Rivergum Posted June 11, 2014 Share Posted June 11, 2014 since you cant craft anything above levels 53 in most cases unless you have the resources to reverse engineer items or are able to get schematics from the flashpoints, I cant see any point in crafting at all.nothing you make on the whole is any use to anyone as it is not high enuff. why cant the items that were once only available from flashpoints once the game moves one why cant they be now available from the trainer? like the level 30-31ish enhancements, barrels, hilts etc Link to comment Share on other sites More sharing options...
Kulyok Posted June 11, 2014 Share Posted June 11, 2014 since you cant craft anything above levels 53 in most cases unless you have the resources to reverse engineer items or are able to get schematics from the flashpoints, I cant see any point in crafting at all.nothing you make on the whole is any use to anyone as it is not high enuff. why cant the items that were once only available from flashpoints once the game moves one why cant they be now available from the trainer? like the level 30-31ish enhancements, barrels, hilts etc Crafting is here to get money, level alts, and get your chars 450 Biochem, so they would get reusable stims/adrenals/medpacs(It might be just me, but I can't stand non-reusable items. Wish there was a reusable major XP boost!) Link to comment Share on other sites More sharing options...
JouerTue Posted June 11, 2014 Share Posted June 11, 2014 well i keep selling low level blue/purple barrels... Link to comment Share on other sites More sharing options...
psandak Posted June 11, 2014 Share Posted June 11, 2014 well i keep selling low level blue/purple barrels... This. You would probably be surprised how much demand there is for level 53 stuff and their profit margins Link to comment Share on other sites More sharing options...
AlixMV Posted June 12, 2014 Share Posted June 12, 2014 Armstech is arguably not one of the 'sexy' crafting skills, but I still make decent money making purple leveling Augs on my Armstech character. It's not a get quick rich scheme by any means, but I make a slow profit over time (which is currently funding my Casino playing ). Link to comment Share on other sites More sharing options...
BlackflameSeven Posted July 7, 2014 Share Posted July 7, 2014 Augment kits, augment kits and more augment kits. Ok, you need a cybertech as well reing robot parts to feed you the components, but you can make enough money to feed anything else you feel like doing with your toons. As mentioned elsewhere it's not sexy, but it's fed me enough to buy top end hilts, barrels and relics for several 55s and have my armstech scoundrel wondering what to do with her 100 million credits - I have a feeling a nice house awaits her in August... Link to comment Share on other sites More sharing options...
psandak Posted July 7, 2014 Share Posted July 7, 2014 Augment kits, augment kits and more augment kits. Ok, you need a cybertech as well reing robot parts to feed you the components, but you can make enough money to feed anything else you feel like doing with your toons. As mentioned elsewhere it's not sexy, but it's fed me enough to buy top end hilts, barrels and relics for several 55s and have my armstech scoundrel wondering what to do with her 100 million credits - I have a feeling a nice house awaits her in August... On the Harbinger, right now augment kits are a wash compared to just selling the components: 5000 per component or 51,000 per augment kit (remember kits require materials that are valued at more than 1000 credits total). The only benefit of the kits are possible crits, but I never take those into consideration. Link to comment Share on other sites More sharing options...
JouerTue Posted July 7, 2014 Share Posted July 7, 2014 On the Harbinger, right now augment kits are a wash compared to just selling the components: 5000 per component or 51,000 per augment kit (remember kits require materials that are valued at more than 1000 credits total). The only benefit of the kits are possible crits, but I never take those into consideration. this week on the red eclipse got a raising in those prices..from sub 60-55 to over 65k, plus the augments(28 purple) go from 70k to 90k and not below. blue 28 augments go from 11k to 20k ..and those are pretty cheap to craft.. Link to comment Share on other sites More sharing options...
Kulyok Posted July 8, 2014 Share Posted July 8, 2014 It's double XP week. More people play and buy => prices always go up. They'll be back to normal in two days or so. Link to comment Share on other sites More sharing options...
