Cordarn Posted December 20, 2013 Share Posted December 20, 2013 (edited) Sure, the majority of players prefer PvE. Sure, the majority of players want PvE added to galactic starfighter. But who says the majority know best? If people want to enjoy the new free-flight space system, then FORCE them to PvP! Besides, its just way too hard designing AI that can fly in space, and doing hard things isnt fun. So why bother? Dont add PvE to Galactic Starfighter!!! What kind of logic is that? Certainly not business running logic. If the majority of players want something then give it to them to make them happy and keep their subs. The needs of the many out weigh the needs of the few. Edited December 20, 2013 by Cordarn Link to comment Share on other sites More sharing options...
Cordarn Posted December 20, 2013 Share Posted December 20, 2013 Nagus go back to STO I got that from is signature as well. Link to comment Share on other sites More sharing options...
Knockerz Posted December 20, 2013 Share Posted December 20, 2013 Op is entitled to his opinion. You can't "FORCE them to PvP." I ran two instances of those spacezone and have no interest of returning. SOE did it over 9+ years ago ( Jump to Lightspeed ), Microsoft 10+ years ago ( Freelancer ). The key is it's too hard for EAware, not too hard in general. Too bad sony or soe won't share their source code. You also failed to take into account development time. Freelancer from what I found started development in 2000 and was not published until 2003. That's three years of development with a full development team. After a project is finish, the development team is always reduced since you don't need as many. As for JTL, sony has not released any information about development time or cost. It easy to say it's not too hard. If that were the case everyone would be engineeers or doctors. Link to comment Share on other sites More sharing options...
The_Grand_Nagus Posted December 20, 2013 Author Share Posted December 20, 2013 (edited) I have to say, it is endlessly entertaining to see just how horrible some people are at comprehending sarcasm on the internet. I love it Edited December 20, 2013 by The_Grand_Nagus Link to comment Share on other sites More sharing options...
paowee Posted December 20, 2013 Share Posted December 20, 2013 What if they add a small starfighter PVE "raid" with a new operation. If it were Oricon, we'd have to fight the Dread Master Fleet and defeat them in space before we can land on the planet (do the dailies) and raid Fortress and Palace . one can dream Link to comment Share on other sites More sharing options...
fungihoujo Posted December 20, 2013 Share Posted December 20, 2013 Most deaths in starfighter are caused by walls and turrets, if anything there is already too much pve in this game that needs to be scaled back. Perhaps have asteroids be a nice starship? It would be guaranteed to look better than any of the imp ships. Link to comment Share on other sites More sharing options...
well Posted December 20, 2013 Share Posted December 20, 2013 You will be assimilated:mad:I really didn't understand the reasoning behind it being strickly PVP.Here you have all these folks that are into Space Combat before this came out.I am not. I do PVP some but with some of the other stuff added recently it is pretty much meh..why bother.Anyhow nice job on starting the discussion and for those crying about it nothing is forcing them to stay. Link to comment Share on other sites More sharing options...
Telos Posted December 21, 2013 Share Posted December 21, 2013 I really didn't understand the reasoning behind it being strickly PVP.. because it takes time to build? and time = money. here is the general rule of production (sound/video/gaming/etc.): fast, good, cheap. pick 2. Link to comment Share on other sites More sharing options...
well Posted December 21, 2013 Share Posted December 21, 2013 because it takes time to build? and time = money. here is the general rule of production (sound/video/gaming/etc.): fast, good, cheap. pick 2. I'll go with fast and cheap for the win.Oh well. Link to comment Share on other sites More sharing options...
Zorvan Posted December 21, 2013 Share Posted December 21, 2013 (edited) ..... Edited January 27, 2015 by Zorvan Link to comment Share on other sites More sharing options...
GalacticKegger Posted December 22, 2013 Share Posted December 22, 2013 (edited) Sure, the majority of players prefer PvE. Sure, the majority of players want PvE added to galactic starfighter. But who says the majority know best? If people want to enjoy the new free-flight space system, then FORCE them to PvP! Besides, its just way too hard designing AI that can fly in space, and doing hard things isnt fun. So why bother? Dont add PvE to Galactic Starfighter!!! Not sure how adding PvE elements to GSF would negatively affect its PvP elements. WZs are instanced so from a PvP standpoint I doubt that anything would be gained or lost by it. Edited December 22, 2013 by GalacticKegger Link to comment Share on other sites More sharing options...
