Odeon Posted June 26, 2012 Share Posted June 26, 2012 (edited) Does anyone know if there is a main stat cap for example me being a sentienal is there a point when there is too much strenght also whats the cap on surge/crit multi. Could Bio-ware possible put out a chart that tell us whats too much of a different skill so we can adjust our characters accordinally. Atm i have 1313 expertise , 35.67 crit and 75.14 crit multi thats with full buffs and a might stim. (also im wearing full war hero) Edited June 27, 2012 by Odeon More info Link to comment Share on other sites More sharing options...
Astarica Posted June 27, 2012 Share Posted June 27, 2012 (edited) Mainstat do not have diminishing returns but since mods like Expertise/Crit is % based it creates a diminishing return naturally. For example let's say you can get 50 expertise or 500 mainstat. Right now you'd take 500 mainstat, but what if your total main stat is 5 million? Would you still take 500 more mainstat compared to 50 expertise? Of course not, since 50 expertise is about 1% more damage which is eqiuvaelnt of 50000 mainstat. It's unlikely we'll ever see numbers like that but just be aware that adding a fixed amount of mainstat amounts to an ever decreasing % DPS increase, compared to relatively constant % mods like Expertise or even crit. For example, 1% surge would definitely be preferable over 500 mainstat too if your mainstat is 5 million. Edited June 27, 2012 by Astarica Link to comment Share on other sites More sharing options...
Odeon Posted June 27, 2012 Author Share Posted June 27, 2012 bump! Link to comment Share on other sites More sharing options...
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