Sindariel Posted December 4, 2013 Share Posted December 4, 2013 After using the new dummy modifiers and killing the combat dummy, it starts to constantly reset/respawn every ~8 seconds, which makes further parsing impossible. You have to relog or leave the ship to stop this. Link to comment Share on other sites More sharing options...
Sindariel Posted December 18, 2013 Author Share Posted December 18, 2013 Patch 2.5.1: - still bugged - still not on known issues list - still annoying as hell Link to comment Share on other sites More sharing options...
vadess Posted January 8, 2014 Share Posted January 8, 2014 I've encountered this bug as well. Not the best way to test my parses. It's happened on both my ship's atnd the Ziost's training dummies. Link to comment Share on other sites More sharing options...
Orenprax Posted February 5, 2014 Share Posted February 5, 2014 This issue persists. As the OP specified—once I apply the Training Dummy Armor Reduction Module and/or the Training Dummy Standard Health Modulator and proceed with my parse, after the dummy dies/or you leave combat with it, it enters a state of constant reset preventing any combat for periods longer than 5 seconds—I am also unable to apply any modifications as either the dummy will reset before the module is applied, or will reset shorty afterwards. Link to comment Share on other sites More sharing options...
Zalindae Posted February 10, 2014 Share Posted February 10, 2014 I also have this problem constantly. I can get 1 parse in and then the Training dummy continually resets. I have to log out of the character and back in for each parse. This is incredibly annoying. Does anybody know a fix for this? It does not seem to affect everyone. Link to comment Share on other sites More sharing options...
TaitWatson Posted February 10, 2014 Share Posted February 10, 2014 Hey there! I passed this along, and will update you if I hear anything! -tw Link to comment Share on other sites More sharing options...
Sindariel Posted February 10, 2014 Author Share Posted February 10, 2014 Hey there! I passed this along, and will update you if I hear anything! -tw It seems that only certain classes (e.g. Sith-Inquisitor) ship dummies are affected by this. On my Sith-Warrior, Bounty Hunter, Agent and Trooper, the combat dummy resets correctly. Link to comment Share on other sites More sharing options...
Magsel Posted February 11, 2014 Share Posted February 11, 2014 It seems that only certain classes (e.g. Sith-Inquisitor) ship dummies are affected by this. On my Sith-Warrior, Bounty Hunter, Agent and Trooper, the combat dummy resets correctly. On my BH, Mando, Guardian, Sage it keeps resetting when using the health modulator. Link to comment Share on other sites More sharing options...
Sameria Posted February 11, 2014 Share Posted February 11, 2014 I too have had this resetting/respawning issue as well(on my marauder). I can't consistently reproduce it either. Link to comment Share on other sites More sharing options...
ML_DoubleTap Posted February 11, 2014 Share Posted February 11, 2014 (edited) I submitted a bug report in game on this...but I'm pretty sure those are directed strait to the trash folder I can generally recreate this and I'm fairly certain it's caused by having your crew either crafting or out on missions. If I don't have any crew members out I never reset. But it pretty much always happens if I do. I guess I've not tested having only one or two out. Edited February 11, 2014 by ML_DoubleTap Link to comment Share on other sites More sharing options...
HKtheindomitable Posted February 12, 2014 Share Posted February 12, 2014 Agreement: It is affecting Troopers as well. Observation: However, it only happened after I had another meatbag grouped with me and they attacked the dummy too. Observation: I have also noticed that after using the dummy, I have a repair bill. Link to comment Share on other sites More sharing options...
vadess Posted February 12, 2014 Share Posted February 12, 2014 One way to keep it from happening is use a HP modifier on the dummy that you get from ship's repair droid. Link to comment Share on other sites More sharing options...
HKtheindomitable Posted February 12, 2014 Share Posted February 12, 2014 One way to keep it from happening is use a HP modifier on the dummy that you get from ship's repair droid. Statement: Did that. Still reset when it shouldn't have. Link to comment Share on other sites More sharing options...
Magsel Posted February 12, 2014 Share Posted February 12, 2014 One way to keep it from happening is use a HP modifier on the dummy that you get from ship's repair droid. That's what this thread is about isn't it? Use a modifier HP or other and the Dummy keeps resetting every XX seconds. So fix it with a HP modifier? Does not compute Link to comment Share on other sites More sharing options...
