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Rion_Starkiller
10.17.2019 , 10:05 PM | #92
Quote: Originally Posted by KendraP View Post
What's the difference in giving the boss more health/damage and nerfing the players? It's pure semantics

Edit: is doing say taris at 70 really the same as doing taris at 20? The answer is no - the tertiary stats don't scale and they don't take your abilities away, ergo you arent really level 20.
Because each mob, each add, each boss is unique to the operation, while a player is one of four classes. And think of your example in reverse, if the devs scaled each planet up to level 70 - each mob, each add, each boss, each quest vs each of 4 classes. Which is easier and quicker to balance?

I'm just speculating here without any real data.
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