Pingonaut Posted December 22, 2013 Share Posted December 22, 2013 Well, your opinion obviously trumps the general consensus. Link to comment Share on other sites More sharing options...
tanktest Posted December 22, 2013 Share Posted December 22, 2013 (edited) Was reading an article a few days ago, EVE Evolved: Merging Valkyrie with EVE Online, and I caught this line towards the middle of it; "It's pretty unlikely that you'll be dogfighting among actual EVE Online spaceships in realtime, as the load on the server caused by direct flight controls would be prohibitive. A simple alternative would be to have EVE Online, DUST 514 and EVE Valkyrie share the same character pool, allowing players of one game to jump into the others with the same personae." I am curious if SWTOR's servers would face the same issue trying to handle the load of both persistent space PvE with direct control and the persistent terrestrial PvE. I was curious if a Dev could lend some insight as to whether or not this had an effect on implementing space PvE. In addtion I wonder if Bioware sees an increase in subscribers and revenue to make the purchase additional servers dedicated to space PvE, integrate it with the existing game and develop an entire space PvE game worth it. JTL did give a boost to SWGs subscriptions but it didn't double those numbers or anything. I suspect (but in no way know) that Bioware might have come to that conclusion at this juncture and opted for the space PvP as result. Since most players want Space PvE, I think it is fair to ask if they would be willing to consider a second subscription for a properly done PvE game that will meets (hopefully exceeds) peoples expectations. If this comes down to money, can Bioware ask for more if they provide the requested product or do people feel that it is something that should be covered by their existing subscription. After reading this, other articles and Biowares vague statements I am wondering if this comes do to a cost/benefit analysis and space PvE just didn't appear to be worth the investment. I dunno, something I was thinking about the past day or so. Thoughts? Opinions? Psychotic ramblings? I for one would pay for more PVE content , to me the only real reason the pvp space content was free, who would have paid ti any way all most everyone i have talked in game said they would not, i know i would not have , i don't even do it.. i do PVP but I like the ground matches more . if we get PVE space content , I will pay for it , I agree what's the OPer beef any way he got some long a waited and much needed PVP content Free .. I'm not here complaining and for maybe the next two month all well see is PVP content til all off the F2P have Access in FEB . Some PVE every now and then . what would be a big mistake is no more PVE content and they go hard core P VP .but till FEB i have no Complaint's what so ever , I am in fact glad they gave the PVPer some much needed ( I say what i mean ). content and free at that .. Edited December 22, 2013 by tanktest Link to comment Share on other sites More sharing options...
Helig Posted December 22, 2013 Share Posted December 22, 2013 Sure, the majority of players prefer PvE. Sure, the majority of players want PvE added to galactic starfighter. But who says the majority know best? If people want to enjoy the new free-flight space system, then FORCE them to PvP! Besides, its just way too hard designing AI that can fly in space, and doing hard things isnt fun. So why bother? Dont add PvE to Galactic Starfighter!!! You belong to the 3rd circle of MMO hell. Forever forced to vent frustrations on forum boards that nobody posts or reads, aside other vile, toxic complainers. Link to comment Share on other sites More sharing options...
Heavensrun Posted December 22, 2013 Share Posted December 22, 2013 Well, I'd rather they did a space expansion >right< instead of this pvp-only thing, but at least i won't have to pay for it. Probably because they know they couldn't sell it to enough folks, and it would just split up the player base otherwise... But I also believe that this horse has been flogged to death so hard all is left is just a smear on the pavement. They make a space combat minigame. It seems it wasn't what many players wanted. They make another space combat minigame. It seems it's also what many players didn't want, but probably not all the same players that didn't want the first space combat minigame. At any rate, BiowarEA seems to have their finger on the pulse of the playerbase, and they're pressing harder and harder, until they stop the blood flow. I honestly hope you never have occasion to check my pulse. 0_o Link to comment Share on other sites More sharing options...
