Iwipe Posted November 14, 2012 Share Posted November 14, 2012 (edited) Hey everyone, with the arrival of Nightmare EC tomorrow, I thought it would be a good idea to post some of my very limited raid experience on the PTS regarding NM EC as there isn't alot of information on it atm. I will be updating this with live information as the raid opens up tomorrow. Unfortunately, due to the gear gap on the PTS, the PuG group I pulled together on the PTS from all sorts of different guilds were unable to beat the hard enrage on the first boss (wiped at 4%). Thus I don't have detailed info or videos on the other bosses (video of our best attempt is available for Z & T) Loot Table (may not be accurate) http://dulfy.net/2012/11/14/swtor-nightmare-exposive-conflict-ec-loot-table/ Information taken from DrGordon in <Chosen>. Alot of drops are assumed. Zorn and Toth: Hazmat Ear (could be random Hazmat piece)Firebrand and Stormcaller: Dread Guard Bracer (assumed)Colonel Vorgath: Dread Guard Belt: Chance for tank mount (see pic)Kephess: Dread Guard Helmet (assumed) Zorn & Toth More detailed guide: http://dulfy.net/2012/11/14/nightmare-ec-zorn-and-toth-operation-guide/ Bring Medpack to remove Baradium PoisoningRed circles during Ground Shatter/Sonic Paralysis less forgiving Enrage on 8m is ~ 5 minutes and both bosses have 800-900k HP Firebrand and Stormcaller http://dulfy.net/2012/11/20/nightmare-ec-firebrand-and-stormcaller-operation-guide/ Strict DPS Check, 1 add per group explodes Double Destruction now lasts much longer, you can't have same two players taking them for a second time per phase Incinerate armor also deals 100% more damage to that person, in addition to rendering their armor ineffective Colonel Vorgathr Information taken from DrGordon in <Chosen> Row behind defused square turns red (this makes it harder for your 2nd tank to get across and also confine raid to smaller spaces but doesn't change puzzle solving) assassins immune Kephess Information taken from DrGordon in <Chosen> First 3 probes do 10k damage to any interrupter, 2 warriors per pack Anyways, if you have more information to share, by all means Edited November 21, 2012 by Iwipe Link to comment Share on other sites More sharing options...
KarethRiker Posted November 14, 2012 Share Posted November 14, 2012 Really useful, thanks Dulfy. Link to comment Share on other sites More sharing options...
Mavery Posted November 14, 2012 Share Posted November 14, 2012 Great information. Thanks. =] Link to comment Share on other sites More sharing options...
FlavaBizkit Posted November 14, 2012 Share Posted November 14, 2012 this is going to be an interesting raid, cant wait till it goes live!! Link to comment Share on other sites More sharing options...
ArcCaptain Posted November 14, 2012 Share Posted November 14, 2012 Dulfy to the rescue as always! Thanks for consolidating all this information. You're dedication and effort towards helping the swtor community is unmatched Link to comment Share on other sites More sharing options...
AngelFluttershy Posted November 15, 2012 Share Posted November 15, 2012 Thanks for the info, any and all of it goes a long way to starting groups off on the right foot! Link to comment Share on other sites More sharing options...
bigheadbrandon Posted November 15, 2012 Share Posted November 15, 2012 (edited) vorgath sounds fun I actually called that as a mechanic a bit after getting HM on farm because I noticed a trend with some people backtracking to tank the probe droids in a "safer" spot and part of me knew that wouldn't fly in NiM. Edited November 15, 2012 by bigheadbrandon Link to comment Share on other sites More sharing options...
bigheadbrandon Posted November 16, 2012 Share Posted November 16, 2012 To clarify, the 3 droids at the beginning of kephess dont cause damage when you intterupt them Link to comment Share on other sites More sharing options...
