Vrykerion Posted February 5, 2012 Share Posted February 5, 2012 In Beta, there were many titles that were obtainable from heroic quests, bonus quests, milestones in terms of light/dark or social progression. However, most of these are missing from the live client. More confusing, they still appear to show up in the codex entries for the planets. As an avid collector of things, I am curious if some or all of these titles will be returning at any point? Link to comment Share on other sites More sharing options...
sithgreyguard Posted February 5, 2012 Share Posted February 5, 2012 will we be given options to change appearance after character creation at some point? Link to comment Share on other sites More sharing options...
venomlash Posted February 5, 2012 Share Posted February 5, 2012 I was excited as anyone about the Magenta Adegan crystals, but I'm not a huge fan of magenta. Will there be more rare items of this nature? Link to comment Share on other sites More sharing options...
Frozenshiva Posted February 5, 2012 Share Posted February 5, 2012 Looking around on my servers at least, i noticed the huge lack of Imperial Agents. The agents i generally do see online seem to be mostly operatives instead of snipers. I tried playing an IA and a smuggler for a short while and it seems to me the cover mechanic could potentially be the reason people avoid the class in general,including myself. (Of course i could be wrong about this for the other people) Are there any plans to modify the class at some point to rely less on cover? And what steps will be taken to make this class more enjoyable? (read that as: incentive/reason to play one) At the moment the ratio seems something like 1 IA/SM for every 3-5 of any other Class (not AC) I am not asking the class to be buffed in damage or survivability, only fun factor. (this is not a question per se. just adding to a previous question mentioned in the thread for general interest) You mentioned hide/show hood/headpiece. are there any chances we can have the same for our companions? Link to comment Share on other sites More sharing options...
LordReinhart Posted February 5, 2012 Share Posted February 5, 2012 Why the lack of interrupts/control as a mercenary/commando, when our other advanced class has way better control / survivability? Right now as it stands, if a melee gets in my grill or something interrupts my tracer missle, I'm pretty much toast. Link to comment Share on other sites More sharing options...
Topgeeza Posted February 5, 2012 Share Posted February 5, 2012 The quitting of players in warzones seems to be a real issue with many players i have spoken to. When a player quits that space needs filling this can put a team at a disadvantage. Nobody wants to be on the losing side but this practice is happening too often. So my question is will you be implementing a system to deter players from quitting warzones? ie a cooldown period of 20 mins before being allowed to enter another warzone. Link to comment Share on other sites More sharing options...
jcyrus Posted February 5, 2012 Share Posted February 5, 2012 Are there any plans to make companions mount vehicles - either following the player on their own vehicle, or in the passenger seat of larger speeder cars? Link to comment Share on other sites More sharing options...
Kayes Posted February 5, 2012 Share Posted February 5, 2012 We've seen group-choice related content in 4-man flashpoints, will we see 8/16-man operations with more story and choices? Link to comment Share on other sites More sharing options...
Sanahe Posted February 5, 2012 Share Posted February 5, 2012 These questions are...roleplay related so I presume they will be ignored mostly. Is there any chance we can get a ETA on the chatbubbles because at the moment it's quite annoying for the ones who care about roleplay ( belive it or not there are quite a few of those because this be star wars) and when will you finally cut down on the -INSANE- emote range? it's not plesant to see someone emoting something from across the planet ( bit over the top I know but you get my point!) Link to comment Share on other sites More sharing options...
Griad Posted February 5, 2012 Share Posted February 5, 2012 Different crafting proffesions have the option to get schematics to make tionese/exotech etc. but are unable to sell them of do you have any plans to change that so that all the schematics i have as a biochem isnt useless once i crafted implants for my companions. In general it doesnt make sense to me that the items i can craft, that i could give guild members and sell are bind on pickup thats just stupid. Link to comment Share on other sites More sharing options...
