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HM DF/DP Attack Types and Damage Ratios


Razzberry

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My Calphayus log is unfortunately split into three fights, since the first future phase has a one-shot mechanic that we didn't know about (don't get out of melee range of Calphayus!), and I had to stealth rez later just before the final past/future phase. Logs are here: 1 2 3. In case it isn't clear from the logs, I was tanking Future -> Past -> Past. Damage profiles would be different with different phase assignments.

 

M/R+K/E

 

  • Force Charge - 24557 - 3 hits (discounting the fail one-shot in the future phase, which is avoidable)
  • Strike #1 - 13697 - 78 hits
  • Strike #2 - 3603 - 108 hits
  • Strike #3 - 2602 - 94 hits
  • Melee Attack - 994 - 14 hits
  • <No Name> - 6224 - 3 hits (this attack comes from the Focus Crystal in the Past)

 

Total = 1791531

Ratio = 0.9602

 

F/T+K/E

 

  • Inevitability - 5914 (though sometimes 0 without missing) - 3 hits
  • Overload - 4229 - 9 hits

 

Total = 55803

Ratio = 0.0299

 

F/T+I/E

 

  • Inevitable Decay - 2722 - 4 hits
  • Distorted Perceptions - 3739 - 2 hits

 

Total = 18366

Ratio = 0.0098

 

Additionally, Weight of Knowledge hits for 1514 damage. However, it appears to count as environmental damage. This means that it is mitigated by K/E damage reduction but cannot be shielded. Not sure how you want to count that, since it is neither F/T nor M/R.

 

Overall Total = 1865700

Duration = 468 seconds

DtPS = 3986.54

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You can't take the highest (or even the average) of anything on this fight due to the buffs. I happened to know that we were far from perfect on keeping bestia and the beasts separated, so there was a lot of buffing going on. Also, bestia gives a stacking debuff which increases her damage dealt to the tank, so you have to be really careful of that. I tried to find an instance of each ability which was archetypical, not shielded and not under a debuff. I may not have succeeded everywhere, but it would tend to yield lower mean values than what you would see if you take the max or the average.

 

You are absolutely right. I'll leave the numbers as they are then.

Edited by Razzberry
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Updated the known attack types, and added more DTPS and Ratios based on the data provided by KBN and insaneric (thanks!)

 

Comparing their fights against each other and my own personal data, it looks like all ratios are within 2% of each other. I'd call that close enough to start making gearing decisions on :)

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Updated the known attack types, and added more DTPS and Ratios based on the data provided by KBN and insaneric (thanks!)

 

Comparing their fights against each other and my own personal data, it looks like all ratios are within 2% of each other. I'd call that close enough to start making gearing decisions on :)

 

I agree. I'll be updating my tanking stat distributions post based on this data. Thanks so much for driving this effort forward, Razzberry!

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  • 5 weeks later...
Sorry for a rather idiotic question but I take it the dtps would change between 8 and 16 man? And if so I take it this is 8 man data?

Very much so.

 

http://torparse.com/g/9133

http://torparse.com/g/9044

http://torparse.com/g/9026

http://torparse.com/g/8929

http://www.torparse.com/g/8943

http://www.torparse.com/g/8836

http://www.torparse.com/g/8856

http://www.torparse.com/g/8822

http://www.torparse.com/g/8758

http://www.torparse.com/g/8746

http://www.torparse.com/g/8650

 

If anyone is curious about 16man Intrepid is collecting a lot of data on the subject. Tanks are Wel'nemi, Kastigation, and Kaiyenna.

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  • 1 month later...

Because we never did update these numbers for the Dread Masters, here's a post-analysis log from a month ago: https://dl.dropboxusercontent.com/u/1679797/SWTOR/council.html

 

M/R+K/E = 76.82%

F/T+K/E = 18.26%

F/T+I/E = 4.92%

DtPS = 3768.09

 

Actual ability breakdown is as follows (name pre-mit-damage hits):

 

M/R+K/E

76.82126213805212%

Melee Attack (Dread Master Bestia) 3371 121

Melee Attack (Dread Master Calphayus) 2790 205

Shock (Dread Master Tyrans) 1761 16

Melee Attack (Dread Master Styrak) 4248 134

 