Sindariel Posted February 13, 2014 Author Share Posted February 13, 2014 (edited) I can confirm that the infinite dummy reset loop is related to companions out on crew missions. I just tested this myself to elaborate. - When all companions are available, the dummy resets like intended. - As soon as i send a companion on a crew mission, the dummy starts to reset in an infinite loop. - When i abort the crew mission and the companion returns to the ship, the loop stops and the dummy resets correctly again. So, as a workaround until this bug is fixed, just call your companions back before you start parsing. Edited February 13, 2014 by Sindariel Link to comment Share on other sites More sharing options...
KTap Posted February 14, 2014 Share Posted February 14, 2014 I can confirm that the infinite dummy reset loop is related to companions out on crew missions. I just tested this myself to elaborate. - When all companions are available, the dummy resets like intended. - As soon as i send a companion on a crew mission, the dummy starts to reset in an infinite loop. - When i abort the crew mission and the companion returns to the ship, the loop stops and the dummy resets correctly again. So, as a workaround until this bug is fixed, just call your companions back before you start parsing. Can also confirm this! After having exhausted all my ideas I could think of for a fix, I finally came to the forums, and the fix was posted yesterday! Ha Thanks for the fix, this was really bugging me! Link to comment Share on other sites More sharing options...
hooty Posted March 6, 2014 Share Posted March 6, 2014 Still bugged. Thanks for the workaround. I wish they would actually fix this. It is really really annoying. Link to comment Share on other sites More sharing options...
Magsel Posted March 14, 2014 Share Posted March 14, 2014 Friggin ships dummy also procs 1 or both relics when applying one of the modules. At least it does on PTS. Never noticed it on live server tbo. Link to comment Share on other sites More sharing options...
Kurin Posted June 2, 2014 Share Posted June 2, 2014 This is still bugged. And to confirm, I also notice it when companions are out on crew skill missions. If a companion comes back with a mission result during a parse, it's a reset at that time. Link to comment Share on other sites More sharing options...
Citruzz Posted October 30, 2014 Share Posted October 30, 2014 8 month later, this bug is still present. Link to comment Share on other sites More sharing options...
vadess Posted October 30, 2014 Share Posted October 30, 2014 Technically all you need to fix it is get an HP modifier from the ship legacy droid. Of you don't have a legacy for on your ship, you can get one from a friend who does. Link to comment Share on other sites More sharing options...
Magsel Posted October 30, 2014 Share Posted October 30, 2014 (edited) Friggin ships dummy also procs 1 or both relics when applying one of the modules. At least it does on PTS. Never noticed it on live server tbo. Sometimes also procs relics on live server when you apply HM and/or Armor module. Edited October 30, 2014 by Magsel Link to comment Share on other sites More sharing options...
Magsel Posted October 30, 2014 Share Posted October 30, 2014 (edited) Technically all you need to fix it is get an HP modifier from the ship legacy droid. Of you don't have a legacy for on your ship, you can get one from a friend who does. O lol, it's you again, with the a fix for a fix that should be the fix for the fix but isn't the fix, because it's actually the problem. So why don't you explain yourself just a little bit more for us nubs unless you plan, again, to come back at a later time.... lets say..... in 6 months or so? and then you can post yet your same fix for us Edited October 30, 2014 by Magsel Link to comment Share on other sites More sharing options...
EVO-THE-PWNSTAR Posted December 11, 2014 Share Posted December 11, 2014 A whole year since this thread started and still not fixed.. Its getting stupid now. I have to leave my ship and go back to make the dummy work, otherwise it just keeps stealthing out on me. Sell the fix on the cartel market if u have to, just sort it out! Link to comment Share on other sites More sharing options...
HKtheindomitable Posted December 11, 2014 Share Posted December 11, 2014 A whole year since this thread started and still not fixed.. Its getting stupid now. I have to leave my ship and go back to make the dummy work, otherwise it just keeps stealthing out on me. Sell the fix on the cartel market if u have to, just sort it out! Statement: This problem is fixed. You shouldn't be having it at all. Nobody should. The problem must be with your game itself. Query: Has anybody tried reinstalling their game? Link to comment Share on other sites More sharing options...
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