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The Second Sacking


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Hello everyyone, I was thinking yesterday and somthing occered to me. If the empire could take corasont again, the war would be over. Without a doubt, this would be the most epic flashpoint ever made. It could start with all 16 players in a space battle above corasont with the empire attacking and the republic npcs on defense. After 200 kills, the players would land on corasont. the objective would be to get from the destroyed landing site (mabie the ruins of the jedi temple) to the senate tower and back. there would be traps along the way, including turrents and mabie a minefeild. One boss could be satle shan, and another could be an army of troops you have to face on turrents, much like the colicord war game. After you make it to the senate tower, youd fight your way in and decide wether to kill the concil or use them as hostages for your escape plan. Satel would apprehend you on your way out, and attempt to capure you with waves of troops and turrents assisting her.

An operatoin version would work alot like the one were your after the anchent ship, were you would fight your way to the surface through a space battle, (reaching it when the first enperial lasted a certain amount of time) then through the senate tower. when you reach your objective of the senate towers power core, youd win by interacting it and having at least half your players mak it to there ships, represented by a door or airlock, where they would fight a space battle till the rest of said half made it.

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And what would us weee little Republic Players have to do with that operation Tier?

The Republic could to the operation in reverse, defending at the Senate tower, working back up to the command ship, boarding it and eventually executing the Commander-in-Chief of the Imperial attack.

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And what would us weee little Republic Players have to do with that operation Tier?

 

the republic would have aa flashpoint versoin of this were they are trying to repel the empire, and, later, save the hostages or kill them via sniper. Alteritively, they could invade dromund kass or korriban.

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but then how would in game lore handle it afterwards? How do you determine, story-wise, who won?

 

The empire would win by escaping after blowing the tower, and the republic by keeping them from escaping or reaching the reactor for a certain amount of time. As for the lore, setle would esape, but the senate would be killed or taken as POWs. It would end, ethier way, with the empire players gaining codex entrys and satles saber (witch would be bound to its new owner), and the republic massivly demorilitized. Also, this might be a way to earn a player home as ive suggested in the past.

In the operatoin versoin, the victors would recive normal comm/exp rewards, but the winners of the first 500 to 5000 matches would gain an exculsive title and codex entry commenerating there loalty to there fractoin.

Edited by Eaglesmith
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but then how would in game lore handle it afterwards? How do you determine, story-wise, who won?

You dont thats the major issue here, thats why we always fight against a third faction in a 2 faction mmo.

You cant make a playable faction win something like this.

but the senate would be killed or taken as POWs.

You know the republic is fully based out the Senate? Its like killing the whole Moff and Dark Council, it would pretty much fall into complete anarchy.

 

The empire currently doesnt have the manpower to take over Coruscant anyway. (See False Emperor and the Explosive conflict/ Terror from Beyond story line.)

Edited by ElitehunterDS
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You dont thats the major issue here, thats why we always fight against a third faction in a 2 faction mmo.

You cant make a playable faction win something like this.

 

You know the republic is fully based out the Senate? Its like killing the whole Moff and Dark Council, it would pretty much fall into complete anarchy

 

Both sides losing is always a viable solution!

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You know the republic is fully based out the Senate? Its like killing the whole Moff and Dark Council, it would pretty much fall into complete anarchy

 

the senate is fully expendible, and moff is a rank, my frend, not a government official.

Edited by Eaglesmith
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the senate is fully expendible, and moff is a rank, my frend, not a government official.

wrong its both, its a sector Governor rank.

Both sides losing is always a viable solution!

You mean like with the Trandoshan lead by Kephess (republic merc) and the imperial defector in EC?

Edited by ElitehunterDS
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I don't agreed with the exact plot if the OP, but I do like the concept of an assault and extraction type operation. Rescuing a captured group of troopers and then having them assist you in the escape. Having one of the rescued troopers die would be a wipe.
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The empire would win by escaping after blowing the tower, and the republic by keeping them from escaping or reaching the reactor for a certain amount of time. As for the lore, setle would esape, but the senate would be killed or taken as POWs. It would end, ethier way, with the empire players gaining codex entrys and satles saber (witch would be bound to its new owner), and the republic massivly demorilitized. Also, this might be a way to earn a player home as ive suggested in the past.

In the operatoin versoin, the victors would recive normal comm/exp rewards, but the winners of the first 500 to 5000 matches would gain an exculsive title and codex entry commenerating there loalty to there fractoin.

 

lol...

Yes... that would work PERFECTLY.

Reps have been crying their hearts out about how devs like empire more than them since the very first day... in an MMO with 4 (x2) mirror classes ...where you visit the same planets and do pretty much the same stuff either way...

but yes, having the republic massively demoralised (or whatever you mean by that word that doesn't exist) is an idea that Reps will definitely love and will go down with no qqers.

Edited by TheNahash
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I don't agreed with the exact plot if the OP, but I do like the concept of an assault and extraction type operation. Rescuing a captured group of troopers and then having them assist you in the escape. Having one of the rescued troopers die would be a wipe.

 

thats good, you should post that bro.

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You dont thats the major issue here, thats why we always fight against a third faction in a 2 faction mmo.

You cant make a playable faction win something like this.

 

Well, sooner or later the Republic will have to win. Will win. That is a fact. We already know the future of the galaxy.

Edited by Siorac
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I don't agreed with the exact plot if the OP, but I do like the concept of an assault and extraction type operation. Rescuing a captured group of troopers and then having them assist you in the escape. Having one of the rescued troopers die would be a wipe.

 

Those missions are the worst in all other games, why would it be any better here?

 

Most players hate the protection missions where you lose if the NPC you're protecting dies. Probably because that NPC tends to run directly into the line of fire and has no sense of survival (think Natalia from GoldenEye).

 

A rescued trooper squad that helps you in combat, where only one of them dying causes a wipe, would make that worse.

 

Instead, have a bonus associated with the number of them surviving. Biggest bonus for all surviving, no bonus for none surviving (or for less than half surviving).

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