Aoladari Posted February 5, 2012 Share Posted February 5, 2012 Due to Legacy being able to provide player with more character creation options down the line, that means that my "perfect character" that I made for the class I wanted to play the most, may have had more options when this is implemented. Will a barber sort of functionality be provided in game to manage our looks post Legacy-gave-us-more-stuff-to-play-with? Link to comment Share on other sites More sharing options...
Bluejam Posted February 5, 2012 Share Posted February 5, 2012 Will mass pvp ever be possible in the game at acceptible frame rates, ie will you change the way the game constantly accesses the hard drive and slows down fps? Link to comment Share on other sites More sharing options...
Zee_Blade Posted February 5, 2012 Share Posted February 5, 2012 I heard that Guild Ships are planned for the future, I was wondering, will small guilds be catered for in this, will we be able to have a ship class higher then the personal ones, but not of the same size as the larger guilds? Link to comment Share on other sites More sharing options...
Koraxis Posted February 5, 2012 Share Posted February 5, 2012 I would like to know if anything will be done in the field of user interface so that when the user sets a key bind configuration this configuration could be transferred to all characters? Link to comment Share on other sites More sharing options...
Sybaris Posted February 5, 2012 Share Posted February 5, 2012 What is your answer to server imbalance? Especially for PvP servers where PvP is stagnating outside of Huttball. Short-term/long-term. Link to comment Share on other sites More sharing options...
HolyGigi Posted February 5, 2012 Share Posted February 5, 2012 Will the maintenance windows be changed so they dont screw over EU players? And never again on a weekend? Link to comment Share on other sites More sharing options...
Osodvus Posted February 5, 2012 Share Posted February 5, 2012 Why weren't the taxi/speeder routes connected between Kaas City and the DK jungle during beta and will they be connected sometime in the future? Link to comment Share on other sites More sharing options...
Daezihang Posted February 5, 2012 Share Posted February 5, 2012 Will there be additional level 50 repeatable quest hubs, like on Belsavis, on each of the worlds? I would welcome a reason to go back to Alderaan, Balmorra and Tatooine. Link to comment Share on other sites More sharing options...
Simoon Posted February 5, 2012 Share Posted February 5, 2012 Others have touched on a similar question several times above but... Will you be adding the option to choose which Warzone you enter a queue for? I personally don't enjoy Huttball very much and would like the option to queue for Alderaan and Voidstar. While it may then appear that some games will be underused, adding daily repeatables specific to each game type might entice more players into the consensual pvp side of the game. Link to comment Share on other sites More sharing options...
Cloviscat Posted February 5, 2012 Share Posted February 5, 2012 What is the Legacy Cap? Link to comment Share on other sites More sharing options...
Slahcin Posted February 5, 2012 Share Posted February 5, 2012 Hello Bioware will Tor continue being a strictly Themepark mmo or will you add more Sandbox like features, or let me put this way do you guys have any thought on that area? Regards Tektor Link to comment Share on other sites More sharing options...
Tic- Posted February 5, 2012 Share Posted February 5, 2012 Can we get a definitive answer on wether "win trading" is allowed in Ilum. Link to comment Share on other sites More sharing options...
smexymage Posted February 5, 2012 Share Posted February 5, 2012 I feel there are too many servers and the population is spread too thinly throughout them all. Are you going to do anything to address this? i.e server merges? The population seems to be okay for the time being as far as numbers go but the servers feel dead because people are spread too far apart. Link to comment Share on other sites More sharing options...
WarlordThuran Posted February 5, 2012 Share Posted February 5, 2012 A major issue for Marauders is how NONE of their gear looks like; the progression video, the trailers, screenshots, NPC marauders, or even what most asociate with sith. Are there any plans to adress this, what was the thought process behind the change in marauder looks? Link to comment Share on other sites More sharing options...
LazyBuddha Posted February 5, 2012 Share Posted February 5, 2012 Do you plan on making items trade able within the group running flash points for a set amount of time? So in the game of game errors and loot not going where it should people can give it to other members? Link to comment Share on other sites More sharing options...
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