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Kuciwalker
04.16.2014 , 10:22 AM | #119
Quote: Originally Posted by dailus View Post
Its a rock, paper, scissors kind of balance. I still dont see the problem.
The problem is that RPS is a ****** game and RPS balance is lazy and bad design. The outcome of a fight should depend more on what you actually do during the fight and less on which ship you picked at the launch screen.

(Note that that doesn't suggest ship choices should be meaningless, not at all, but that ship choice should determine what you have to do to win a fight, rather than determining whether you win a fight at all.)