F/T+K/E

18.25644035904%

Crystal Projection (Dread Master Calphayus) 12554 16

Force Charge (Dread Master Bestia) 12260 1

Thundering Blast (Dread Master Tyrans) 7892 4

Force Push (Dread Master Bestia) 25297 4

Jolt (Dread Master Brontes) 5806 5

 

F/T+I/E

4.922297502907873%

Mass Force Storm (Dread Master Bestia) 665 8

Mass Force Storm (Dread Master Raptus) 665 7

Mass Force Storm (Dread Master Calphayus) 665 7

Power of the Masters (Dread Master Calphayus) 1522 24

Power of the Masters (Dread Master Bestia) 1466 7

Power of the Masters (Dread Master Raptus) 1606 11

Power of the Masters (Dread Master Tyrans) 1569 14

 

I don't actually have the log handy from which this was derived. If you would prefer, I can just upload a fresh log the next time we kill it and redo the analysis.

Edited by KeyboardNinja
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  • 2 months later...

per boss stats assuming full DF with DF def proc relic. made this for guild, thought i would share.

I am going to assume the tank is using a fortunate redoubt relic and a reactive warding relic. right now im using a sheet for the dread master version, but the numbers will be similar (14 point difference between 3 stats). I am also assuming that 75% of melee.ranged kinetic/energy damage is coming at 90% accuracy (based on Thok-Zeus and KBN analysis). Also assuming that minimum defense for shadows is 219 and 439 for PTs (due to implant/ear choices and stim and relic). The max shield rating is set at 940+448 (full shield augments). you can use the site here: http://syngex.net/tankstats/index.php , but my numbers are a bit closer i think (more refined bulwark model and updated accuracy info). i should have put in a kinetic/energy swing timer for bulwark cals for each boss, but im just using the coucil swing timer of 1.035 seconds (otherwise i would have to calc absorb dependence for each different swing timer).

 

 

Dread Fortress Damage Ratios

 

Nefra

M/R K/E DTPS: 8017.74

F/T I/E DTPS: 195.63

Total DTPS: 8213.37

 

M/R K/E: 0.9762

F/T I/E: 0.0238

 

shadow:

Defense 990

Shield 940

Absorb 791

 

jugg:

Defense 1498

Shield 940

Absorb 283

 

PT

Defense 1317

Shield 940

Absorb 464

 

 

 

 

 

 

Gate Commander Draxus

M/R K/E DTPS: 2582.08

F/T K/E DTPS: 332.46

F/T I/E DTPS: 303.47

Total DTPS: 3218.01

 

M/R K/E: 0.8024 added remaider (0.0382)

F/T K/E: 0.0651

F/T I/E: 0.0943

 

shadow:

Defense 834

Shield 940

Absorb 947

 

jugg:

Defense 1358

Shield 940

Absorb 423

 

PT

Defense 1161

Shield 967

Absorb 592

 

 

 

 

Grob'Thok

Boss Tank

M/R K/E DTPS: 3933.88

F/T K/E DTPS: 1504.63

Total DTPS: 5438.51

 

M/R K/E: 0.7233

F/T K/E: 0.2767

 

shadow

Defense 219

Shield 1151

Absorb 1351

 

jugg:

Defense 951

Shield 940

Absorb 830

 

PT

Defense 439

Shield 1349

Absorb 933

 

 

 

 

 

 

Corruptor Zero

M/R K/E DTPS: 2332.84

F/T K/E DTPS: 1506.44

F/T I/E DTPS: 339.95

Total DTPS: 4176.23

 

M/R K/E: 0.5586

F/T K/E: 0.3600

F/T I/E: 0.0814

 

 

shadow

Defense 219

Shield 1152

Absorb 1350

 

jugg:

Defense 699

Shield 946

Absorb 1077

 

PT

Defense 439

Shield 1349

Absorb 933

 

 

 

 

Dread Master Brontes

M/R K/E DTPS: 1959.79

F/T K/E DTPS: 948.20

F/T I/E DTPS: 393.54

Total DTPS: 3301.53

 

M/R K/E: 0.5936

F/T K/E: 0.2873

F/T I/E: 0.1191

 

 

shadow:

