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Lhancelot's Avatar

10.03.2018 , 02:40 PM | #14
Quote: Originally Posted by snave View Post
This isn't quite true on the new map. Previously desync was mainly caused from movement abilities causing the client to poop the bed, today I had a jugg walk with the ball to the first ramp this disappear only to reappear over the trap and next to the stun trap. That's a good 6+s of him being invisible for no reason.

I had multiple examples of players just being invisible while hitting me for 5+s. A jugg choked me, was hitting me, but didn't appear on my screen for a good few seconds after the choke. No leap, just walked up and disappeared.

Desync keeps getting worse and worse, we still have no official response other than "our engineers are constantly looking into yadda yadda".
What is desync though, technically?
Pookiemane SF Suffocates
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.