RikuvonDrake Posted November 16, 2012 Share Posted November 16, 2012 Got dreadguard heand (x2) and hazmat belt(both were the same) from Kephess, so I guess it's 2x Dread Guard Head and 2xRandom Hazmat pieces, however the Hazmat are the same, like we got some Forcelord MK-2 and two of them. Link to comment Share on other sites More sharing options...
devtek Posted November 19, 2012 Share Posted November 19, 2012 When one or two people (not sure the exact number) die on the final phase of Kephess (a wipe in any case) Kephess will "Become all-powerful" and plant a huge friggin purple circle that will pwn people. We found this out in 8man. Link to comment Share on other sites More sharing options...
Phoeniixx Posted November 19, 2012 Share Posted November 19, 2012 Yesterday we managed to get to the third set of adds, those two pulsar droids and everytime we got killed by extremly flashy aoe and we were definitly not under the droid with big purple circle. I wonder if it's bug or mechanic. Link to comment Share on other sites More sharing options...
Windybanker Posted November 19, 2012 Share Posted November 19, 2012 The tanks have something called "Single Destruction" now that goes on either 1 or both people who take the Double Destruction. We aren't yet sure how its allocated or why. Also one of the Trandoshans in the shield phase blows up, so you have to whittle him down and have a ranged DPS finish him off after he's back on the tank. Link to comment Share on other sites More sharing options...
tahoeWolverine Posted November 19, 2012 Share Posted November 19, 2012 The tanks have something called "Single Destruction" now that goes on either 1 or both people who take the Double Destruction. We aren't yet sure how its allocated or why. Umm...you're over thinking it. That's what players get when they soak the double destruction. No different than hard mode or even story mode. The only difference there is that it lasts longer on players, making sure to prevent the same players soaking a 2nd DD, which will happen if dps is slow. Link to comment Share on other sites More sharing options...
Chaqen Posted November 19, 2012 Share Posted November 19, 2012 Yesterday we managed to get to the third set of adds, those two pulsar droids and everytime we got killed by extremly flashy aoe and we were definitly not under the droid with big purple circle. I wonder if it's bug or mechanic. Was seeing that yesterday and it seemed like it would go off once per cycle, and only hit my marauder for a lil more then 4k. I think it is just a mechanic to make sure you're healing everyone up after the trandoshians which are a pita now Link to comment Share on other sites More sharing options...
Iwipe Posted November 21, 2012 Author Share Posted November 21, 2012 Hey, my guild had some trouble on 16m Zorn and Toth on thursday and wasn't able to progress much. We did kill 8m zorn & toth as well as firebrand and storm caller last night and I have added/updated the guide to reflect those. Enjoy! Link to comment Share on other sites More sharing options...
Krewel Posted November 21, 2012 Share Posted November 21, 2012 Bah, Kephess almost down, we had the greatest misfortune of seeing the tank oneshot by cleave when being pulled to Kephess while under the breath of the masters debuff, it seems like a very unfair mechanic, tbh ... any hints on how to avoid this? It was very weird when he died right before the actual pull, as if he got cleaved before being next to Kephess ... seemed very odd. Animation lag, maybe? Link to comment Share on other sites More sharing options...
Phoeniixx Posted November 21, 2012 Share Posted November 21, 2012 Was seeing that yesterday and it seemed like it would go off once per cycle, and only hit my marauder for a lil more then 4k. I think it is just a mechanic to make sure you're healing everyone up after the trandoshians which are a pita now We got completly destroyed by it. 4k every second to every man in raid with big flash every hit so you couldn't see a thing. Link to comment Share on other sites More sharing options...
Aurojiin Posted November 21, 2012 Share Posted November 21, 2012 We got completly destroyed by it. 4k every second to every man in raid with big flash every hit so you couldn't see a thing. Leave a tank out to take rail shots. Link to comment Share on other sites More sharing options...
Krewel Posted November 21, 2012 Share Posted November 21, 2012 We got completly destroyed by it. 4k every second to every man in raid with big flash every hit so you couldn't see a thing. yeah, it's basically a mechanic that forces you to do it right, meaning leave a tank out to absorb rail shots, nothing special Link to comment Share on other sites More sharing options...
Phoeniixx Posted November 21, 2012 Share Posted November 21, 2012 So big flash aoe is because of railshots? Damn, who would have thought. Link to comment Share on other sites More sharing options...
Recommended Posts