AchillesStark Posted September 4, 2015 Share Posted September 4, 2015 If 0m saber throw is removed from set bonus but not made default into the skill, they have just ****ed over guardians and juggs big time. Link to comment Share on other sites More sharing options...
Raansu Posted September 4, 2015 Share Posted September 4, 2015 Say goodbye to the 0 meters saber throw... I'm pretty sure the gear bonus is not changing. Link to comment Share on other sites More sharing options...
AchillesStark Posted September 16, 2015 Share Posted September 16, 2015 The fact that the JK/SW changes dont include any mention of saber throw being 0m is incredibly worrisome. We know they change the set bonuses all the time and there isnt anything to suggest they wont do it this time. If saber throw is 10m again, they will likely move the auto-crit to a different ability but that means the rotation for knights and warriors for both damage spec is drastically changed. The burst for both spec requires the auto-crit proccing ability to come before concentrated slice or overhead slash. Thats the case currently with saber throw proccing the auto-crit since saber throw is an opener. If the proccing ability is something else, then the first concentrated slice or overhead slash will not autocrit. Any burst that focus/rage opener had is now gone. Link to comment Share on other sites More sharing options...
LudhaninRolgge Posted September 17, 2015 Share Posted September 17, 2015 According to torcommunity, the vindicator set bonus will be as is : (2) Sundering Assault or Sundering Strike increases damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 of seconds. (4) Increases the critical chance of Ravage or Blade Dance by 5%. (6) Activating Force Scream or Blade Storm will grant Vindicator's Critical Bonus making your next Impale and Furious Strike or Overhead Slash and Concentrated Slice critically hit. This effect cannot occur more than once every minute. And since bioware didn't say anything about a saber throw range change, it means saber throw will completly drop from guardian's rotation. That would mean, for focus anyway (not sure about Vigilance, haven't played it in a long time) a damage loss. Maybe not that much, I'm not that good in theorycrafting to calculate this, but I'm pretty sure saber throw does more damage than strike. That plus the pretty bad new passive for a damage spec and I fear a bit for the future of Focus is PVE. Link to comment Share on other sites More sharing options...
AchillesStark Posted October 21, 2015 Share Posted October 21, 2015 They took away 0m saber throw, ***! Link to comment Share on other sites More sharing options...
Bladedarkman Posted October 21, 2015 Share Posted October 21, 2015 I think now you can use it without the set Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted October 22, 2015 Share Posted October 22, 2015 (edited) extra 5% crit chance on ravage is very bad. A waste of space. Ravage became simply useless in pvp. It's so so weak now it got very low on prioritiy list. It hits with almost the same numbers as it did in 3.0 which is ridiculous. Also I don't like the Force Scream ability proccing the set bonus because it wrecks the burst opener. Edited October 22, 2015 by Alec_Fortescue Link to comment Share on other sites More sharing options...
drummerinthesun Posted October 25, 2015 Share Posted October 25, 2015 Ya... Removing the 0m saber throw just wrecked a big part of our rage generation. I'm tempted to keep the old set bonuses (and possibly even the 180 ravage damage increase I used in 3.0), but the loss in mastery is just too high. Terrible decision. The 10-30m restriction doesn't even make sense. Vicious throw can be used from 0m, why not saber throw? Link to comment Share on other sites More sharing options...
MBloomberg Posted October 25, 2015 Share Posted October 25, 2015 Ya... Removing the 0m saber throw just wrecked a big part of our rage generation. I'm tempted to keep the old set bonuses (and possibly even the 180 ravage damage increase I used in 3.0), but the loss in mastery is just too high. Terrible decision. The 10-30m restriction doesn't even make sense. Vicious throw can be used from 0m, why not saber throw? You can use saber throw at 0-30 meters....... Link to comment Share on other sites More sharing options...
drummerinthesun Posted October 25, 2015 Share Posted October 25, 2015 Well don't I just feel stupid I thought I had checked that. Disregard my ignorance then. Link to comment Share on other sites More sharing options...
Zero_Unlimited Posted August 9, 2016 Share Posted August 9, 2016 (edited) The level 65 juggernaut/guardian 2 piece an the 6 piece set bonuses are fine. The 4 piece for juggs and guardians should be more like the marauder/sentinel's current set bonus, which reads "Reduces the cooldown of Frenzy or Valorous Call by 15 seconds. Additionally, activating Berserk or Zen increases all damage dealt by 3% for 10 seconds." The 5% ravage crit chance that we currently have is nice, but it is kinda crappy by itself as a set bonus. Since juggs don't have a cooldown similar to Valorous Call or Frenzy, we should keep the 5% ravage/blade dance crit chance and also have a percent damage boost to enrage/combat focus like our marauder/sentinel cousins. TL;DR 4-Piece: Increase the critical chance of Ravage or Blade Dance by 5%. Additionally, Enrage or Combat Focus Increases all damage dealt by 3% for 10 seconds. Edited August 9, 2016 by Zero_Unlimited Link to comment Share on other sites More sharing options...
Torvai Posted August 9, 2016 Share Posted August 9, 2016 TL;DR 4-Piece: Increase the critical chance of Ravage or Blade Dance by 5%. Additionally, Enrage or Combat Focus Increases all damage dealt by 3% for 10 seconds. I kinda like this idea Link to comment Share on other sites More sharing options...
GrandLordMenace Posted September 22, 2016 Share Posted September 22, 2016 I kinda like this idea I don't personally, Combat Focus needing to be used on CD screws with elements of the rotation. Personally, I think it needs to be something that has nothing to do with resource management. Think maybe Challenging Call or something else entirely. Link to comment Share on other sites More sharing options...
TheSpiceIsRIght Posted May 2, 2019 Share Posted May 2, 2019 Link to Main Forum Post with Google Doc of Failure's Set Bonus and Tactical Item suggestions VENGEANCE/VIGILANCE Tactical Suggestions: Shatter no longer has a dot, deals all damage up frontEnrage makes removes the rage cost of the next 3 abilitiesSlam increases duration of eviscerate and draining scream by 1.5sSaber throw now applies a (small) dotRavage deals X% increased damage for each of your periodic effects on the target Link to comment Share on other sites More sharing options...
TheSpiceIsRIght Posted May 2, 2019 Share Posted May 2, 2019 (edited) whoops wrong thread Edited May 2, 2019 by TheSpiceIsRIght can this be deleted? Link to comment Share on other sites More sharing options...
NinerFett Posted May 10, 2019 Share Posted May 10, 2019 (edited) woops wrong one Edited May 10, 2019 by NinerFett Link to comment Share on other sites More sharing options...
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