Jump to content

Accuracy?


FrumpytheClown

Recommended Posts

force and tech are not automatically going to hit any longer. Defensive rate can now resist your moves entirely. Accuracy is now important for builds with high burst, but little DoT. Madness sorcs do not need it, and neither does healing sorcs. Lightning sorcs "could" use it, but it's really not super important.
Link to comment
Share on other sites

For pvp it will actually not be important unless they change the way shielding work, since it rolls against crit, not acc, and players are still at 0% force resistance on the PTS (at least for now)

 

For PvE, its going to be important since ops boss will now have a 10% resist chance, so a real 100% acc is 110%.

Edited by verfallen
Link to comment
Share on other sites

force and tech are not automatically going to hit any longer. Defensive rate can now resist your moves entirely. Accuracy is now important for builds with high burst, but little DoT. Madness sorcs do not need it, and neither does healing sorcs. Lightning sorcs "could" use it, but it's really not super important.

 

Well a bit of Accuracy for Madness helps since DoT's can be resisted as can Death Field

Link to comment
Share on other sites

Well a bit of Accuracy for Madness helps since DoT's can be resisted as can Death Field

 

Death field, yes, DoT's - don't think so.

 

I didn't see anything about defense working against force/tech, just shield working on weapon/energy/force/tech damage (not internal and elemental)

 

edit:ofcourse, I forgot about internal/elemental resitance (since it's so bloody rare)

Edited by Atramar
Link to comment
Share on other sites

For force powers accuracy over 100% reduces the target's chance to resist them.

 

Even "now" while we are still in the patch 1.7 assassin/shadow tanks have 2% chance to resist force attacks.

So if a sorcerer does pvp agains them and have only their base accuracy (which is 100% for force powers) they will have 2% chance be resited.

If a sorcerer has 101% accuracy (base accuracy + 1% form companion legacy buff) they will still have 1% chance to be resisted when attacking shadow/assassin. They would need 102% force accuracy to make sure that the force powers will always hit and not get resisted.

Is it worth it to add a stat that is only useful against 1 class and will only make that small difference? Not really.

 

If you pvp against any other class/advanced class, they have 0 resist chance and bonus accuracy for force powers is completely useless. (although you can still also be hit by abilities that lower your accuracy by 5%)

 

I have not seen any sign yet that this will change for PvP in 2.0

 

In PvE currently all enemies have 0 resist chance (unless you are a low level trying to kill mobs higher level than you) and bonus accuracy for force powers is again currently completely useless.

When 2.0 goes live, this will change and PvE enemies will have resist chance and bonus accuracy for force powers will be needed.

Link to comment
Share on other sites

The above poster clearly hasn't read the change to Shield.

 

shield is not part of accuracy formula, and there was nothing in patch notes about defense chance change.

in example, force lightining now can be shielded, but not 'blocked' (unless something changed).

Link to comment
Share on other sites

Lots of misconception in this thread so far:

 

1st- shielding, as mentionned higher do not roll against acc. Shielding is rolled after the game determine you hit the target.

 

2nd internal/elemental resistance is not a "resist" but a damage reduction that isn't affected by armor. Sintanks currently deals with it the best.

 

So in PvP DF, CT, affliction, TB will not be affected by shields compared to 1,7.

 

Force lightning, LS, CL, CD will also NOT be affected by accuracy in PvP (thats with current 2,0 on the PTS, but could change)

 

They will however be shieldable, so rolling against crit.

 

In PvE however, ALL direct attack can be resisted by new ops boss.

 

In its current state, it means PvP gear and PvE for sorc will have dramatically more alacrity/surge, since you'll need to sacrifice a few enhencement for accuracy in PvE.

 

Since you have a 3% accuracy talent linked with lower force cost now on the tier one lightning talent, all sorcs should take it and nullify the sintanks resist chance.

 

Again, I suspect players resistance may be implemented eventually.

Edited by verfallen
Link to comment
Share on other sites

2nd internal/elemental resistance is not a "resist" but a damage reduction that isn't affected by armor. Sintanks currently deals with it the best.

 

Of course it isn't.

 

Damage reduction and resistance are indeed completely different things

 

Assassin tanks can have up to 23% (only 21% without PvE set bonus) damage reduction against internal/elemental damage, meaning every attack that hits them that does internal/elemental damage gets their damage reduced by 23% (or 21%). Accuracy does not affect this in any way.

 

But just to clarify assassin tanks also have 2% resistance. That is 2% chance to avoid damage completely from any force/tech attack regardless of which damage type (kinetic, energy, internal or elemental) it is. This can be countered by accuracy.

http://img40.imageshack.us/img40/2530/screenshot2013022620140.jpg

Edited by Eternalnight
Link to comment
Share on other sites

Death field, yes, DoT's - don't think so.

 

I didn't see anything about defense working against force/tech, just shield working on weapon/energy/force/tech damage (not internal and elemental)

 

edit:ofcourse, I forgot about internal/elemental resitance (since it's so bloody rare)

 

DoT's can in fact miss

Here's a log with 104% (base+4% tree/comp) http://www.torparse.com/a/141837

Here's a log with 108% http://www.torparse.com/a/144114

Link to comment
Share on other sites

Accuracy is not redundant at all. Every class has a base defense of 5% with the exception of sorc having a base of 10% and sniper having a base of 20% while in cover and tanks which may have more based upon their spec.

 

While that 5% may not seem like much with 101% accuracy that gives you a 4% chance to miss any given target. Even more so dots contrary to belief are affected by accuracy. If a sniper hits you with diversion ( a marksmen tree debuff that lowers accuracy) you will notice that your dots will start to miss, even if you applied them before the accuracy debuff.

 

Whether or not it is worthwhile to gear for a moderate amount of accuracy is debatable but the stat is far from redundant

Link to comment
Share on other sites

Accuracy is not redundant at all. Every class has a base defense of 5% with the exception of sorc having a base of 10% and sniper having a base of 20% while in cover and tanks which may have more based upon their spec.

 

While that 5% may not seem like much with 101% accuracy that gives you a 4% chance to miss any given target. Even more so dots contrary to belief are affected by accuracy. If a sniper hits you with diversion ( a marksmen tree debuff that lowers accuracy) you will notice that your dots will start to miss, even if you applied them before the accuracy debuff.

 

Whether or not it is worthwhile to gear for a moderate amount of accuracy is debatable but the stat is far from redundant

 

Force and tech, player wise, is not countered by defense, but by the resistance %, which is still unnaffected by defense on the pts.

 

Your statement hold true for all class, but not sorc. The 2,0 change is for now a PvE only one as far as acc is concerned. Your kinetic/energy force attacks can be shielded, but thats shield rolling.

Link to comment
Share on other sites

hold true for all class, but not sorc.

 

Although, technically it is possible (well it would be incredibly dumb thing to do, but still possible) for a sorcerer to just run in and start hitting their opponent with their lightsaber, in which case the said defense chances would apply even against sorcerer.

Link to comment
Share on other sites

Although, technically it is possible (well it would be incredibly dumb thing to do, but still possible) for a sorcerer to just run in and start hitting their opponent with their lightsaber, in which case the said defense chances would apply even against sorcerer.

 

Sorry didn't think I needed to consider that statstick can land hits.

 

Why don't we stack strenght too at that point :p

 

 

But fact is, acc is uneeded on your pvp gear as a sorc right now.

 

We'll see how that change.

Link to comment
Share on other sites

×
×
  • Create New...