DomiSotto Posted July 8, 2014 Share Posted July 8, 2014 (edited) So, a about what level augments are worth crafting (from 'normal' schematics, not something dropped by an Ops boss), both for marginal sales (I understand the low profit) and for the toons? Starting at about L40, i.e. augment 22 and 28? On the Harbinger, right now augment kits are a wash compared to just selling the components: 5000 per component or 51,000 per augment kit (remember kits require materials that are valued at more than 1000 credits total). The only benefit of the kits are possible crits, but I never take those into consideration So, you invest about 20 thou, and get back about 50 thou? Or is it less of a margin? Edited July 8, 2014 by DomiSotto Link to comment Share on other sites More sharing options...
ScarletBlaze Posted July 8, 2014 Share Posted July 8, 2014 All the augment schematics from level 50-55 are normally from your trainer. The other ones are from your mission on a crit mission. The ones that I craft that bring the best value for crafting are the purple level 55 augments but you will need 4 thermal regulators and that is either obtain through slicing missions (Watching the Watchdog and Unsliceable) but not a guarantee or you can purchase them. As far as installing augments on your character I would suggest waiting till level 55 as you will have to upgrade them and reinstall new mk tools for the correct level. Link to comment Share on other sites More sharing options...
psandak Posted July 8, 2014 Share Posted July 8, 2014 So, you invest about 20 thou, and get back about 50 thou? Or is it less of a margin? When you factor in cost of materials other than the MK-9 components (about 5000 credits in GTN value), kits are less valuable...unless you take crits into account, which as I said I never do. Link to comment Share on other sites More sharing options...
venomlash Posted July 8, 2014 Share Posted July 8, 2014 AUGMENTS AUGMENTS AUGMENTS are the casual crafter's way to go. Get Armormech, Scavenging, and Slicing and you're good to go. For extra points, roll an alt with Synthweaving, Archaeology, and Slicing for extra capabilities. Armstech is nice, but it doesn't make the best augs (according to the usual rules of what stats you want), nor is it as resource-efficient as Armormech in churning out augment slot components. Link to comment Share on other sites More sharing options...
psandak Posted July 8, 2014 Share Posted July 8, 2014 (edited) AUGMENTS AUGMENTS AUGMENTS are the casual crafter's way to go. Get Armormech, Scavenging, and Slicing and you're good to go. For extra points, roll an alt with Synthweaving, Archaeology, and Slicing for extra capabilities. Armstech is nice, but it doesn't make the best augs (according to the usual rules of what stats you want), nor is it as resource-efficient as Armormech in churning out augment slot components.Again on the Harbinger at the moment not so much: Thermal Regulars are selling for 15k each (that's 60k to craft an augment) and augments are selling mid to upper 60s. Add in other materials and the GTN cut and a pesron barely breaks even at those values. Again crits are the only source of significant profit. My rock bottom price for augments is above that mid-60s range. But I continue to post augments in the hopes that the four or five pages of lower valued come off the market and mine sell. But I have lots of credits just sitting around so I can afford to be extra patient. Edited July 8, 2014 by psandak Link to comment Share on other sites More sharing options...
