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Bonus Cartel Warlord Abilities


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So either I suck at google or no one has posted what each of the 4 warlords gains after the 1rst, 2nd, 3rd one dies. Can anyone fill in the gaps here?

 

Horric - 0 - Cone DMG

- 1 - ????

- 2 - ????

- 3 - ????

 

Garr - 0 - Stealth's out and hits people

- 1 - Grapples someone to him when he stealth's out

- 2 - ????

- 3 - ????

 

Sunder - 0 - Chases nearest person hit hard

- 1 - Roots and chases someone

- 2 - ????

- 3 - Spawns adds

 

Chuck - 0 - Cleaves

- 1 - Knock Back Cleave

- 2 - Knock Back Root and Cleave

- 3 - Cleave and gnarly debuff

 

Any and all info would be much appreciated.

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Horric - 0 - Cone DMG

- 1 - Corrosive Grenade (AoE cleansable DoT)

- 2 - Stands in center and slowly pans around the room, AoEing everything (Bullet Hell)

- 3 - Stands in center and Mortar Rounds a random target for 42k+ (SM damage) over 3 seconds

 

Garr - 0 - Stealth's out and hits people

- 1 - Grapples someone to him when he stealth's out

- 2 - Stealths to a random person and channels a constant stabbing for 6 seconds

- 3 - Stealths to a random person and channels a constant stabbing for 20 seconds (and hits harder)

 

Sunder - 0 - Chases nearest person hit hard

- 1 - Roots and chases someone

- 2 - Nothing new

- 3 - The End (one-shot ability used once every 20 seconds)

 

Chuck - 0 - Root

- 1 - Nothing new

- 2 - Knockback

- 3 - Stacking damage buff

 

Most of your existing points were incorrect. The corrected points are above, along with the ones you were missing. The most significant point is that Tu'chuk does not have a cleave at any point in the fight.

Edited by KeyboardNinja
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