grinkor Posted January 26, 2012 Share Posted January 26, 2012 Seing that combat medic armor has alacrity all over i was wondering if it is good to use it for mako or i should try to get her gear with surge/crit instead. Link to comment Share on other sites More sharing options...
DarkenDragon Posted January 26, 2012 Share Posted January 26, 2012 alacrity is great for healing companions, they have no resource so they can cast their spells all day long, all they're limited to is cooldowns. the faster they can cast the less of a chance you'll end up dead and the more heals they can throw out while still doing some damage in between cooldowns. hands down alacrity is the best stat for healing companions, and any companions with long cast time like gault Link to comment Share on other sites More sharing options...
TCNate Posted January 26, 2012 Share Posted January 26, 2012 Thing is mako can't wear heavy armour though, right? Link to comment Share on other sites More sharing options...
Wargamed Posted January 26, 2012 Share Posted January 26, 2012 Excellent question from the original poster. I was wondering that very thing yesterday when I was shopping for upgrades for Mako. Thanks for the answer, next poster. Cheers! Link to comment Share on other sites More sharing options...
Astares Posted January 26, 2012 Share Posted January 26, 2012 (edited) Alacrity is a waste on Mako, all except one healing ability (Med Scan) are instant casts. Personally better off going for Power, Tech Power, most of all then Critical and Surge for secondary stats. Since she is cooldown locked being able to cast a 2 second ability a bit quicker which itself has a cooldown leads to no real gain. It isn't like she can spam heal the same ability which is where faster cast times mean something. Edited January 26, 2012 by Astares Link to comment Share on other sites More sharing options...
grinkor Posted January 26, 2012 Author Share Posted January 26, 2012 (edited) @ Darken, That is exactly what i thought. However if alacrity, tech power, critical and surge affect Mako's healing, which one is more benefficial? If i understand correctly: Alacrity reduces healing abilities cooldown Tech power increases healing Critical and surge also increase healing but make her healing a bit more spikey and unpredictable I was wondering in terms of benefit per point and considering diminishing returns which one is better to stack. For instance these numbers were taken from a commando thread: Results as follows (one more point of X is worth Y Healing Bonus): 1 Point of Stat = X Bonus Healing Per Second Power 0.43339067655722 Aim 0.43457265043219 Cunning 0.034346616537505 Crit 0.12849879632176 Surge 0.51131034172636 Alacrity 0.12608572802696 Does it work in the same way for companions? Looking at these numbers surge seems to be better than alacrity for instance. Edited January 26, 2012 by grinkor Link to comment Share on other sites More sharing options...
Damarak Posted January 26, 2012 Share Posted January 26, 2012 (edited) Alacrity is a waste on Mako, all except one healing ability (Med Scan) are instant casts. Personally better off going for Power, Tech Power, most of all then Critical and Surge for secondary stats. Since she is cooldown locked being able to cast a 2 second ability a bit quicker which itself has a cooldown leads to no real gain. It isn't like she can spam heal the same ability which is where faster cast times mean something. It's not all about cast times, its about the amount of time the skill takes to refresh too. Since most of her skills are longer than the GCD(1.5s), Alacrity is pretty nice. Honestly guys it's up to the player, do you want her hitting you more times with lower heals, or do you want her hitting you with heals a bit slower, but with bigger numbers? That depends totally on choice and playstyle there IS NO RIGHT ANSWER. Well, maybe there would be if we had logs and parsing, but we don't... so getting down to the nitty gritty theorycrafting doesnt really work. I honestly give her a bit of everything, make her well rounded...if you only stack power, think of all the wasted overheal your getting from her. Edited January 26, 2012 by Damarak Link to comment Share on other sites More sharing options...
grinkor Posted January 26, 2012 Author Share Posted January 26, 2012 (edited) Well i think bigger heals on longer cooldown give her the chance of throwing some damage in between whereas more heals would force her to use more global cooldowns on healing abilities (as alacrity does not lower GCD). Still benefit would be marginal... My point is that if surge is so much better than alacrity it would be worth swapping some mods to replace +alacrity with +surge. Edited January 26, 2012 by grinkor Link to comment Share on other sites More sharing options...
godgravity Posted January 26, 2012 Share Posted January 26, 2012 (edited) It's not cooldowns, it's casting times that Alacrity directly affects. Just a point of order here on the matter. Edited January 26, 2012 by godgravity Link to comment Share on other sites More sharing options...
DarkenDragon Posted January 27, 2012 Share Posted January 27, 2012 for a healer, bigger heals vs more heals, more heals would always win this is because when your heals are on cooldown, or long cast time, that just means more time for you to die in. but if you can cast faster, or cast more heals, that window of death time is shortened. but this only matters if the amount heals within that time is equal to the amount you would have gotten with that big heal. Link to comment Share on other sites More sharing options...
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