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Pirana
07.19.2019 , 05:08 AM | #21
Quote: Originally Posted by ufarax View Post
Fixed this is my opinion of the fix. .................................................. .................................................. .................................................. .................................................. .................................................. .......................................

I am leveling my Consular the story is meh nut I like the DPS. Enter the companion fix, I like to stand at max range as a sage, early levles 30 , later 35 meters or is it feet. I download the patch and bring my sage to Belsavis heroics, I hang back at max range activate force quake and my companion run to the enemy, I think about 15 meters/feet from the enemy. That ruins the emersion, I find I let my companion die just to teach it a lesson.

I remember 1.0 when you could toggle all your companion abilities on and off, I will not unsub but this is a complete mess. And the white knights are defending the fix. Wait a minute I got it "this is a surprise new mechanic". I would say more but I just just,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,
In your first paragraph you're mentioning how your companion is 'running to the enemy'. What did you want your comp to do, kick back have a smoke, drink a beer, let you do all the work? Because that's what was happening before, well... The game is designed so that when you take damage or you give your comp an order, the companion attacks or follows that order. Regarding the meter range, that's also gonna depend on the comp you're using and its weapon.

I would love see to an explanation on how you feel it's a 'complete mess' compared to before the fix when the companions either wouldn't attack, get stuck behind walls, randomly stop firing, now that was a mess.

This has nothing to do with being a 'white knight', it's common sense.
The Journey Is Often Greater Than The Destination