potsherds Posted January 4, 2012 Share Posted January 4, 2012 rofl mythic's name is not anywhere on this game's release.... Mythic was rolled into BioWare. The folks working on PvP for this game are mostly Mythic, I thought. This is the problem. Leading of PVE and PVP at the same time has been the root of the worst PvP I have ever seen in a MMO. This concerns me as well. PvP and PvE are such different animals. Link to comment Share on other sites More sharing options...
Kunari Posted January 4, 2012 Share Posted January 4, 2012 And so removes the only purpose, that I've found, for Companion Characters once at level 50. LOL, you're right I guess I can spec-out of healing tree and stop worrying about gearing up my companions. Link to comment Share on other sites More sharing options...
Phadian_gess Posted January 4, 2012 Share Posted January 4, 2012 And what about faction imbalance in Ilum? How are you supposed to kill the other faction, if they're outnumbering you by 2 to 1. Though easily frightened the Empire will come back and in greater number. Link to comment Share on other sites More sharing options...
KickFrenzy Posted January 4, 2012 Share Posted January 4, 2012 I'm not big on PvP, but it's REALLY exciting to see that they're working on the ability to choose which Warzone you're going in to! I thought that would've been common sense to include from the get-go, but knowing that it's coming down the line is enough to make me happy. I also agree with some others here that it'd be cool to see more PvP areas besides Ilum. I imagine doing that would be easier done once Ilum is fleshed out more and there's a better idea of how to implement another PvP area. Link to comment Share on other sites More sharing options...
Daecollo Posted January 4, 2012 Share Posted January 4, 2012 Inc Soon: Ilum has no Republic. No ques but huttball. 50 PVP Unbalanced. Link to comment Share on other sites More sharing options...
Phadian_gess Posted January 4, 2012 Share Posted January 4, 2012 You do NOT need to do wild nerfing of classes. You need only figure a way to keep it balanced for everyone while letting the more hardcore still have their superior advantage. LOL you said balance and then in the VERY NEXT sentence you say let the hardcore players have their advantage Link to comment Share on other sites More sharing options...
Goshee Posted January 4, 2012 Share Posted January 4, 2012 This is great news! Thank you guys so much, just what I wanted to hear ^^!!!!! Link to comment Share on other sites More sharing options...
Lectro Posted January 4, 2012 Share Posted January 4, 2012 I'm happy to see you heard us BioWare, and on an issue that needed attention no doubt. +1 Link to comment Share on other sites More sharing options...
Qoaa Posted January 4, 2012 Share Posted January 4, 2012 NO MORE FREAKING EA SPORTS HUTT BALL!!! please for love of all that is holy, give EA the middle finger and tell them take their ball games somewhere else, it does not belong in a rpg Link to comment Share on other sites More sharing options...
Hausknecht Posted January 4, 2012 Share Posted January 4, 2012 I <3 Gabe. Link to comment Share on other sites More sharing options...
Kunari Posted January 4, 2012 Share Posted January 4, 2012 Inc Soon: Ilum has no Republic. No ques but huttball. 50 PVP Unbalanced. No kidding, I'm *SO* sick of Huttball right now and 50-only bracket will only highlight the class balance issues. There is few enough Republic on Illum now they'll be a very rare bird with these changes. Link to comment Share on other sites More sharing options...
Waypoc Posted January 4, 2012 Share Posted January 4, 2012 Sounds great for WZ's and Ilum. What about general open world PvP point system, titles & rewards for just regular open world PvP on any planet where it's possible other than WZ and Illum? We'd like open world pvp to mean something. Link to comment Share on other sites More sharing options...
lMaverickl Posted January 4, 2012 Share Posted January 4, 2012 YES! THIS IS WHAT I WANNA SEE! Keep up the focus on PvP. More world/rvr type pvp. Link to comment Share on other sites More sharing options...
