PariahMessiah Posted December 15, 2011 Share Posted December 15, 2011 Most of the crafting professions have some kind of "bonus" for being a crafter (BoP reuseable med/stims/bombs BoP Gear) from what I saw on TorHead they don't list a this skill required bonus so I wonder if someone is "hardcore" enough to level the crafting skill up, make the items then drop it and learn another. Link to comment Share on other sites More sharing options...
Obbu Posted December 15, 2011 Share Posted December 15, 2011 Most of the crafting professions have some kind of "bonus" for being a crafter (BoP reuseable med/stims/bombs BoP Gear) from what I saw on TorHead they don't list a this skill required bonus so I wonder if someone is "hardcore" enough to level the crafting skill up, make the items then drop it and learn another. here is a screenshot of an item requiring the possession of a crew skill in order to use it: http://www.swtor-life.com/crafting/reverse-engineering-swtors-ace-in-the-sleeve-for-crafting/4829/#more-4829 The epic medpac requires biochem (1) to use. Not sure if its a current build - but it would imply a general intention for some of the BoPs at least to function as crafter-skill only. Link to comment Share on other sites More sharing options...
PariahMessiah Posted December 15, 2011 Author Share Posted December 15, 2011 Good to know, hate to see having the reusable supplies/bombs are a "requirement" to raid. The gear I can understand not having a requirement since its supposed to be worse than operation gear from what I understand. Link to comment Share on other sites More sharing options...
Recommended Posts