Heavensrun Posted December 22, 2013 Share Posted December 22, 2013 You belong to the 3rd circle of MMO hell. Forever forced to vent frustrations on forum boards that nobody posts or reads, aside other vile, toxic complainers. And you're here because.... Link to comment Share on other sites More sharing options...
Heavensrun Posted December 22, 2013 Share Posted December 22, 2013 The sarcastic flavor of the original post is pretty eyerolly to me, but I agree with the sentiment. I really wish the devs wouldn't just write off PVE space combat. Hell, I'd rather have a co-op version of the old space missions than nothing at all. Space combat is a huge part of Star Wars, and this is an MMO, and to me? MMOs are about playing with -friends-. And I can't do quality gaming with friends in a 12x12 free for all with a bunch of strangers in a minigame where the constant competetive pressure means I can't even take two seconds to type a quip. Not to mention the story based nature of this game, which is part of why I love it, is absolutely non-existent in this expansion. I'm having a bit of fun with this right now, but the single game mode is already wearing a bit thin. Link to comment Share on other sites More sharing options...
Jamezdabomb Posted January 16, 2014 Share Posted January 16, 2014 I think there should eventually be some sort of pve element thrown into GSF. It could start off as simply a player vs ai match. Then later Bioware could add a campaign mode. And for those of you who are complaining that designing ai opponents flying in space would be too hard, then take a look at x-wing alliance and any number of other free-flight starwars games there are. I'm sure Bioware can handle it if they really want to go that route. Link to comment Share on other sites More sharing options...
RJMazz Posted January 16, 2014 Share Posted January 16, 2014 Get rid of Razdek all together its a waste of developer resources that should be spent on the actual game. Razdeks can go to hell That reads a lot better. Anyway, Flysis/AirRivals/Space Cowboy Online has done space PvE well enough. No excuses, BioWare. Link to comment Share on other sites More sharing options...
Sangrar Posted January 16, 2014 Share Posted January 16, 2014 (edited) are there even any indications that pve ever was going to be part of GS? Just need to catch up, spend most of my time blasting imps than on forums Edited January 16, 2014 by Sangrar Link to comment Share on other sites More sharing options...
Kain_Turinbar Posted January 16, 2014 Share Posted January 16, 2014 I want there to be levels with capital ships. There can still be two teams of fighters head to head but I want to be attacking objectives on capital ships while the other team defends and turrets from the big ships are firing. They won't need space AI for that, the turret AI can be the same as it is on the sats. Link to comment Share on other sites More sharing options...
RebekahWSD Posted January 16, 2014 Share Posted January 16, 2014 (edited) ^This! It would be so cool to be dogfighting in the middle of a capitol ship engagement, even if the big ships' fire was just cosmetic. Edited January 16, 2014 by RebekahWSD Link to comment Share on other sites More sharing options...
Kain_Turinbar Posted January 16, 2014 Share Posted January 16, 2014 ^This! It would be so cool to be dogfighting in the middle of a capitol ship engagement, even if the big ships' fire was just cosmetic. It would be nice if you could get hit occasionally but yeah, even if it was just cosmetic I would love it. Link to comment Share on other sites More sharing options...
Soul_of_Flames Posted January 16, 2014 Share Posted January 16, 2014 I think fighting NPCs in space would be lame. At least as far as other AI ships anyway. Also, it would lower the amount of players queuing for GSF matches. So I'd be against a PvE version of GSF. However, I do think that the GSF concept should be incorporated into some PvE environments. For example, imagine an ops boss that required some players on the team to fly ships to support other players on the ground? Link to comment Share on other sites More sharing options...
Mallorik Posted January 16, 2014 Share Posted January 16, 2014 I think fighting NPCs in space would be lame. At least as far as other AI ships anyway. Also, it would lower the amount of players queuing for GSF matches. So I'd be against a PvE version of GSF. However, I do think that the GSF concept should be incorporated into some PvE environments. For example, imagine an ops boss that required some players on the team to fly ships to support other players on the ground? I think it would actually increase the number of people quing for GSF pvp. Nobody plays GSf pvp anymore because they get destroyed. Maybe if they could play awhile in pve and get better they would be able to do a little better in pvp and would start quing again. Link to comment Share on other sites More sharing options...
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