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Sin vs Jug Tanks


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I am looking to tank operations with either a Sin or a Jugg. Is there a substantial difference in ability between the two? I suspect either would be fine for most things, but for hard modes and eventually nightmare modes, I want to know if there is an overall advantage between them in 2.8.1 Thanks for the help.
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I am looking to tank operations with either a Sin or a Jugg. Is there a substantial difference in ability between the two? I suspect either would be fine for most things, but for hard modes and eventually nightmare modes, I want to know if there is an overall advantage between them in 2.8.1 Thanks for the help.

 

The best place to ask about this would be in the tanking forums. There is actually an active thread there right now on exactly this subject.

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I am looking to tank operations with either a Sin or a Jugg. Is there a substantial difference in ability between the two? I suspect either would be fine for most things, but for hard modes and eventually nightmare modes, I want to know if there is an overall advantage between them in 2.8.1 Thanks for the help.

 

The answer is always going to be to pick the one you like the most. If you enjoy the class and put in the practice, you'll excel. I myself prefer Juggernauts.

 

That being said, don't pick an assassin unless you're sure you'll be good. I can count the number of good assassin tanks I've met since 2011 on one hand. It's really weird that the most skill intensive class attracts so many bad players.

Edited by sanctified
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The answer is always going to be to pick the one you like the most. If you enjoy the class and put in the practice, you'll excel. I myself prefer Juggernauts.

 

That being said, don't pick an assassin unless you're sure you'll be good. I can count the number of good assassin tanks I've met since 2011 on one hand. It's really weird that the most skill intensive class attracts so many bad players.

 

that's becasue holding threat on Sin is incredibly easy (plus stealth). but given that their mitigation is nearly all of active variety.. that makes them very challenging to play well

 

juggs incidentally are opposite. you are going to have to work very hard for your threat, but will be nearly unkillable. with some pretty awesome cooldowns to boot. - having played all three, in order of personal preference, I'd rate them: sin>powertech>jugg

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that's becasue holding threat on Sin is incredibly easy (plus stealth). but given that their mitigation is nearly all of active variety.. that makes them very challenging to play well

 

juggs incidentally are opposite. you are going to have to work very hard for your threat, but will be nearly unkillable. with some pretty awesome cooldowns to boot. - having played all three, in order of personal preference, I'd rate them: sin>powertech>jugg

 

Except in NiM where Juggs not only have to work the hardest for threat (both aoe and single target), without excruciatingly good cooldown usage, they lag behind sin's and PT's significantly in damage taken. (A sin tank's defensive cooldown usage is much more straightforward than a jug's)

 

PT is the lol@effort tank, but has relatively little to bring to the table unique to other classes. (its kinda Meh at everything unless hydraulic override provides some benefit)

 

Sin is the lol@Mechanics tank, but with a few exceptions takes the most spike damage, and is truly awful in some cases, while being god incarnate in others. Sin also has by far the most rigid rotation of any tank class (if you want to keep max mitigation), and in some cases quite literally cannot keep up its 4% DR. It also does the least self healing out of all the classes

 

Juggs are kinda in-between the two in both effort and cheese-ability (read as saber reflect). The biggest issue juggs have is they have some of the hardest time generating starter threat (although if you can use saber reflect at the beginning then again its very comparable, and even so its not that hard), and for real progression raiding (more than any other class) you really need to know when to use your cool-downs (since saber ward does almost nothing on some fights and saber reflect does less on others).

 

Juggs also suffer heavily relative to the other two in movement ability and at range damage.

 

That being said, I still like jug tanking the most (and surprisingly they actually do have the highest top-end aoe dps), but it really is a matter of personal preference.

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Sin also has by far the most rigid rotation of any tank class (if you want to keep max mitigation), and in some cases quite literally cannot keep up its 4% DR. It also does the least self healing out of all the classes

.

 

A big THANK YOU to all the numbercrunchers - excuse me: theorycrafters - out there. :rolleyes:

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