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Camelpockets
08.30.2015 , 09:02 AM | #204
Quote: Originally Posted by Gardimuer View Post
I'm not sure where people get the idea that Alacrity is bad for fights with downtime. I've seen some good discussion pointing out why Alacrity is actually more useful during downtime than Surge is.
Alacrity is only bad if you cannot keep up with your GCDs, meaning, that if you aren't pushing the correct abilities as soon as the GCD comes up, you are losing the benefit of the Alacrity, therefore, losing DPS. Downtime is different, however. If a mechanic interrupts people from DPSing, (ex. Say Operator IX), then using Alacrity over power/MS/surge wouldn't be a loss of DPS, since the people with extra stats in these categories can't do DPS anyways. However, for bursty fights, you'd most likely want to run with less alacrity because if you cannot get more GCDs in (proportionally) than the DPS are without Alacrity, then you are wasting stats.

A good example in relevant content would be the Add phases in Underlurker. If you are aiming PRIMARILY to make sure the adds die quick enough, then higher Alacrity wouldn't be able to help you there since they simply die way too fast for you to kick in an extra GCD, however, it would be beneficial to use for the boss himself, assuming that you are hitting buttons on the GCD.
"We have winnowed all futures. The cull endures. It is optimal. It is necessary." - Shiva
Camels the Revanchist
The Pockets Legacy - Begeren Colony & Shadowlands