Kaap Posted December 15, 2011 Share Posted December 15, 2011 When I get early access I plan to start my Marauder. I decided I want to have Artifice and Archaeology as crewskills but I'm not exactly sure about the 3rd option. Treasure Hunting (Missions for prototype (blue) and legendary (purple) quality materials) is said to be the mission skill to accompany. However Slicing does also seem to be a very good add to the other 2 skills. Slicing is not required for any of the crafting skills, however, it does provide rare schematics for all professions. Slicing nodes will also provide immediate cash and is quite profitable, and is also the only way to get augments. When a crafter critically creates an item, the item gains an augment slot. So I wanted to ask your opinion on which 3rd skill would be a good or perhaps better choice. Regards, Link to comment Share on other sites More sharing options...
smexymage Posted December 15, 2011 Share Posted December 15, 2011 I went Artifice, Archaeology and Treasure Hunting. Artifice more for the saber upgrades and the other two to support this and sell crystals for profit. It was the last thing I done before going to bed last night so haven't actually done anything with them yet. Link to comment Share on other sites More sharing options...
Sandkat Posted December 15, 2011 Share Posted December 15, 2011 A lot of the Artifice schematics require gemstones which come from Treasure Hunting. Link to comment Share on other sites More sharing options...
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