of programming this.

Updated:

The good (or sith evil) players on this thread made nice suggestions which I think could be summed up to these recommendations.

1. Target enemy center screen - Cycles through enemies in 45 degree cone centered by your screen (not by where the toon is looking) and according to distance.

2. Target friendly center screen - Cycles through friendly in 45 degree cone centered by your screen (not by where the toon is looking) and according to distance.

Please make more comments and suggestions, also about this update.





Updated:

1. Make targeting cycle "reset" after not tabbing for more than X seconds. (Hint: A menu slider for X)
2. Cycle will always go from nearest to farthest

This is of course on top the recommendations from last update.
omg yes, I can't count how many times an enemy leaps to me and I try to tab target to him...only to see the 3-4 targets FARTHEST away get highlighted first, I lose valuable seconds this way in PvP. Please take serious consideration of this issue, tab targetting needs to be a bit smarter and more user-friendly than what it currently is.
Vegeta - Nadd's Sarcophagus