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Vengeance / Vigilance Set Bonuses and Tactical Items


EricMusco

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What if we can give Guardians/Juggernauts an active DCD, whereas instead of just popping a dcd and it last the duration. Instead they have to hold the button down and their dcd last however long they decide to hold the buttion, and the dcd uses force instead of being timegated. For example, a block ability that when held down blocks 95% of all incoming attacks, changes the form of the toon (so that the toon gets in a defensive position) and uses 2 force per second or 1 stack of focus per 2 seconds that the defensive cooldown is being activitated.
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Is it possible to implement something that allows guardians to do flips/ jumps in order to evade enemy attacks similar to the video link that was provided. This would drastically increase the skill gap for guardian players and make the pvp feel way more action packed. Aerobics is a heavy part of the Jedi/sith warrior fighting style and i beleive this game lacks that within the combat system. Allowing juggs and guardians to jump and avoid attacks should be an optional dcd instead of saber ward, and instead of being timegated, it works as an active dcd that uses force/rage whenever used.

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Tacticl Item suggestions

Jump- now is a double dumb/ flip in the air that increases defensive rating by 100% during the duration and can be used in any direction.

Mad dash increased to 30 meters

Intercede can be used twice in a row within a 10 second gap

reflect cooldown reduced to 30 seconds

Saber ward cooldown reduced by 3 seconds everytime you are hit

Chillin scream Knocks back the targets by 20 meters

Force push is now an aoe and pushed backk all targets within the range

Threatening scream forces the enemies to change their target from their original target

Vengeful slam knocks back the targets or stuns them for 1.5 seconds

ravage is now channeled

Hew now works just like double sabers

Shatter decreases movement speed by 40%

Forcescream knocks the enemies down

Force choke stuns all enemies within a 10 meter diameter

Imitidating roar now lifts the enemies and knocks them back when the effect is over

Force charge knocks the enemies back 30 meters and knocks them down

Edited by Delani
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