Trucegore Posted December 28, 2011 Share Posted December 28, 2011 (edited) Black Talon should have been the template for all Flash points. The others I have done so far are rather disappointing standard rooms with mobs in them. The real tragedy is they do not scale in any way. Edited December 28, 2011 by Trucegore Link to comment Share on other sites More sharing options...
Drudenfusz Posted December 28, 2011 Share Posted December 28, 2011 I play republic, but had the same feeling after the Esseles all the flashpoints feel like there is no story in them (just around them at the beginning and the end outside the actual instance). Pretty disappointing. Link to comment Share on other sites More sharing options...
SuperJason Posted December 28, 2011 Share Posted December 28, 2011 Black Talon should have been the template for all Flash points. The others I have done so far are rather disappointing standard rooms with mobs in them. Wait til you get to Boarding Party and especially Foundry....that is all Link to comment Share on other sites More sharing options...
Trucegore Posted December 28, 2011 Author Share Posted December 28, 2011 (edited) Wait til you get to Boarding Party and especially Foundry....that is all How cryptic. Are you saying they follow the BT template of story and multi paths? Then again, I suppose the real tragedy is they do not scale in any way. Edited December 28, 2011 by Trucegore Link to comment Share on other sites More sharing options...
Macheath Posted December 28, 2011 Share Posted December 28, 2011 Flashpoints like Hammer Station and Althiss were added late to the game, because players wanted more group content. The "original" Flashpoints are far more involved, but they are few and far between. -Macheath. Link to comment Share on other sites More sharing options...
Trucegore Posted December 29, 2011 Author Share Posted December 29, 2011 Well, they really need more like BT. BT was a breath of fresh air comparatively speaking. Link to comment Share on other sites More sharing options...
McRuffles Posted December 29, 2011 Share Posted December 29, 2011 Yeah, Black Talon and in fact I would say Esselles more, showed a heck of a lot of promise. This is a story based MMO right? and yet only the first FP for both sides has any real story to it. My friend did put a good counter point to this though... "thinking of the longevity of the game, would you want to listen to the same dialog day in day out when you're grinding hard mode FPs?" It's a fair point... I dunno if I would like to partake in the ensuing rage quits from PUGs because such-and-such chose light/dark (even though it doesn't matter), and hearing the droid instruct you on your next task in black talon got tedious after boosting my guildies for the 3rd time. A story should progress... it shouldn't be experienced over and over like groundhog day.... However, I can't help shake the sense of awesomeness I got the first time I did those FPs. Story did add to them on the first playthrough and it did make other FPs seem really empty in comparison. Link to comment Share on other sites More sharing options...
Trucegore Posted December 29, 2011 Author Share Posted December 29, 2011 (edited) My friend did put a good counter point to this though... "thinking of the longevity of the game, would you want to listen to the same dialog day in day out when you're grinding hard mode FPs?" Yes. Because those story's change depending on who you are grouped with, as well as the FP have different routs to completion. If they needed more group content, then they should have added a third route to existing FP. Perhaps multi-branch points throughout. More than one Discussion point. To do such a great FP, with multi-branching layouts and routs, then just toss in some rooms with mobs in it later is a real letdown. Edited December 29, 2011 by Trucegore Link to comment Share on other sites More sharing options...
McRuffles Posted December 29, 2011 Share Posted December 29, 2011 Yes. Because those story's change depending on who you are grouped with, as well as the FP have different routs to completion. If they needed more group content, then they should have added a third route to existing FP. Perhaps multi-branch points throughout. More than one Discussion point. To do such a great FP, with multi-branching layouts and routs, then just toss in some rooms with mobs in it later is a real letdown. Yeah, but lets be frank... there isn't that much variation in the dialog beyond the light/dark choices... Link to comment Share on other sites More sharing options...
theonepanda Posted December 29, 2011 Share Posted December 29, 2011 Also: flashpoints do scale! Heroic flashpoints woo. Link to comment Share on other sites More sharing options...
KerythFOS Posted December 29, 2011 Share Posted December 29, 2011 Flashpoints like Hammer Station and Althiss were added late to the game, because players wanted more group content. The "original" Flashpoints are far more involved, but they are few and far between. -Macheath. And these 'original' flashpoints are which ones Republic Side? Just want to know so I know which ones ot make sure I do and which ones I can skip if my guildies don;t want to do them Link to comment Share on other sites More sharing options...
