MUFanatic Posted February 11, 2012 Share Posted February 11, 2012 I am disappointed to see the cross realm LFG tool being talked about as a future addition to the game. I was really hoping to keep that out of TOR just because of it's ability to destroy community in a game. I would be all for LFG server wide but cross realm is a no go for me. Link to comment Share on other sites More sharing options...
Morpurgo Posted February 11, 2012 Share Posted February 11, 2012 /crickets Link to comment Share on other sites More sharing options...
JumperPenn Posted February 11, 2012 Share Posted February 11, 2012 I am disappointed to see the cross realm LFG tool being talked about as a future addition to the game. I was really hoping to keep that out of TOR just because of it's ability to destroy community in a game. I would be all for LFG server wide but cross realm is a no go for me. 'splain how. People get together and do some mission/whatever and then go back to their respective servers until they do it again. Why limit people grouping up to just their server? As I understood it what was talked about was getting people together for ops/fp not regular missions. They'd basically be transported to that 'arena' do the thing and then they go 'home' to their servers. Link to comment Share on other sites More sharing options...
Kourage Posted February 11, 2012 Share Posted February 11, 2012 This is all I need http://web.archive.org/web/20091107221055/http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html Link to comment Share on other sites More sharing options...
Kharnis Posted February 11, 2012 Share Posted February 11, 2012 Does no one actually read what the devs say anymore? The cross-realm grouping is only for warzones, and not for flashpoints or operations. Link to comment Share on other sites More sharing options...
Moricthian Posted February 11, 2012 Share Posted February 11, 2012 Does no one actually read what the devs say anymore? The cross-realm grouping is only for warzones, and not for flashpoints or operations. For some reason... The PvP system would work just as well for flashpoints. Link to comment Share on other sites More sharing options...
HalusW Posted February 11, 2012 Share Posted February 11, 2012 'splain how. People get together and do some mission/whatever and then go back to their respective servers until they do it again. Why limit people grouping up to just their server? As I understood it what was talked about was getting people together for ops/fp not regular missions. They'd basically be transported to that 'arena' do the thing and then they go 'home' to their servers. It's difficult to explain. Those of us that experienced its implementation in WoW probably make up the bulk of those not wanting it here. There are plenty of threads here and over at WoW that have discussed it to death. My quick take, it promotes ***-hatery and the killing of the zones. 99% of the WoW population are in the two faction capital cities, the zones are a ghost town. Link to comment Share on other sites More sharing options...
Soultranna Posted February 11, 2012 Share Posted February 11, 2012 Here is why I'd NOT want to see this: Server rep is the only measure we have for players who behave badly in pick-up groups. Once cross-server LFG is put into play, a player's rep ceases to be any concern, and all manner of ******tery ensues. We saw it with WoW, I'd much rather NOT see it in SWTOR. Ever. Link to comment Share on other sites More sharing options...
XplaguesX Posted February 11, 2012 Share Posted February 11, 2012 This is all I need http://web.archive.org/web/20091107221055/http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html i actually really liked that system back when they used it. Link to comment Share on other sites More sharing options...
Bloodkrazed Posted February 11, 2012 Share Posted February 11, 2012 cross server ques = bad idea no community = cross server que Link to comment Share on other sites More sharing options...
Wokingham Posted February 11, 2012 Share Posted February 11, 2012 This is all I need http://web.archive.org/web/20091107221055/http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html You know, if you go that far back, why not go a little further and get pen and paper and play D&D on a tabletop? Seriously, that primitive systems that looked spiffy back in 2006 looks archaic now. Link to comment Share on other sites More sharing options...
Gladiius Posted February 11, 2012 Share Posted February 11, 2012 I just don't see the whole destruction of community argument, I played WoW for years before the LFG tool and after it was implemented and my community was fine. Heck we would still group up and enter the Q, sometimes only needing one person to fill the last spot because our regular wasn't online. Link to comment Share on other sites More sharing options...
Destronicus Posted February 11, 2012 Share Posted February 11, 2012 I am disappointed to see the cross realm LFG tool being talked about as a future addition to the game. I was really hoping to keep that out of TOR just because of it's ability to destroy community in a game. I would be all for LFG server wide but cross realm is a no go for me. I am asking this as a sincere question. What community? ToR does not have one to ruin. Everyone is basically playing ToR as a single player game, locked away in their own story lines and easily solo-able instances. Other players may as well all be NPCs running around in the background. Link to comment Share on other sites More sharing options...
--Gunner-- Posted February 11, 2012 Share Posted February 11, 2012 I just don't see the whole destruction of community argument, I played WoW for years before the LFG tool and after it was implemented and my community was fine. Heck we would still group up and enter the Q, sometimes only needing one person to fill the last spot because our regular wasn't online. this. Link to comment Share on other sites More sharing options...