jorill Posted January 4, 2012 Share Posted January 4, 2012 Im happy for the pvp'ers that they are at least addressing your concerns this early in the game. Normally at this point in pvp you start seeing the nerf bat and maybe one more instanced zone and thats all you get. Its really not that hard to balance Illum though in terms of factions. The world is instanced to a certain extent so if they just set the empire and republic threshold at a certain limit and then you get bumped to the next instance unless you are in a group but it is workable. If you have too many people in the same zone you will get a lag fest anyways Link to comment Share on other sites More sharing options...
thanatas Posted January 4, 2012 Share Posted January 4, 2012 at least they begin to do something. Hope they emphasize on mechanics and various massive warzones like 40/40 keep fights and implement vehicles and stuff like strand of ancients or isle of conquest alterac valley and stuff like this. Maybe i will resubscribe after their changes are proofed to be good and fun Link to comment Share on other sites More sharing options...
Fluxeor Posted January 4, 2012 Share Posted January 4, 2012 Great list of changes... but Ilum Daily/Weekly requiring x kills .. No, just No. Link to comment Share on other sites More sharing options...
Waypoc Posted January 4, 2012 Share Posted January 4, 2012 There are no rewards or incentives for engaging in World PvP. I personally don't need incentives to engage in World PvP. Though evidently many others do, which is why most are in the WZ's. On PvP servers only, please make it so that World PvP is rewarded with something. It could be gear, titles, valor, anything that encourages people to engage in World PvP. Oh yeah and please up the population counts so that when people are in the world they can find each other on the same shard. Link to comment Share on other sites More sharing options...
scottmana Posted January 4, 2012 Share Posted January 4, 2012 (edited) LOL you said balance and then in the VERY NEXT sentence you say let the hardcore players have their advantage Do you think I contradicted myself? I didn't. Edited January 5, 2012 by scottmana Link to comment Share on other sites More sharing options...
Colryn Posted January 4, 2012 Share Posted January 4, 2012 First thing BW needs to do is remove forcing gamers to play Huttball by making warzones random when someone joins a que. Until then, pvp is a waste and I see no reason to bother with it at all. Link to comment Share on other sites More sharing options...
logra Posted January 4, 2012 Share Posted January 4, 2012 (edited) now they just have to fix that annoying being returned to the fleet after a warzone match bug (which among other circumstances happen if you join from an instanced area) so we can actually do warzones while questing without fearing a 10-min run back to our questing area every few matches... Edited January 5, 2012 by logra Link to comment Share on other sites More sharing options...
cavendo Posted January 4, 2012 Share Posted January 4, 2012 my experience so far is that empire rules my lev 12 guy is being slugtered by lev 50s,i enjoy 2 of the bgs if even but huttbal is awful Link to comment Share on other sites More sharing options...
Forsbacka Posted January 5, 2012 Share Posted January 5, 2012 Very nice that you didnt copy WoW 1 to 1 on all these things youre adding ,but instead creating something innovative as usual. j/k Link to comment Share on other sites More sharing options...
Jambert Posted January 5, 2012 Share Posted January 5, 2012 Shame to see so much Huttball bashing, personally bar getting it quite often and the randomness of air blowers I find it to be the better of the three. The fact that even if the rest of your team are clueless monkeys, a few people working together can win out the game with some good coordination and teamwork. Link to comment Share on other sites More sharing options...
Shanaeri Posted January 5, 2012 Share Posted January 5, 2012 Perhaps the solution to the faction imbalance is for when you zone into illum you are allocated a shard in which there are less of your faction than the other until there are equal numbers. Then have it so that no one else can move into your shard until someone of your faction leaves.. So, basically the game dynamically balances numbers Link to comment Share on other sites More sharing options...
kaesebreze Posted January 5, 2012 Share Posted January 5, 2012 Perhaps the solution to the faction imbalance is for when you zone into illum you are allocated a shard in which there are less of your faction than the other until there are equal numbers. Huge queue times for Imps, or what are you suggesting? Link to comment Share on other sites More sharing options...
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