Drudenfusz Posted December 29, 2011 Share Posted December 29, 2011 This is a story based MMO right? and yet only the first FP for both sides has any real story to it. My friend did put a good counter point to this though... "thinking of the longevity of the game, would you want to listen to the same dialog day in day out when you're grinding hard mode FPs?" It's a fair point... I dunno if I would like to partake in the ensuing rage quits from PUGs because such-and-such chose light/dark (even though it doesn't matter), and hearing the droid instruct you on your next task in black talon got tedious after boosting my guildies for the 3rd time. So far Im was in every flashpoint with a mixed group of light and dark side players (most of the time exactly two light and two dark), and it was always fun to watch who wins the roll and what is going to happen next (was in the Esseles far more entertaining than in the others, because of the story). Sure, the story develops different if another player makes a choice that you wouldn't take, but you still get your light side or dark side points for your own decision... and you can always do the flashpoint again to get another story result. And these 'original' flashpoints are which ones Republic Side? Just want to know so I know which ones ot make sure I do and which ones I can skip if my guildies don;t want to do them I also would like to know. Link to comment Share on other sites More sharing options...
Trucegore Posted December 29, 2011 Author Share Posted December 29, 2011 (edited) Also: flashpoints do scale! Not that I have seen. I'm still whacking level 16 fozzles at any level. LOTRO does scaling right. Look up the Skirmishes. Edited December 29, 2011 by Trucegore Link to comment Share on other sites More sharing options...
Yoggs Posted December 29, 2011 Share Posted December 29, 2011 How cryptic. Are you saying they follow the BT template of story and multi paths? Then again, I suppose the real tragedy is they do not scale in any way. He's saying there's story in those FP's, especially Foundry, have story and a few different choices. Guild Vent exploded when a group of us did Foundry the other day with "Holy **** it's ****!", "Dude, he just said.......", "Is that??? Damn!!!!!" Sorry I didn't want to post spoilers, but Foundry is pretty damned epic is all I'm going to say. Link to comment Share on other sites More sharing options...
Trucegore Posted December 29, 2011 Author Share Posted December 29, 2011 Good to know, thanks! Link to comment Share on other sites More sharing options...
MisterLaz Posted December 29, 2011 Share Posted December 29, 2011 I've done every Flashpoint (Empire) up to Cademimu. They all pale drastically in comparison to Black Talon. None of them offer the forking paths. None of them offer the immense story. None of them offer the conversations throughout the instance. The most you get is a control panel with no voice over dialog where you pick killing a bunch of guys or saving them for your light side/dark size points. You get maybe 16 social points from it and 100 light side/dark side points. As opposed to BT which has all of that plus a huge number of social points. Link to comment Share on other sites More sharing options...
InfiniteShift Posted December 29, 2011 Share Posted December 29, 2011 Wait until you do Boarding Party, Foundry, Directive 7, Battle of Ilum and False Emperor (if you are Empire, I don't know what the Republic ones are called). That is all. Sadly, these flashpoints are fairly late into the game, however they are pretty awesome. I wish they had more of these, but like someone else mentioned in this thread, the others like Hammer Station and Athiss, etc were added pretty late into the game since people wanted more group content and the original flashpoints were too far apart in levels. Also, they do scale. Sort of. At level 50 you can toggle hardmode which makes them significantly more difficult and all the mobs are level 50. Link to comment Share on other sites More sharing options...
Demiapollo Posted December 29, 2011 Share Posted December 29, 2011 Black Talon Boarding Party Foundry Battle of Illum Fall of the Emperor all tell a good story the rest I have to agree sux. Link to comment Share on other sites More sharing options...
calamitymlc Posted December 30, 2011 Share Posted December 30, 2011 (edited) Colicoid War Game isn't very story heavy but it seriously impressed me when it came to mechanics. I won't spoil anything but it's quite different from a traditional instance. When it comes to story I don't always see it involved in a scrolling text wheel either. Just because you aren't always social interacting doesn't mean there is no story there. Edited December 30, 2011 by calamitymlc Link to comment Share on other sites More sharing options...
deserttfoxx Posted December 30, 2011 Share Posted December 30, 2011 Colicoid War Game isn't very story heavy but it seriously impressed me when it came to mechanics. I won't spoil anything but it's quite different from a traditional instance. When it comes to story I don't always see it involved in a scrolling text wheel either. Just because you aren't always social interacting doesn't mean there is no story there. In the sense that it is heavily buggy, and i dont mean the encounters... Link to comment Share on other sites More sharing options...
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