Myria_K Posted February 11, 2012 Share Posted February 11, 2012 It's difficult to explain. Those of us that experienced its implementation in WoW probably make up the bulk of those not wanting it here. I was there for the addition of cross-server LFGs in both WoW and Rift and as far as I am concerned it was the best addition to either game there ever was. Frankly I'd go as far as to say that any modern MMO that does not implement a cross-server LFG will not last long. It has, for good reason, become an expected feature, not having it is akin to trying to sell a car without power steering. Link to comment Share on other sites More sharing options...
ross_deutsch Posted February 11, 2012 Share Posted February 11, 2012 NO CROSS SERVER with LFG. Keep it single server and thats perfect. People get to know who they are playing with, and if there are conflicts you just ignore them and run the FP or leave. In other words how you treat people counts for something. Link to comment Share on other sites More sharing options...
ptwonline Posted February 11, 2012 Share Posted February 11, 2012 Normally I would agree about no cross-server queues, but the server populations in this game are small enough that I think it is a causing problems and a cross-server LFG is needed. Link to comment Share on other sites More sharing options...
ross_deutsch Posted February 11, 2012 Share Posted February 11, 2012 Then they need to set u pa server merge to balance them like it or not. Link to comment Share on other sites More sharing options...
harpuax Posted February 11, 2012 Share Posted February 11, 2012 I am asking this as a sincere question. What community? ToR does not have one to ruin. Everyone is basically playing ToR as a single player game, locked away in their own story lines and easily solo-able instances. Other players may as well all be NPCs running around in the background. Except all of us who leveled with friends, grouped for heroics and flashpoints along the way, and had allot more fun than if we were alone the whole time. What game are you playing? Link to comment Share on other sites More sharing options...
Mashy Posted February 11, 2012 Share Posted February 11, 2012 I was there for the addition of cross-server LFGs in both WoW and Rift and as far as I am concerned it was the best addition to either game there ever was. Frankly I'd go as far as to say that any modern MMO that does not implement a cross-server LFG will not last long. It has, for good reason, become an expected feature, not having it is akin to trying to sell a car without power steering. ^^This. All this server rep and people behaving themselves because of it is just a load of crap. Dead argument is dead. Link to comment Share on other sites More sharing options...
Reye Posted February 11, 2012 Share Posted February 11, 2012 cross server ques = bad idea no community = cross server que what community? you played republic? there's less than 10 people in each zone maybe 20 at peak hours and fleet never passes 115. Link to comment Share on other sites More sharing options...
imalright Posted February 11, 2012 Share Posted February 11, 2012 Here is why I'd NOT want to see this: Server rep is the only measure we have for players who behave badly in pick-up groups. Once cross-server LFG is put into play, a player's rep ceases to be any concern, and all manner of ******tery ensues. We saw it with WoW, I'd much rather NOT see it in SWTOR. Ever. yes but what about the people on almost dead servers? It must be a pain in the *** for them to find a group. Link to comment Share on other sites More sharing options...
Destronicus Posted February 11, 2012 Share Posted February 11, 2012 Except all of us who leveled with friends, grouped for heroics and flashpoints along the way, and had allot more fun than if we were alone the whole time. What game are you playing? So you are one of those people that think your experience is everyone else's experience and that if it didn't happen to you personally it never happened to anyone at all? I'm playing the same game that many others are where I have to spam general for 30 minutes for heroics or an hour (or more) for flashpoints until we just give up and log out in frustration. Link to comment Share on other sites More sharing options...
KhealThar Posted February 11, 2012 Share Posted February 11, 2012 I just want a LFG system where I can find groups for heroic quests and flashpoints while leveling up easier. As of right now, like other MMO games, trying to find a group for a quest while leveling is almost impossible because everyone is max level and doing end game. Link to comment Share on other sites More sharing options...
Krelan Posted February 11, 2012 Share Posted February 11, 2012 It's difficult to explain. Those of us that experienced its implementation in WoW probably make up the bulk of those not wanting it here. There are plenty of threads here and over at WoW that have discussed it to death. My quick take, it promotes ***-hatery and the killing of the zones. 99% of the WoW population are in the two faction capital cities, the zones are a ghost town. QFT. Cross-server tools completely destroyed whatever community WoW had left at the time. It encouraged people to act like douchebags, because there was no way for them to obtain a 'bad rep' on any particular server. Not to mention that making friends through groups became nigh-impossible, due to the fact that they'd simply vanish back to their own server once the instance was over, never to be seen again. I will admit though that WoW's community was/is far more toxic than the one I've seen so far in SWTOR, so maybe if this is implemented, it will work out better here. I hope so. Link to comment Share on other sites More sharing options...
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