BlackflameSeven Posted July 16, 2014 Share Posted July 16, 2014 On the Harbinger, right now augment kits are a wash compared to just selling the components: 5000 per component or 51,000 per augment kit (remember kits require materials that are valued at more than 1000 credits total). The only benefit of the kits are possible crits, but I never take those into consideration. And from my experience, the components don't sell. It's wierd, I used to agree entirely, even told my whole guild at one point to do exactly that, sell your components and buy a kit for less than the value of 10 components. But that was from checking GTN prices, and when I tried it, the components didnt sell. At all. Which is fair enough, as I must have made several thousand kits now, and I've never bought one component. If you are a keen seller, you don't want to feed anyone else a share of your profit, you control the whole production chain from gathering through manufacture to selling the end product. Some of the credits drain away to the gathering missions, mail charges and GTN fees, but no other player gets anything in my loop, it's all mine, muahahaha... Sorry, my dark side vendor took over for a moment. And discounting crits when you make quantities is a mistake, banking on them for a single expensive item is a gamble, but over time, it will balance out. When I left for work this morning both my armstech and my armormech were working on 5 kits, each using a 10k affection companion with a +5 crit bonus, the legacy perk and my presence apparently helps too, with every story done. If I have less than 12 kits to sell when I get home, I'll be disappointed. On a good day, that could be 16, but 12 is probably average. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted July 16, 2014 Share Posted July 16, 2014 since you cant craft anything above levels 53 in most cases unless you have the resources to reverse engineer items or are able to get schematics from the flashpoints, I cant see any point in crafting at all. So you truly believe that everything level 50+ is "the true game" and that everything before that is pure trash ? Aka "I don't see any sense in crafting at all because I'm exclusively interested in level 50+ crafting. I'm not interested in and therefore ignore evrything else." Luxury problems. I have more than enough fun with crafting during level 10-55. You wioll clearly disaghree with me when I say that I do see sense in crafting. To me, the way is the journey; I don't haste until I get to the destination ASAP, because i see so much more on the way that I'm able to see at the destination alone ... True Journeypeople know that ... But nowadays everything is "I want everything, and I want it NAO !" Link to comment Share on other sites More sharing options...
psandak Posted July 16, 2014 Share Posted July 16, 2014 And from my experience, the components don't sell. It's wierd, I used to agree entirely, even told my whole guild at one point to do exactly that, sell your components and buy a kit for less than the value of 10 components. But that was from checking GTN prices, and when I tried it, the components didnt sell. At all. Which is fair enough, as I must have made several thousand kits now, and I've never bought one component. If you are a keen seller, you don't want to feed anyone else a share of your profit, you control the whole production chain from gathering through manufacture to selling the end product. Some of the credits drain away to the gathering missions, mail charges and GTN fees, but no other player gets anything in my loop, it's all mine, muahahaha... Sorry, my dark side vendor took over for a moment. And discounting crits when you make quantities is a mistake, banking on them for a single expensive item is a gamble, but over time, it will balance out. When I left for work this morning both my armstech and my armormech were working on 5 kits, each using a 10k affection companion with a +5 crit bonus, the legacy perk and my presence apparently helps too, with every story done. If I have less than 12 kits to sell when I get home, I'll be disappointed. On a good day, that could be 16, but 12 is probably average. And for me both components and kits fly off the shelves. This morning I posted seven MK-9 kits and when I went back to that character 90 minutes later they were sold and I had received the credits; meaning that they had sold within 30 minutes. Last time I posted MK-9 components they sold within an hour. maybe it is just the time of day I am posting. lastly, I agree completely with you regarding crits and pricing, but it is an all too common practice Link to comment Share on other sites More sharing options...
BlackflameSeven Posted July 17, 2014 Share Posted July 17, 2014 Entirely possible if I had tried more to sell the components, they would have gone eventually, but it never feels worth it. I got 14 kits from the 10 crafts yesterday, better than average, although I have still never had more than 3 from any set of 5. Something to hope for Back to the original topic, actually there's no real point to any of this. it's a game, if you enjoy it, there's a point to it, if you don't, there isn't. I have every crew skill at 450, most of them more than once, some six or more times (scavenging, bioanalysis, slicing...) but that's far more because I enjoy being able to do as much myself as I can. Don't worry about a point as such, just enjoy yourself. I find myself leveling new alts and flying ships in GSF more than anything at the moment, that may change again sometime to ops (but never normal pvp!) or whatever else appears, but only if I find it fun again. I have one real job, I don't want to feel I'm working in a game or wondering what the point is. Link to comment Share on other sites More sharing options...
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