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Rolodome
08.17.2019 , 05:39 PM | #39
Quote: Originally Posted by robertthebard View Post
Except that, trying to assign a reason to those closures throws any actual "science" out the window. What were the first servers screaming about merges being needed? The PvP servers. So, if I use your scientific method of proof, then PvP needs to be abandoned because it's not able to sustain it's own servers? Now I'm not really sure, but one of the drops in server numbers, not population, but number of servers, was the closure of the PvP servers, and the toggle between PvP and PvE on every other server.

This is a niche game, with a niche audience. The majority of fans are in my age bracket, and may not even play video games. Some are mad, even now, that this wasn't KotoR 3, or SWG 2. Some are mad that the entirety of the game wasn't the same as Vanilla. I'm not really mad about it, but that was a major reason that I played, I mean, if you ignore the planetary missions for both factions, it's essentially 8 games in one until then. The gamer in me craves a swtor where that ran for the entirety of the game. The guy that has bills to pay every month? He understands that it takes a team of writers dedicated to each class, and this game can't support that. If it had every sub from beta to now, it couldn't support that.

People were mad that it wasn't KotoR 3 or SWG 2 from launch, among other things, and left in droves in the first year. Being mad about what a game isn't is not something that a game developer can fix, especially if they can't make said sequels, for whatever reason. Then there's the hyperbole of "I don't like this, so you shouldn't either, and if you do, you're not a player", that sparked our interaction in this thread. It's clear they wanted a return to vanilla style game development, and it's also clear that they have no concept for how much that would cost. It's not pure laziness that brought about single story arcs, it's also cost to produce 8 stories per world that make any kind of narrative sense. How would one write 8 stories that led back to the FPs that end Ilum, for example?

With this, comes an even greater burn out factor. After all, KotFE style burn out isn't new to this game, it starts with Ilum, and carries forward from there, and Ilum, last I checked, isn't 5.0 or later. So trying to attribute this to 5.0, claiming that nobody asked for it w/out any actual documentation, all while claiming "I don't like it, and if you do you're not a player" doesn't really add to the conversation.
I don't know what I'm even supposed to say to this. You tell me, mockingly, it's a "scientific method of proof," which I never stated it was. I said it's probably the closest we could get to an accurate indicator of decline of time, which you haven't refuted. Instead, you threw up some nonsense about how I'm wrong because I must be arguing that PvP should be abandoned because PvP servers went??? (I mean, for one thing, you do realize you can still do open world PvP on a PvE server, right?)

Then you put on my shoulders some shared responsibility for commentary that I didn't make about "If you like this you're not a player." Again, something I never said.

All while trying to use this nonsense to be dismissive of the idea that 5.0 was generally not received well. Of course some people were fine with 5.0. Unpopular doesn't mean nobody liked it. People leaving in droves doesn't mean nobody liked it. You get told dismissive stuff about "not a real player" or whatever the actual words are, probably because of people being frustrated with "but I liked it" being used as some sort of attempt to refute the idea that something was largely unpopular. Telling people they are wrong for liking something is silly, but it's really not difficult to see that 5.0 resulted in significant population loss. Whatever aspect of 5.0 you want to try to attribute it to, you can be my guest, but the frustration with GC as a system was evident on these forums at the time and the devs felt the backlash so hard they made major changes over time to make the system more bearable. There is evidence in that history as well. Evidence with such a lasting message that it was a main point of discussion in the livestream when they talked about spoils of war in 6.0, acknowledging the issues people had had with the 5.0 system and how they weren't able to respond accordingly fast enough because info was put out so late in development. This denial of reality is just tiresome.
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