Defense 219

Shield 1152

Absorb 1350

 

jugg:

Defense 848

Shield 940

Absorb 933

 

PT

Defense 439

Shield 1349

Absorb 933

 

 

 

 

 

Dread Palace Damage Ratios

 

Dread Master Bestia

M/R K/E DTPS: 2129.51

F/T K/E DTPS: 1488.19

F/T I/E DTPS: 60.73

Total DTPS: 3678.43

 

M/R K/E: 0.5789

F/T K/E: 0.4046

F/T I/E: 0.0165

 

shadow:

Defense 219

Shield 1152

Absorb 1350

 

jugg:

Defense 606

Shield 994

Absorb 1120

 

PT

Defense 439

Shield 1349

Absorb 933

 

 

 

 

 

 

 

Dread Master Tyrans

M/R K/E DTPS: 2675.99

F/T K/E DTPS: 1475.85

F/T I/E DTPS: 155.94

Total DTPS: 4307.78

 

M/R K/E: 0.6212

F/T K/E: 0.3426

F/T I/E: 0.0362

 

shaodw:

Defense 219

Shield 1152

Absorb 1350

 

jugg:

Defense 785

Shield 940

Absorb 996

 

PT:

Defense 439

Shield 1349

Absorb 933

 

 

 

 

 

Dread Master Calphayus

M/R K/E DTPS: 3828.27

F/T K/E DTPS: 119.20

F/T I/E DTPS: 39.07

Total DTPS: 3986.54

 

M/R K/E: 0.9603

F/T K/E: 0.0299

F/T I/E: 0.0098

 

shadow:

Defense 924

Shield 940

Absorb 857

 

jugg

Defense 1439

Shield 940

Absorb 342

 

PT

Defense 1264

Shield 940

Absorb 517

 

 

 

 

 

Dread Master Raptus

M/R K/E DTPS: 2877.02

F/T K/E DTPS: 1517.11

F/T I/E DTPS: 175.47

Total DTPS: 4569.60

 

M/R K/E: 0.6296

F/T K/E: 0.3320

F/T I/E: 0.0384

 

shadow:

Defense 219

Shield 1152

Absorb 1350

 

jugg:

Defense 807

Shield 940

Absorb 974

 

PT:

Defense 439

Shield 1349

Absorb 933

 

 

 

 

 

 

COuncil:

M/R+K/E = 0.7682

F/T+K/E = 0.1826

F/T+I/E = 0.0492

DtPS = 3768.09

 

shadow:

Defense 545

Shield 973

Absorb 1203

 

jugg:

Defense 1122

Shield 940

Absorb 659

 

PT:

Defense 686

Shield 1218

Absorb 817

Edited by dipstik
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Dipstik!!!

 

Thank you so much this is exactly the info I was asking for in my "damage profiles question" thread the other day. Thanks for actually answering the question instead of saying average numbers are fine.

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  • 2 weeks later...

any chance of getting fight length in seconds so we can multiply the premit dtps by the length to get total damage estimates? this is what i have so far:

 

Boss m/r k/e f/t k/e f/t i/e length (s) damage

Nefra 8017.7 0.0 195.6 130 1067738

Draxus 2582.1 332.5 303.5 320 1029763

Grob'Thok 3933.9 1504.6 0.0 210 1142087

Corruptor Zero 977.9 1999.4 255.3 210 678854

Brontes 1959.8 948.2 393.5 350 1155536

Bestia 2129.5 1488.2 60.7 320 1177098

Tyrans 2676.0 1475.9 155.9 210 904634

Calphayus 3828.3 119.2 39.1 410 1634481

Raptus 2877.0 1517.1 175.5 420 1919232

Council 2894.6 688.1 185.4 470 1771002

M/R K/E: 0.718549599

F/T K/E: 0.237947796

F/T I/E: 0.043502605

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Is there way to know type of attack and I mean aoe/direct? Sometimes I noticed that attack looks like aoe but in fact it's direct, for example, circles on Toborro, looks like aoe but when I tried to take some points on my gunslinger to lower aoe damage - numbers with damage were the same like without points in skill tree for lowering aoe damage. It was long time ago and still intresting how to know where aoe and where direct damage.
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