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Lhancelot's Avatar

08.20.2019 , 10:19 AM | #43
Quote: Originally Posted by ZionHalcyon View Post
I forget where I read it, but one of the most major issues is with something BioWare hasn't come right out and stated, but apparently believe internally:

They are perfectly ok having a business model where players take a break and then come back.

I can't remember where I read it, but I remember reading that this was an official BioWare/EA mindset regarding the game.

And without outwardly stating that, it leads to a disconnect, where players don't want to take that break, but instead want content to keep them here, but the developers are ok with players leaving, counting on them to come back when major updates occur.

Can't say I agree with the BioWare business model, but if their hands are tied, not much can be done. The thing with Final Fantasy and ESO is they are run by the companies that own the product. In SWTOR's case, EA is the owner, BioWare is the producer - so BioWare doesn't have the freedom to scale up production like the other 2 entities do.
Honestly I think funding (or lack of) for this game dictates what stance they take openly regarding player retention. I mean, what are they supposed to say?
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.