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Dukyro
02.11.2020 , 06:01 PM | #1
As a newer player, I don't know about recent patches and changes to the game. I read things about how crafting changed over the years. I'm conflicted on what I should really be focusing on, simply earning credits or leveling up my crafting skills?

What's the real deal with crafting to use VS crafting to sell VS gathering to sell?

1. What is crafting mostly used for these days?
  • Is it only useful for end-game players? (and so leveling up during early levels is required)
  • Is it useful for lower level players? (<75)
  • Why choose Synthweaving and craft armor if I'm swapping out my armor constantly as I level up? (same for artifice and lightsabers, for example)

2. In my crafting menu, I can choose in the drop-down box to show ALL schematics, including those that I haven't learned yet. Are these truly ALL of them? I'm not really impressed by many of them. I got the impression that there are more schematics I could learn that will be added to this list, but they're hidden? (even when showing All)

3. For earning credits, I keep reading that simply picking 3 gathering skills and selling mats is the way to go. I also hear that crafting Biochem stims and adrenals and selling those are profitable. Is this true and accurate? If so, which stims and which adrenals? What other items can I craft that sell well? (and actually earn profit)

4. For how long should I run Crew skill gathering missions? (Slicing for example, or Bioanalysis) I keep reading that, eventually, you lose money on it, and should just simply pick up the nodes on the map. Higher-grade missions cost more than they pay out...is this true?