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04.16.2019 , 11:16 AM | #8
Quote: Originally Posted by EricMusco View Post
Hey folks,

  • Tactical Items: These should modify one of your Advanced Class/Discipline abilities to work differently. The goal is for you to use the ability in situations you previously wouldn’t (more often, against specific targets, etc)
  • Set Bonuses: These should be focused on the broader “kind of tools” your class uses, but not specific abilities. Some examples are sets that center around bleeds, force damage, lightning, shields, cover, and so on.

I'm still unclear on what a Tactical Item looks like.
Is it a mod that I add to a piece of armor ?
Is it a consumable ?
Is it a 15th piece of gear ?
Does it have a cooldown ?

I'm also fuzzy on how these are different than the Utility system already in place.

Clarifications welcome!
Brian - cohost of The Bad Feeling Podcast
<Has A Bad Feeling> and <Loves Twi'Leks and Spice> guilds on Star Forge